Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_gameover.cpp File Reference

Classes

class  dGov_HIO_c
 

Typedefs

typedef void(dGameover_c::* initFunc) ()
 
typedef void(dGameover_c::* moveFunc) ()
 

Functions

static int dGameover_Draw (dGameover_c *i_this)
 
static int dGameover_Execute (dGameover_c *i_this)
 
static int dGameover_IsDelete (dGameover_c *i_this)
 
static int dGameover_Delete (dGameover_c *i_this)
 
static int dGameover_Create (msg_class *i_this)
 
s32 d_GameOver_Create (u8 i_gameoverType)
 
bool d_GameOver_Delete (fpc_ProcID &i_id)
 

Variables

static dGov_HIO_c l_HIO
 
static initFunc init_process []
 
static moveFunc move_process []
 
static void * l_dGameover_Method [5]
 
void * g_profile_GAMEOVER [10]
 

Typedef Documentation

◆ initFunc

typedef void(dGameover_c::* initFunc) ()

◆ moveFunc

typedef void(dGameover_c::* moveFunc) ()

Function Documentation

◆ d_GameOver_Create()

s32 d_GameOver_Create ( u8 i_gameoverType)

◆ d_GameOver_Delete()

bool d_GameOver_Delete ( fpc_ProcID & i_id)

◆ dGameover_Create()

static int dGameover_Create ( msg_class * i_this)
static

◆ dGameover_Delete()

static int dGameover_Delete ( dGameover_c * i_this)
static

◆ dGameover_Draw()

static int dGameover_Draw ( dGameover_c * i_this)
static

◆ dGameover_Execute()

static int dGameover_Execute ( dGameover_c * i_this)
static

◆ dGameover_IsDelete()

static int dGameover_IsDelete ( dGameover_c * i_this)
static

Variable Documentation

◆ g_profile_GAMEOVER

void* g_profile_GAMEOVER[10]
extern
Initial value:
= {
(void*)0xFFFFFFFD, (void*)0x000CFFFD,
(void*)0x03170000, (void*)&g_fpcLf_Method,
(void*)0x0000011C, (void*)NULL,
(void*)NULL, (void*)&g_fopMsg_Method,
(void*)0x03030000, (void*)&l_dGameover_Method,
}
static void * l_dGameover_Method[5]
Definition d_gameover.cpp:492
leafdraw_method_class g_fopMsg_Method
Definition f_op_msg.cpp:83
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63

◆ init_process

initFunc init_process[]
static
Initial value:
= {
}
void saveMove_init()
Definition d_gameover.cpp:274
void saveOpen_init()
Definition d_gameover.cpp:266
void dispFadeOut_init()
Definition d_gameover.cpp:214
void playerAnmWait_init()
Definition d_gameover.cpp:206
void saveClose_init()
Definition d_gameover.cpp:284
void demoFadeIn_init()
Definition d_gameover.cpp:240
void demoFadeOut_init()
Definition d_gameover.cpp:253
void dispWait_init()
Definition d_gameover.cpp:227
void deleteWait_init()
Definition d_gameover.cpp:324

◆ l_dGameover_Method

void* l_dGameover_Method[5]
static
Initial value:
= {
}
static int dGameover_Execute(dGameover_c *i_this)
Definition d_gameover.cpp:460
static int dGameover_Delete(dGameover_c *i_this)
Definition d_gameover.cpp:468
static int dGameover_IsDelete(dGameover_c *i_this)
Definition d_gameover.cpp:464
static int dGameover_Draw(dGameover_c *i_this)
Definition d_gameover.cpp:456
static int dGameover_Create(msg_class *i_this)
Definition d_gameover.cpp:472

◆ l_HIO

dGov_HIO_c l_HIO
static

◆ move_process

moveFunc move_process[]
static
Initial value:
= {
}
void demoFadeIn_proc()
Definition d_gameover.cpp:244
void dispWait_proc()
Definition d_gameover.cpp:232
void saveMove_proc()
Definition d_gameover.cpp:276
void saveOpen_proc()
Definition d_gameover.cpp:268
void demoFadeOut_proc()
Definition d_gameover.cpp:257
void deleteWait_proc()
Definition d_gameover.cpp:326
void saveClose_proc()
Definition d_gameover.cpp:286
void dispFadeOut_proc()
Definition d_gameover.cpp:219
void playerAnmWait_proc()
Definition d_gameover.cpp:208