Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_db.cpp File Reference

Classes

class  daE_DB_HIO_c
 

Enumerations

enum  daE_DB_ACTION {
  ACTION_STAY , ACTION_APPEAR , ACTION_APPEAR_V , ACTION_WAIT ,
  ACTION_ATTACK , ACTION_ATTACK_S , ACTION_CHANCE , ACTION_S_DAMAGE ,
  ACTION_DAMAGE , ACTION_MK_ROOF = 10 , ACTION_ESCAPE = 20 , ACTION_E_DEAD
}
 

Functions

static void anm_init (e_db_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static BOOL leaf_anm_init (e_db_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int daE_DB_Draw (e_db_class *i_this)
 
static BOOL pl_check (e_db_class *i_this, f32 i_range)
 
static void damage_check (e_db_class *i_this)
 
static void e_db_stay (e_db_class *i_this)
 
static void e_db_appear (e_db_class *i_this)
 
static void e_db_appear_v (e_db_class *i_this)
 
static void e_db_wait (e_db_class *i_this)
 
static void e_db_mk_roof (e_db_class *i_this)
 
static void e_db_attack (e_db_class *i_this)
 
static void e_db_attack_s (e_db_class *i_this)
 
static void e_db_chance (e_db_class *i_this)
 
static void e_db_s_damage (e_db_class *i_this)
 
static void e_db_damage (e_db_class *i_this)
 
static void kuki_control1 (e_db_class *i_this)
 
static void kuki_control2 (e_db_class *i_this)
 
static void kuki_control3 (e_db_class *i_this)
 
static void kuki_ha_set (e_db_class *i_this)
 
static void kuki_control1_e (e_db_class *i_this)
 
static s8 e_db_escape (e_db_class *i_this)
 
static void e_db_e_dead (e_db_class *i_this)
 
static void action (e_db_class *i_this)
 
static void eff_set (e_db_class *i_this, int param_1)
 
static void anm_se_set (e_db_class *i_this)
 
static int daE_DB_Execute (e_db_class *i_this)
 
static int daE_DB_IsDelete (e_db_class *i_this)
 
static int daE_DB_Delete (e_db_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_DB_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_DB_HIO_c l_HIO
 
static actor_method_class l_daE_DB_Method
 
actor_process_profile_definition g_profile_E_DB
 

Enumeration Type Documentation

◆ daE_DB_ACTION

Enumerator
ACTION_STAY 
ACTION_APPEAR 
ACTION_APPEAR_V 
ACTION_WAIT 
ACTION_ATTACK 
ACTION_ATTACK_S 
ACTION_CHANCE 
ACTION_S_DAMAGE 
ACTION_DAMAGE 
ACTION_MK_ROOF 
ACTION_ESCAPE 
ACTION_E_DEAD 

Function Documentation

◆ action()

static void action ( e_db_class * i_this)
static

◆ anm_init()

static void anm_init ( e_db_class * i_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ anm_se_set()

static void anm_se_set ( e_db_class * i_this)
static

◆ daE_DB_Create()

static int daE_DB_Create ( fopAc_ac_c * i_this)
static

◆ daE_DB_Delete()

static int daE_DB_Delete ( e_db_class * i_this)
static

◆ daE_DB_Draw()

static int daE_DB_Draw ( e_db_class * i_this)
static

◆ daE_DB_Execute()

static int daE_DB_Execute ( e_db_class * i_this)
static

◆ daE_DB_IsDelete()

static int daE_DB_IsDelete ( e_db_class * i_this)
static

◆ damage_check()

static void damage_check ( e_db_class * i_this)
static

◆ e_db_appear()

static void e_db_appear ( e_db_class * i_this)
static

◆ e_db_appear_v()

static void e_db_appear_v ( e_db_class * i_this)
static

◆ e_db_attack()

static void e_db_attack ( e_db_class * i_this)
static

◆ e_db_attack_s()

static void e_db_attack_s ( e_db_class * i_this)
static

◆ e_db_chance()

static void e_db_chance ( e_db_class * i_this)
static

◆ e_db_damage()

static void e_db_damage ( e_db_class * i_this)
static

◆ e_db_e_dead()

static void e_db_e_dead ( e_db_class * i_this)
static

◆ e_db_escape()

static s8 e_db_escape ( e_db_class * i_this)
static

◆ e_db_mk_roof()

static void e_db_mk_roof ( e_db_class * i_this)
static

◆ e_db_s_damage()

static void e_db_s_damage ( e_db_class * i_this)
static

◆ e_db_stay()

static void e_db_stay ( e_db_class * i_this)
static

◆ e_db_wait()

static void e_db_wait ( e_db_class * i_this)
static

◆ eff_set()

static void eff_set ( e_db_class * i_this,
int param_1 )
static

◆ kuki_control1()

static void kuki_control1 ( e_db_class * i_this)
static

◆ kuki_control1_e()

static void kuki_control1_e ( e_db_class * i_this)
static

◆ kuki_control2()

static void kuki_control2 ( e_db_class * i_this)
static

◆ kuki_control3()

static void kuki_control3 ( e_db_class * i_this)
static

◆ kuki_ha_set()

static void kuki_ha_set ( e_db_class * i_this)
static

◆ leaf_anm_init()

static BOOL leaf_anm_init ( e_db_class * i_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ pl_check()

static BOOL pl_check ( e_db_class * i_this,
f32 i_range )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_DB

actor_process_profile_definition g_profile_E_DB
extern
Initial value:
= {
7,
sizeof(e_db_class),
0,
0,
136,
0x10050120,
}
Deku Baba.
Definition d_a_e_db.h:17
static actor_method_class l_daE_DB_Method
Definition d_a_e_db.cpp:2200
@ PROC_E_DB
Definition d_procname.h:462
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_DB_Method

actor_method_class l_daE_DB_Method
static
Initial value:
= {
}
static int daE_DB_Draw(e_db_class *i_this)
Definition d_a_e_db.cpp:69
static int daE_DB_Execute(e_db_class *i_this)
Definition d_a_e_db.cpp:1921
static int daE_DB_Create(fopAc_ac_c *i_this)
Definition d_a_e_db.cpp:2067
static int daE_DB_Delete(e_db_class *i_this)
Definition d_a_e_db.cpp:2016
static int daE_DB_IsDelete(e_db_class *i_this)
Definition d_a_e_db.cpp:2012
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_DB_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static