Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_sq.cpp File Reference

Functions

static void anm_init (sq_class *i_this, int i_bck, f32 i_morf, u8 i_mode, f32 i_speed, int i_bas)
 
static int daSq_Draw (sq_class *i_this)
 
static BOOL way_bg_check (sq_class *i_this)
 
static void turn_set (sq_class *i_this)
 
static void sq_normal (sq_class *i_this)
 
static void sq_away (sq_class *i_this)
 
static void sq_carry (sq_class *i_this)
 
static void sq_fly (sq_class *i_this)
 
static void sq_message (sq_class *i_this)
 
static void action (sq_class *i_this)
 
static int message (sq_class *i_this)
 
static int daSq_Execute (sq_class *i_this)
 
static int daSq_IsDelete (sq_class *i_this)
 
static int daSq_Delete (sq_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daSq_Create (fopAc_ac_c *i_this)
 

Variables

static bool hioInit
 
static daSq_HIO_c l_HIO
 
static u32 wait_bck [4] = {9, 10, 11, 12}
 
static u32 carry_wait_bck [3] = {9, 9, 9}
 
static actor_method_class l_daSq_Method
 
actor_process_profile_definition g_profile_SQ
 

Function Documentation

◆ action()

static void action ( sq_class i_this)
static

◆ anm_init()

static void anm_init ( sq_class i_this,
int  i_bck,
f32  i_morf,
u8  i_mode,
f32  i_speed,
int  i_bas 
)
static

◆ daSq_Create()

static cPhs__Step daSq_Create ( fopAc_ac_c i_this)
static

◆ daSq_Delete()

static int daSq_Delete ( sq_class i_this)
static

◆ daSq_Draw()

static int daSq_Draw ( sq_class i_this)
static

◆ daSq_Execute()

static int daSq_Execute ( sq_class i_this)
static

◆ daSq_IsDelete()

static int daSq_IsDelete ( sq_class i_this)
static

◆ message()

static int message ( sq_class i_this)
static

◆ sq_away()

static void sq_away ( sq_class i_this)
static

◆ sq_carry()

static void sq_carry ( sq_class i_this)
static

◆ sq_fly()

static void sq_fly ( sq_class i_this)
static

◆ sq_message()

static void sq_message ( sq_class i_this)
static

◆ sq_normal()

static void sq_normal ( sq_class i_this)
static

◆ turn_set()

static void turn_set ( sq_class i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

◆ way_bg_check()

static BOOL way_bg_check ( sq_class i_this)
static

Variable Documentation

◆ carry_wait_bck

u32 carry_wait_bck[3] = {9, 9, 9}
static

◆ g_profile_SQ

actor_process_profile_definition g_profile_SQ
extern
Initial value:
= {
7,
sizeof(sq_class),
0,
0,
0x2B9,
0xC0000,
}
Squirrel.
Definition d_a_sq.h:19
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daSq_Method
Definition d_a_sq.cpp:598
@ PROC_SQ
Definition d_procname.h:271
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

bool hioInit
static

d_a_sq.cpp Squirrel

◆ l_daSq_Method

actor_method_class l_daSq_Method
static
Initial value:
= {
}
static cPhs__Step daSq_Create(fopAc_ac_c *i_this)
Definition d_a_sq.cpp:510
static int daSq_Execute(sq_class *i_this)
Definition d_a_sq.cpp:429
static int daSq_Delete(sq_class *i_this)
Definition d_a_sq.cpp:480
static int daSq_Draw(sq_class *i_this)
Definition d_a_sq.cpp:58
static int daSq_IsDelete(sq_class *i_this)
Definition d_a_sq.cpp:475
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daSq_HIO_c l_HIO
static

◆ wait_bck

u32 wait_bck[4] = {9, 10, 11, 12}
static