Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_gameover.cpp File Reference

Classes

class  dGov_HIO_c
 

Typedefs

typedef void(dGameover_c::* initFunc) ()
 
typedef void(dGameover_c::* moveFunc) ()
 

Functions

static int dGameover_Draw (dGameover_c *i_this)
 
static int dGameover_Execute (dGameover_c *i_this)
 
static int dGameover_IsDelete (dGameover_c *i_this)
 
static int dGameover_Delete (dGameover_c *i_this)
 
static int dGameover_Create (msg_class *i_this)
 
s32 d_GameOver_Create (u8 i_gameoverType)
 
bool d_GameOver_Delete (fpc_ProcID &i_id)
 

Variables

static dGov_HIO_c l_HIO
 
static u8 cNullVec__6Z2Calc [12]
 
initFunc init_process []
 
moveFunc move_process []
 
static voidl_dGameover_Method [5]
 
voidg_profile_GAMEOVER [10]
 

Typedef Documentation

◆ initFunc

typedef void(dGameover_c::* initFunc) ()

◆ moveFunc

typedef void(dGameover_c::* moveFunc) ()

Function Documentation

◆ d_GameOver_Create()

s32 d_GameOver_Create ( u8  i_gameoverType)

◆ d_GameOver_Delete()

bool d_GameOver_Delete ( fpc_ProcID i_id)

◆ dGameover_Create()

static int dGameover_Create ( msg_class i_this)
static

◆ dGameover_Delete()

static int dGameover_Delete ( dGameover_c i_this)
static

◆ dGameover_Draw()

static int dGameover_Draw ( dGameover_c i_this)
static

◆ dGameover_Execute()

static int dGameover_Execute ( dGameover_c i_this)
static

◆ dGameover_IsDelete()

static int dGameover_IsDelete ( dGameover_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_GAMEOVER

void* g_profile_GAMEOVER[10]
extern
Initial value:
= {
(void*)0xFFFFFFFD, (void*)0x000CFFFD,
(void*)0x03170000, (void*)&g_fpcLf_Method,
(void*)0x0000011C, (void*)NULL,
(void*)NULL, (void*)&g_fopMsg_Method,
(void*)0x03030000, (void*)&l_dGameover_Method,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static void * l_dGameover_Method[5]
Definition d_gameover.cpp:549
leafdraw_method_class g_fopMsg_Method
Definition f_op_msg.cpp:87

◆ init_process

initFunc init_process[]
Initial value:
= {
}
void saveMove_init()
Definition d_gameover.cpp:307
void saveOpen_init()
Definition d_gameover.cpp:297
void dispFadeOut_init()
Definition d_gameover.cpp:234
void playerAnmWait_init()
Definition d_gameover.cpp:222
void saveClose_init()
Definition d_gameover.cpp:319
void demoFadeIn_init()
Definition d_gameover.cpp:265
void demoFadeOut_init()
Definition d_gameover.cpp:281
void dispWait_init()
Definition d_gameover.cpp:250
void deleteWait_init()
Definition d_gameover.cpp:361

◆ l_dGameover_Method

void* l_dGameover_Method[5]
static
Initial value:
= {
}
static int dGameover_Execute(dGameover_c *i_this)
Definition d_gameover.cpp:509
static int dGameover_Delete(dGameover_c *i_this)
Definition d_gameover.cpp:521
static int dGameover_IsDelete(dGameover_c *i_this)
Definition d_gameover.cpp:515
static int dGameover_Draw(dGameover_c *i_this)
Definition d_gameover.cpp:503
static int dGameover_Create(msg_class *i_this)
Definition d_gameover.cpp:526

◆ l_HIO

dGov_HIO_c l_HIO
static

◆ move_process

moveFunc move_process[]
Initial value:
= {
}
void demoFadeIn_proc()
Definition d_gameover.cpp:270
void dispWait_proc()
Definition d_gameover.cpp:256
void saveMove_proc()
Definition d_gameover.cpp:310
void saveOpen_proc()
Definition d_gameover.cpp:300
void demoFadeOut_proc()
Definition d_gameover.cpp:287
void deleteWait_proc()
Definition d_gameover.cpp:364
void saveClose_proc()
Definition d_gameover.cpp:322
void dispFadeOut_proc()
Definition d_gameover.cpp:241
void playerAnmWait_proc()
Definition d_gameover.cpp:226