Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_so.cpp File Reference

Functions

static int daObj_So_Draw (obj_so_class *i_this)
 
static void ride_call_back_0 (dBgW *i_BgW, fopAc_ac_c *a_this, fopAc_ac_c *param_3)
 
static void ride_call_back_1 (dBgW *i_BgW, fopAc_ac_c *a_this, fopAc_ac_c *param_3)
 
static void so_hasira (obj_so_class *i_this)
 
static void part_set (obj_so_class *i_this, s8 param_2)
 
static void so_drop (obj_so_class *i_this)
 
static void so_break (obj_so_class *i_this)
 
static void so_hang (obj_so_class *i_this)
 
static void action (obj_so_class *i_this)
 
static void part_move (obj_so_class *i_this)
 
static void demo_camera (obj_so_class *i_this)
 
static int daObj_So_Execute (obj_so_class *i_this)
 
static int daObj_So_IsDelete (obj_so_class *i_this)
 
static int daObj_So_Delete (obj_so_class *i_this)
 
static int useHeapInit (fopAc_ac_c *a_this)
 
static int daObj_So_Create (fopAc_ac_c *a_this)
 

Variables

static u8 data_80CE3C90
 
static daObj_So_HIO_c l_HIO
 
static actor_method_class l_daObj_So_Method
 
actor_process_profile_definition g_profile_OBJ_SO
 

Function Documentation

◆ action()

static void action ( obj_so_class * i_this)
static

◆ daObj_So_Create()

static int daObj_So_Create ( fopAc_ac_c * a_this)
static

◆ daObj_So_Delete()

static int daObj_So_Delete ( obj_so_class * i_this)
static

◆ daObj_So_Draw()

static int daObj_So_Draw ( obj_so_class * i_this)
static

◆ daObj_So_Execute()

static int daObj_So_Execute ( obj_so_class * i_this)
static

◆ daObj_So_IsDelete()

static int daObj_So_IsDelete ( obj_so_class * i_this)
static

◆ demo_camera()

static void demo_camera ( obj_so_class * i_this)
static

◆ part_move()

static void part_move ( obj_so_class * i_this)
static

◆ part_set()

static void part_set ( obj_so_class * i_this,
s8 param_2 )
static

◆ ride_call_back_0()

static void ride_call_back_0 ( dBgW * i_BgW,
fopAc_ac_c * a_this,
fopAc_ac_c * param_3 )
static

◆ ride_call_back_1()

static void ride_call_back_1 ( dBgW * i_BgW,
fopAc_ac_c * a_this,
fopAc_ac_c * param_3 )
static

◆ so_break()

static void so_break ( obj_so_class * i_this)
static

◆ so_drop()

static void so_drop ( obj_so_class * i_this)
static

◆ so_hang()

static void so_hang ( obj_so_class * i_this)
static

◆ so_hasira()

static void so_hasira ( obj_so_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * a_this)
static

Variable Documentation

◆ data_80CE3C90

u8 data_80CE3C90
static

◆ g_profile_OBJ_SO

actor_process_profile_definition g_profile_OBJ_SO
extern
Initial value:
= {
2,
sizeof(obj_so_class),
0,
0,
55,
0x00044000,
}
Monkey Cage (Saru Ori)
Definition d_a_obj_so.h:17
static actor_method_class l_daObj_So_Method
Definition d_a_obj_so.cpp:1080
@ PROC_OBJ_SO
Definition d_procname.h:37
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_So_Method

actor_method_class l_daObj_So_Method
static
Initial value:
= {
}
static int daObj_So_Create(fopAc_ac_c *a_this)
Definition d_a_obj_so.cpp:981
static int daObj_So_Delete(obj_so_class *i_this)
Definition d_a_obj_so.cpp:907
static int daObj_So_Execute(obj_so_class *i_this)
Definition d_a_obj_so.cpp:884
static int daObj_So_Draw(obj_so_class *i_this)
Definition d_a_obj_so.cpp:24
static int daObj_So_IsDelete(obj_so_class *i_this)
Definition d_a_obj_so.cpp:903
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daObj_So_HIO_c l_HIO
static