Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_tag_attention.cpp File Reference

Functions

static int daAttp_Draw (daAttp_c *i_this)
 
static int daAttp_Execute (daAttp_c *i_this)
 
static int daAttp_Delete (daAttp_c *i_this)
 
static int daAttp_Create (fopAc_ac_c *i_this)
 

Variables

static const u8 l_dist_tbl [] = { 0x23, 0x24 }
 
static actor_method_class l_daAttp_Method
 
actor_process_profile_definition g_profile_Tag_Attp
 

Function Documentation

◆ daAttp_Create()

static int daAttp_Create ( fopAc_ac_c * i_this)
static

◆ daAttp_Delete()

static int daAttp_Delete ( daAttp_c * i_this)
static

◆ daAttp_Draw()

static int daAttp_Draw ( daAttp_c * i_this)
static

◆ daAttp_Execute()

static int daAttp_Execute ( daAttp_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_Attp

actor_process_profile_definition g_profile_Tag_Attp
extern
Initial value:
= {
7,
sizeof(daAttp_c),
0,
0,
440,
0x40100,
}
Definition d_a_tag_attention.h:7
static actor_method_class l_daAttp_Method
Definition d_a_tag_attention.cpp:147
@ PROC_Tag_Attp
Definition d_procname.h:355
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daAttp_Method

actor_method_class l_daAttp_Method
static
Initial value:
= {
}
static int daAttp_Create(fopAc_ac_c *i_this)
Definition d_a_tag_attention.cpp:143
static int daAttp_Delete(daAttp_c *i_this)
Definition d_a_tag_attention.cpp:139
static int daAttp_Draw(daAttp_c *i_this)
Definition d_a_tag_attention.cpp:130
static int daAttp_Execute(daAttp_c *i_this)
Definition d_a_tag_attention.cpp:135
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_dist_tbl

const u8 l_dist_tbl[] = { 0x23, 0x24 }
static