![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| static int | daObj_So_Draw (obj_so_class *i_this) |
| static void | ride_call_back_0 (dBgW *i_BgW, fopAc_ac_c *a_this, fopAc_ac_c *param_3) |
| static void | ride_call_back_1 (dBgW *i_BgW, fopAc_ac_c *a_this, fopAc_ac_c *param_3) |
| static void | so_hasira (obj_so_class *i_this) |
| static void | part_set (obj_so_class *i_this, s8 param_2) |
| static void | so_drop (obj_so_class *i_this) |
| static void | so_break (obj_so_class *i_this) |
| static void | so_hang (obj_so_class *i_this) |
| static void | action (obj_so_class *i_this) |
| static void | part_move (obj_so_class *i_this) |
| static void | demo_camera (obj_so_class *i_this) |
| static int | daObj_So_Execute (obj_so_class *i_this) |
| static int | daObj_So_IsDelete (obj_so_class *i_this) |
| static int | daObj_So_Delete (obj_so_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daObj_So_Create (fopAc_ac_c *a_this) |
Variables | |
| static u8 | data_80CE3C90 |
| static daObj_So_HIO_c | l_HIO |
| static actor_method_class | l_daObj_So_Method |
| actor_process_profile_definition | g_profile_OBJ_SO |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
extern |
|
static |
|
static |