Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_avalanche.cpp File Reference

Functions

static int daObjAvalanche_create1st (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGDelete (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGExecute (daObjAvalanche_c *i_this)
 
static int daObjAvalanche_MoveBGDraw (daObjAvalanche_c *i_this)
 

Variables

static u32 const l_dzb [2]
 
static Vec const l_check_pos [2]
 
static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName = "V_Yuki"
 
static charl_evName = "SNOW_COLLAPSE"
 
static charl_staffName = "Obj_ava"
 
static f32 l_cull_box [6]
 
static charaction_table [2]
 
static actor_method_class daObjAvalanche_METHODS
 
actor_process_profile_definition g_profile_Obj_Avalanche
 

Function Documentation

◆ daObjAvalanche_create1st()

static int daObjAvalanche_create1st ( daObjAvalanche_c i_this)
static

◆ daObjAvalanche_MoveBGDelete()

static int daObjAvalanche_MoveBGDelete ( daObjAvalanche_c i_this)
static

◆ daObjAvalanche_MoveBGDraw()

static int daObjAvalanche_MoveBGDraw ( daObjAvalanche_c i_this)
static

◆ daObjAvalanche_MoveBGExecute()

static int daObjAvalanche_MoveBGExecute ( daObjAvalanche_c i_this)
static

Variable Documentation

◆ action_table

char* action_table[2]
static
Initial value:
= {
"WAIT",
"COLLAPSE",
}

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ daObjAvalanche_METHODS

actor_method_class daObjAvalanche_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjAvalanche_MoveBGExecute(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:335
static int daObjAvalanche_MoveBGDraw(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:341
static int daObjAvalanche_MoveBGDelete(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:329
static int daObjAvalanche_create1st(daObjAvalanche_c *i_this)
Definition d_a_obj_avalanche.cpp:322
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Avalanche

actor_process_profile_definition g_profile_Obj_Avalanche
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjAvalanche_c),
0,
0,
655,
0x40000,
}
Avalanche.
Definition d_a_obj_avalanche.h:18
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjAvalanche_METHODS
Definition d_a_obj_avalanche.cpp:346
@ PROC_Obj_Avalanche
Definition d_procname.h:178
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "V_Yuki"
static

◆ l_check_pos

Vec const l_check_pos[2]
static
Initial value:
= {
{-300.0f, 0.0f, 0.0f},
{300.0f, 0.0f, 300.0f},
}

◆ l_cull_box

f32 l_cull_box[6]
static
Initial value:
= {
-500.0f, -500.0f, -700.0f,
500.0f, 1000.0f, 700.0f,
}

◆ l_dzb

u32 const l_dzb[2]
static
Initial value:
= {
13, 12,
}

◆ l_evName

char* l_evName = "SNOW_COLLAPSE"
static

◆ l_staffName

char* l_staffName = "Obj_ava"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}