Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mmsg.cpp File Reference

Functions

static int daTagMmsg_Create (fopAc_ac_c *i_this)
 
static int daTagMmsg_Delete (daTagMmsg_c *i_this)
 
static int daTagMmsg_Execute (daTagMmsg_c *i_this)
 
static int daTagMmsg_Draw (daTagMmsg_c *i_this)
 

Variables

static actor_method_class l_daTagMmsg_Method
 
actor_process_profile_definition g_profile_Tag_Mmsg
 

Function Documentation

◆ daTagMmsg_Create()

static int daTagMmsg_Create ( fopAc_ac_c i_this)
static

◆ daTagMmsg_Delete()

static int daTagMmsg_Delete ( daTagMmsg_c i_this)
static

◆ daTagMmsg_Draw()

static int daTagMmsg_Draw ( daTagMmsg_c i_this)
static

◆ daTagMmsg_Execute()

static int daTagMmsg_Execute ( daTagMmsg_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Mmsg

actor_process_profile_definition g_profile_Tag_Mmsg
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagMmsg_c),
0,
0,
255,
0x44000,
}
Definition d_a_tag_mmsg.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMmsg_Method
Definition d_a_tag_mmsg.cpp:108
@ PROC_Tag_Mmsg
Definition d_procname.h:711
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMmsg_Method

actor_method_class l_daTagMmsg_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagMmsg_Draw(daTagMmsg_c *i_this)
Definition d_a_tag_mmsg.cpp:102
static int daTagMmsg_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mmsg.cpp:46
static int daTagMmsg_Execute(daTagMmsg_c *i_this)
Definition d_a_tag_mmsg.cpp:97
static int daTagMmsg_Delete(daTagMmsg_c *i_this)
Definition d_a_tag_mmsg.cpp:55
int(* process_method_func)(void *)
Definition f_pc_method.h:7