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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
enum | { ACT_WAIT_EVENT , ACT_EVENT , ACT_DEAD } |
enum | { DEMO_ACT_WAIT , DEMO_ACT_ADJUSTMENT , DEMO_ACT_UNLOCK , DEMO_ACT_OPEN } |
enum | { AREA_CHECK_PLAYER = 1 , AREA_CHECK_COACH , AREA_CHECK_HORSE } |
Functions | |
static void * | search_coach (void *i_actor, void *i_data) |
static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
static int | daObjRgate_create1st (daObjRgate_c *i_this) |
static int | daObjRgate_MoveBGDelete (daObjRgate_c *i_this) |
static int | daObjRgate_MoveBGExecute (daObjRgate_c *i_this) |
static int | daObjRgate_MoveBGDraw (daObjRgate_c *i_this) |
Variables | |
static const Vec | l_cull_box [2] |
static const dCcD_SrcCyl | l_cyl_src |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "M_RGate00" |
static actor_method_class | daObjRgate_METHODS |
actor_process_profile_definition | g_profile_Obj_RiderGate |
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