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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_MM_HIO_c |
Enumerations | |
| enum | daE_MM_ACTION { ACTION_NORMAL , ACTION_DASH , ACTION_DEFENCE , ACTION_MAGNE_WAIT , ACTION_TURN , ACTION_DAMAGE = 10 } |
Functions | |
| static void | anm_init (e_mm_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | daE_MM_Draw (e_mm_class *i_this) |
| static BOOL | pl_check (e_mm_class *i_this, f32 i_range, s16) |
| static void | damage_checkMetOn (e_mm_class *i_this) |
| static void | damage_check (e_mm_class *i_this) |
| static bool | wall_check (e_mm_class *i_this, f32 param_1) |
| static void | mGround_WaterEffSet (e_mm_class *i_this) |
| static void | mWaterEffSet (e_mm_class *i_this, bool param_1) |
| static bool | way_gake_check (e_mm_class *i_this) |
| static void | e_mm_normal (e_mm_class *i_this) |
| static void | e_mm_dash (e_mm_class *i_this) |
| static void | e_mm_defence (e_mm_class *i_this) |
| static void | e_mm_magne_wait (e_mm_class *i_this) |
| static void | e_mm_turn (e_mm_class *i_this) |
| static void | e_mm_damage (e_mm_class *i_this) |
| static void | action (e_mm_class *i_this) |
| static int | daE_MM_Execute (e_mm_class *i_this) |
| static int | daE_MM_IsDelete (e_mm_class *i_this) |
| static int | daE_MM_Delete (e_mm_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_MM_Create (fopAc_ac_c *actor) |
Variables | |
| static u8 | l_HIOInit |
| static daE_MM_HIO_c | l_HIO |
| static actor_method_class | l_daE_MM_Method |
| actor_process_profile_definition | g_profile_E_MM |
| enum daE_MM_ACTION |
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