Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_avalanche.cpp File Reference

Functions

static int daObjAvalanche_create1st (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGDelete (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGExecute (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGDraw (daObjAvalanche_c *i_this)
 

Variables

static u32 const l_dzb [2]
 
static Vec const l_check_pos [2]
 
static char * l_arcName = "V_Yuki"
 
static char * l_evName = "SNOW_COLLAPSE"
 
static char * l_staffName = "Obj_ava"
 
static cull_box l_cull_box
 
static char * action_table [2]
 
static actor_method_class daObjAvalanche_METHODS
 
actor_process_profile_definition g_profile_Obj_Avalanche
 

Function Documentation

◆ daObjAvalanche_create1st()

static int daObjAvalanche_create1st ( daObjAvalanche_c * i_this)
static

◆ daObjAvalanche_MoveBGDelete()

static int daObjAvalanche_MoveBGDelete ( daObjAvalanche_c * i_this)
static

◆ daObjAvalanche_MoveBGDraw()

static int daObjAvalanche_MoveBGDraw ( daObjAvalanche_c * i_this)
static

◆ daObjAvalanche_MoveBGExecute()

static int daObjAvalanche_MoveBGExecute ( daObjAvalanche_c * i_this)
static

Variable Documentation

◆ action_table

char* action_table[2]
static
Initial value:
= {
"WAIT",
"COLLAPSE",
}

◆ daObjAvalanche_METHODS

actor_method_class daObjAvalanche_METHODS
static
Initial value:
= {
}
static int daObjAvalanche_MoveBGExecute(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:287
static int daObjAvalanche_MoveBGDraw(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:291
static int daObjAvalanche_MoveBGDelete(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:283
static int daObjAvalanche_create1st(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:278
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_Avalanche

actor_process_profile_definition g_profile_Obj_Avalanche
Initial value:
= {
3,
0,
0,
}
Avalanche.
Definition d_a_obj_avalanche.h:18
static actor_method_class daObjAvalanche_METHODS
Definition d_a_obj_avalanche.cpp:295
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Avalanche_e
Definition f_pc_draw_priority.h:671
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Avalanche_e
Definition f_pc_name.h:183
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "V_Yuki"
static

◆ l_check_pos

Vec const l_check_pos[2]
static
Initial value:
= {
{-300.0f, 0.0f, 0.0f},
{300.0f, 0.0f, 300.0f},
}

◆ l_cull_box

cull_box l_cull_box
static
Initial value:
= {
{-500.0f, -500.0f, -700.0f},
{500.0f, 1000.0f, 700.0f},
}

◆ l_dzb

u32 const l_dzb[2]
static
Initial value:
= {
13, 12,
}

◆ l_evName

char* l_evName = "SNOW_COLLAPSE"
static

◆ l_staffName

char* l_staffName = "Obj_ava"
static