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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shoe.cpp File Reference

Functions

static cPhs__Step daNpcShoe_Create (void *i_this)
 
static int daNpcShoe_Delete (void *i_this)
 
static int daNpcShoe_Execute (void *i_this)
 
static int daNpcShoe_Draw (void *i_this)
 
static bool daNpcShoe_IsDelete (void *param_0)
 

Variables

static daNpcShoe_Param_c l_HIO
 
static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static daNpc_GetParam2 l_bckGetParamList [5]
 
static daNpc_GetParam2 l_btpGetParamList [1]
 
static char * l_arcNames [3]
 
static char * l_evtNames [1]
 
static char * l_myName = "Shoe"
 
static actor_method_class daNpcShoe_MethodTable
 
actor_process_profile_definition g_profile_NPC_SHOE
 

Function Documentation

◆ daNpcShoe_Create()

static cPhs__Step daNpcShoe_Create ( void * i_this)
static

◆ daNpcShoe_Delete()

static int daNpcShoe_Delete ( void * i_this)
static

◆ daNpcShoe_Draw()

static int daNpcShoe_Draw ( void * i_this)
static

◆ daNpcShoe_Execute()

static int daNpcShoe_Execute ( void * i_this)
static

◆ daNpcShoe_IsDelete()

static bool daNpcShoe_IsDelete ( void * param_0)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ daNpcShoe_MethodTable

actor_method_class daNpcShoe_MethodTable
static
Initial value:
= {
}
static int daNpcShoe_Execute(void *i_this)
Definition d_a_npc_shoe.cpp:644
static bool daNpcShoe_IsDelete(void *param_0)
Definition d_a_npc_shoe.cpp:654
static int daNpcShoe_Delete(void *i_this)
Definition d_a_npc_shoe.cpp:639
static int daNpcShoe_Draw(void *i_this)
Definition d_a_npc_shoe.cpp:649
static cPhs__Step daNpcShoe_Create(void *i_this)
Definition d_a_npc_shoe.cpp:634
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_SHOE

actor_process_profile_definition g_profile_NPC_SHOE
extern
Initial value:
= {
7,
sizeof(daNpcShoe_c),
0,
0,
417,
0x00044107,
}
Soal.
Definition d_a_npc_shoe.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class daNpcShoe_MethodTable
Definition d_a_npc_shoe.cpp:802
@ PROC_NPC_SHOE
Definition d_procname.h:675
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcNames

char* l_arcNames[3]
static
Initial value:
= {
"shoe",
"Mgeneral",
"object",
}

◆ l_bckGetParamList

daNpc_GetParam2 l_bckGetParamList[5]
static
Initial value:
= {
{ 17, 2, 1},
{ 13, 0, 1},
{ 14, 0, 1},
{ 5, 0, 0},
{ 11, 2, 1}
}

◆ l_btpGetParamList

daNpc_GetParam2 l_btpGetParamList[1]
static
Initial value:
= {
{ 12, 2, 0 },
}

◆ l_evtNames

char* l_evtNames[1]
static
Initial value:
= {
}
static char * l_arcNames[3]
Definition d_a_npc_shoe.cpp:71

◆ l_HIO

daNpcShoe_Param_c l_HIO
static

◆ l_myName

char* l_myName = "Shoe"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}