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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | bornTgCallBack (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf) |
| static void | bornCoCallBack (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
| static void * | s_boar_sub (void *i_actor, void *i_data) |
| static void | CheckCreateHeap (fopAc_ac_c *i_this) |
| static int | daObjIBone_Draw (daObjIBone_c *i_this) |
| static int | daObjIBone_Execute (daObjIBone_c *i_this) |
| static int | daObjIBone_Delete (daObjIBone_c *i_this) |
| static int | daObjIBone_Create (fopAc_ac_c *i_this) |
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| static const dCcD_SrcCyl | l_cyl_src |
| static const dCcD_SrcCyl | l_cyl_src2 |
| static const char * | l_arcName = "Obj_Ibone" |
| static const char * | l_bmdName = "A_InoBone.bmd" |
| static const char * | l_effbmdName = "BreakBoarBone.bmd" |
| static actor_method_class | l_daObjIBone_Method |
| actor_process_profile_definition | g_profile_Obj_InoBone |
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