Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_tobyhouse.cpp File Reference

Functions

static void s_b_sub__FPvPv ()
 
static void nodeCallBack__FP8J3DJointi ()
 
static void eventCallBack__FPvi ()
 
void initBaseMtx__16daObjTobyHouse_cFv ()
 
void setBaseMtx__16daObjTobyHouse_cFv ()
 
void Create__16daObjTobyHouse_cFv ()
 
void CreateHeap__16daObjTobyHouse_cFv ()
 
void __dt__12J3DFrameCtrlFv ()
 
void create1st__16daObjTobyHouse_cFv ()
 
void Execute__16daObjTobyHouse_cFPPA3_A4_f ()
 
void action__16daObjTobyHouse_cFv ()
 
void actionWait__16daObjTobyHouse_cFv ()
 
void actionOrderEvent__16daObjTobyHouse_cFv ()
 
void actionEvent__16daObjTobyHouse_cFv ()
 
void actionDead__16daObjTobyHouse_cFv ()
 
void demoProc__16daObjTobyHouse_cFv ()
 
void sceneChange__16daObjTobyHouse_cFv ()
 
void Draw__16daObjTobyHouse_cFv ()
 
void checkLODModel__16daObjTobyHouse_cFv ()
 
void Delete__16daObjTobyHouse_cFv ()
 
static void daObjTobyHouse_create1st__FP16daObjTobyHouse_c ()
 
static void daObjTobyHouse_MoveBGDelete__FP16daObjTobyHouse_c ()
 
static void daObjTobyHouse_MoveBGExecute__FP16daObjTobyHouse_c ()
 
static void daObjTobyHouse_MoveBGDraw__FP16daObjTobyHouse_c ()
 
void func_80D176E4 (void *_this, u8 *)
 
void __dt__4cXyzFv ()
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoMtx_MtxToRot__FPA4_CfP5csXyz ()
 
void ZXYrotM__14mDoMtx_stack_cFRC5csXyz ()
 
void play__14mDoExt_baseAnmFv ()
 
void init__13mDoExt_bckAnmFP15J3DAnmTransformiifssb ()
 
void entry__13mDoExt_bckAnmFP12J3DModelDataf ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_setupShareTexture__FP12J3DModelDataP12J3DModelData ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void fopAc_IsActor__FPv ()
 
void fopAcIt_Judge__FPFPvPv_PvPv ()
 
void fopAcM_delete__FP10fopAc_ac_c ()
 
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ()
 
void fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs ()
 
void waterCheck__11fopAcM_wt_cFPC4cXyz ()
 
void fpcEx_Search__FPFPvPv_PvPv ()
 
void fpcSch_JudgeForPName__FPvPv ()
 
void dStage_changeScene__FifUlScsi ()
 
void getLayerNo__14dComIfG_play_cFi ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGp_getReverb__Fi ()
 
void dComIfGs_offOneZoneSwitch__Fii ()
 
void dComIfGs_isOneZoneSwitch__Fii ()
 
void onEventBit__11dSv_event_cFUs ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void reset__14dEvt_control_cFv ()
 
void setSkipProc__14dEvt_control_cFPvPFPvi_ii ()
 
void getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc ()
 
void endCheck__16dEvent_manager_cFs ()
 
void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ()
 
void getIsAddvance__16dEvent_manager_cFi ()
 
void getMyActIdx__16dEvent_manager_cFiPCPCciii ()
 
void getMySubstanceP__16dEvent_manager_cFiPCci ()
 
void cutEnd__16dEvent_manager_cFi ()
 
void set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void StartQuake__12dVibration_cFii4cXyz ()
 
void StopQuake__12dVibration_cFi ()
 
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void dCam_getAngleY__FP12camera_class ()
 
void dCam_getAngleX__FP12camera_class ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void __ct__5csXyzFsss ()
 
void cLib_addCalcAngleS__FPsssss ()
 
void JPAGetXYZRotateMtx__FsssPA4_f ()
 
void func_802807E0 ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void bgmStreamPrepare__8Z2SeqMgrFUl ()
 
void bgmStreamPlay__8Z2SeqMgrFv ()
 
void bgmStreamStop__8Z2SeqMgrFUl ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void getName__10JUTNameTabCFUs ()
 
void init__12J3DFrameCtrlFs ()
 
void __ptmf_scall ()
 
void _savegpr_22 ()
 
void _savegpr_23 ()
 
void _savegpr_26 ()
 
void _savegpr_29 ()
 
void _restgpr_22 ()
 
void _restgpr_23 ()
 
void _restgpr_26 ()
 
void _restgpr_29 ()
 
void __register_global_object ()
 
 COMPILER_STRIP_GATE (0x80D1774C, &l_bmd)
 
 COMPILER_STRIP_GATE (0x80D17754, &l_dzb)
 
 COMPILER_STRIP_GATE (0x80D1775C, &l_LodBmd)
 
 COMPILER_STRIP_GATE (0x80D17764, &l_bck)
 
 COMPILER_STRIP_GATE (0x80D17770, &lit_4046)
 
 COMPILER_STRIP_GATE (0x80D17774, &lit_4047)
 
 COMPILER_STRIP_GATE (0x80D1777C, &lit_4048)
 
 COMPILER_STRIP_GATE (0x80D17784, &lit_4049)
 
 COMPILER_STRIP_GATE (0x80D1778C, &lit_4050)
 
static void s_b_sub (void *param_0, void *param_1)
 
static void nodeCallBack (J3DJoint *param_0, int param_1)
 
static void eventCallBack (void *param_0, int param_1)
 
 COMPILER_STRIP_GATE (0x80D17790, &lit_4193)
 
 COMPILER_STRIP_GATE (0x80D17794, &lit_4194)
 
 COMPILER_STRIP_GATE (0x80D17798, &lit_4251)
 
 COMPILER_STRIP_GATE (0x80D1779C, &lit_4287)
 
 COMPILER_STRIP_GATE (0x80D177A0, &lit_4769)
 
 COMPILER_STRIP_GATE (0x80D177A4, &lit_4770)
 
 COMPILER_STRIP_GATE (0x80D177A8, &lit_4771)
 
 COMPILER_STRIP_GATE (0x80D177AC, &lit_4772)
 
 COMPILER_STRIP_GATE (0x80D177B0, &lit_4773)
 
 COMPILER_STRIP_GATE (0x80D177B4, &lit_4776)
 
 COMPILER_STRIP_GATE (0x80D177BC, &lit_4905)
 
static void daObjTobyHouse_create1st (daObjTobyHouse_c *param_0)
 
static void daObjTobyHouse_MoveBGDelete (daObjTobyHouse_c *param_0)
 
static void daObjTobyHouse_MoveBGExecute (daObjTobyHouse_c *param_0)
 
static void daObjTobyHouse_MoveBGDraw (daObjTobyHouse_c *param_0)
 

Variables

char const *const d_a_obj_tobyhouse__stringBase0
 
u8 saveBitLabels__16dSv_event_flag_c [1644+4]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 mCurrentMtx__6J3DSys [48]
 
u8 sincosTable___5JMath [65536]
 
f32 mWaterY__11fopAcM_wt_c [1+1]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
static SECTION_RODATA u8 const l_bmd [8]
 
static SECTION_RODATA u8 const l_dzb [8]
 
static SECTION_RODATA u8 const l_LodBmd [8]
 
static SECTION_RODATA u8 const l_bck [12]
 
static SECTION_RODATA u8 const lit_4046 [4]
 
static SECTION_RODATA u8 const lit_4047 [8]
 
static SECTION_RODATA u8 const lit_4048 [8]
 
static SECTION_RODATA u8 const lit_4049 [8]
 
static SECTION_RODATA f32 const lit_4050 = 1000.0f
 
static SECTION_RODATA f32 const lit_4193 = 10.0f
 
static SECTION_RODATA f32 const lit_4194 = 200.0f
 
static SECTION_DEAD char const *const stringBase_80D177C0 = "M_THouse"
 
static SECTION_DEAD char const *const stringBase_80D177C9 = "U_THouse"
 
static SECTION_DEAD char const *const stringBase_80D177D2 = "thouse"
 
static SECTION_DEAD char const *const stringBase_80D177D9 = "TOBY_HOUSE_FIRE_TO_RAKKA"
 
static SECTION_DEAD char const *const stringBase_80D177F2 = "TOBY_HOUSE_FIRE_TO_DESERT"
 
static SECTION_DEAD char const *const stringBase_80D1780C = "Birl_P"
 
static SECTION_DEAD char const *const stringBase_80D17813 = "Birl_Cannon"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA voidl_arcName [2]
 
static SECTION_DATA voidl_staff_name = (void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x12)
 
static SECTION_DATA voidl_event_name [2]
 
static SECTION_RODATA f32 const lit_4251 = 1.0f
 
static SECTION_DEAD char const *const stringBase_80D1781F = "WAIT"
 
static SECTION_DEAD char const *const stringBase_80D17824 = "CLOSE"
 
static SECTION_DEAD char const *const stringBase_80D1782A = "CHANGE"
 
static SECTION_DEAD char const *const stringBase_80D17831 = "HLIGHT"
 
static SECTION_DEAD char const *const stringBase_80D17838 = "ROTATE"
 
static SECTION_DEAD char const *const stringBase_80D1783F = "SCENE_CHG"
 
static SECTION_DEAD char const *const stringBase_80D17849 = "EFF_LINE"
 
static SECTION_DATA voidlit_4292 [3]
 
static SECTION_DATA voidlit_4293 [3]
 
static SECTION_DATA voidlit_4294 [3]
 
static SECTION_DATA voidlit_4295 [3]
 
static SECTION_DATA u8 l_func [48]
 
static SECTION_DATA voidaction_table [7]
 
static SECTION_DATA u8 l_shotSmokeOffset [12]
 
static SECTION_DATA voidlit_4774 [7]
 
static actor_method_class daObjTobyHouse_METHODS
 
actor_process_profile_definition g_profile_Obj_TobyHouse
 
SECTION_DATA void__vt__12J3DFrameCtrl [3]
 
static SECTION_RODATA f32 const lit_4287 = 20.0f
 
static u8 lit_1109 [1+3]
 
static u8 lit_1107 [1+3]
 
static u8 lit_1105 [1+3]
 
static u8 lit_1104 [1+3]
 
static u8 lit_1099 [1+3]
 
static u8 lit_1097 [1+3]
 
static u8 lit_1095 [1+3]
 
static u8 lit_1094 [1+3]
 
static u8 lit_1057 [1+3]
 
static u8 lit_1055 [1+3]
 
static u8 lit_1053 [1+3]
 
static u8 lit_1052 [1+3]
 
static u8 lit_1014 [1+3]
 
static u8 lit_1012 [1+3]
 
static u8 lit_1010 [1+3]
 
static u8 struct_80D179FC [4]
 
static SECTION_RODATA f32 const lit_4769 = 8.0f
 
static SECTION_RODATA f32 const lit_4770 = -600.0f
 
static SECTION_RODATA f32 const lit_4771 = 70.0f
 
static SECTION_RODATA f32 const lit_4772 = 380.0f
 
static SECTION_DEAD char const *const stringBase_80D17852 = "Timer"
 
static u8 lit_4351 [12+4]
 
static u8 l_shotSmokeScale [12]
 
static SECTION_RODATA f32 const lit_4773 = -1.0f
 
static SECTION_RODATA u8 const lit_4776 [8]
 
static SECTION_RODATA f32 const lit_4905 = 20000.0f
 
SECTION_DATA void__vt__16daObjTobyHouse_c [10]
 
static u8 data_80D17A1C [4]
 
static u8 data_80D17A20 [4]
 
static u8 data_80D17A24 [4]
 
static u8 data_80D17A28 [4]
 
static u8 data_80D17A2C [4]
 
static u8 data_80D17A30 [4]
 
static u8 data_80D17A34 [4]
 
static u8 data_80D17A38 [4]
 
static u8 data_80D17A3C [4]
 
static u8 data_80D17A40 [4]
 
static u8 data_80D17A44 [4]
 
static u8 data_80D17A48 [4]
 
static u8 data_80D17A4C [4]
 
static u8 data_80D17A50 [4]
 
static u8 data_80D17A54 [4]
 
static u8 data_80D17A58 [4]
 
static u8 data_80D17A5C [4]
 
static u8 data_80D17A60 [4]
 
static u8 data_80D17A64 [4]
 
static u8 data_80D17A68 [4]
 
static u8 data_80D17A6C [4]
 
static u8 data_80D17A70 [4]
 
static u8 data_80D17A74 [4]
 
static u8 data_80D17A78 [4]
 
static u8 data_80D17A7C [4]
 

Function Documentation

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __ct__5csXyzFsss()

void __ct__5csXyzFsss ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__12J3DFrameCtrlFv()

void __dt__12J3DFrameCtrlFv ( )

◆ __dt__4cXyzFv()

void __dt__4cXyzFv ( void  )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ __register_global_object()

void __register_global_object ( )

◆ _restgpr_22()

void _restgpr_22 ( )

◆ _restgpr_23()

void _restgpr_23 ( )

◆ _restgpr_26()

void _restgpr_26 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_22()

void _savegpr_22 ( )

◆ _savegpr_23()

void _savegpr_23 ( )

◆ _savegpr_26()

void _savegpr_26 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ action__16daObjTobyHouse_cFv()

void action__16daObjTobyHouse_cFv ( )

◆ actionDead__16daObjTobyHouse_cFv()

void actionDead__16daObjTobyHouse_cFv ( )

◆ actionEvent__16daObjTobyHouse_cFv()

void actionEvent__16daObjTobyHouse_cFv ( )

◆ actionOrderEvent__16daObjTobyHouse_cFv()

void actionOrderEvent__16daObjTobyHouse_cFv ( )

◆ actionWait__16daObjTobyHouse_cFv()

void actionWait__16daObjTobyHouse_cFv ( )

◆ bgmStreamPlay__8Z2SeqMgrFv()

void bgmStreamPlay__8Z2SeqMgrFv ( )

◆ bgmStreamPrepare__8Z2SeqMgrFUl()

void bgmStreamPrepare__8Z2SeqMgrFUl ( )

◆ bgmStreamStop__8Z2SeqMgrFUl()

void bgmStreamStop__8Z2SeqMgrFUl ( )

◆ checkLODModel__16daObjTobyHouse_cFv()

void checkLODModel__16daObjTobyHouse_cFv ( )

◆ cLib_addCalcAngleS__FPsssss()

void cLib_addCalcAngleS__FPsssss ( )

◆ COMPILER_STRIP_GATE() [1/20]

COMPILER_STRIP_GATE ( 0x80D1774C  ,
l_bmd 
)

◆ COMPILER_STRIP_GATE() [2/20]

COMPILER_STRIP_GATE ( 0x80D17754  ,
l_dzb 
)

◆ COMPILER_STRIP_GATE() [3/20]

COMPILER_STRIP_GATE ( 0x80D1775C  ,
l_LodBmd 
)

◆ COMPILER_STRIP_GATE() [4/20]

COMPILER_STRIP_GATE ( 0x80D17764  ,
l_bck 
)

◆ COMPILER_STRIP_GATE() [5/20]

COMPILER_STRIP_GATE ( 0x80D17770  ,
lit_4046 
)

◆ COMPILER_STRIP_GATE() [6/20]

COMPILER_STRIP_GATE ( 0x80D17774  ,
lit_4047 
)

◆ COMPILER_STRIP_GATE() [7/20]

COMPILER_STRIP_GATE ( 0x80D1777C  ,
lit_4048 
)

◆ COMPILER_STRIP_GATE() [8/20]

COMPILER_STRIP_GATE ( 0x80D17784  ,
lit_4049 
)

◆ COMPILER_STRIP_GATE() [9/20]

COMPILER_STRIP_GATE ( 0x80D1778C  ,
lit_4050 
)

◆ COMPILER_STRIP_GATE() [10/20]

COMPILER_STRIP_GATE ( 0x80D17790  ,
lit_4193 
)

◆ COMPILER_STRIP_GATE() [11/20]

COMPILER_STRIP_GATE ( 0x80D17794  ,
lit_4194 
)

◆ COMPILER_STRIP_GATE() [12/20]

COMPILER_STRIP_GATE ( 0x80D17798  ,
lit_4251 
)

◆ COMPILER_STRIP_GATE() [13/20]

COMPILER_STRIP_GATE ( 0x80D1779C  ,
lit_4287 
)

◆ COMPILER_STRIP_GATE() [14/20]

COMPILER_STRIP_GATE ( 0x80D177A0  ,
lit_4769 
)

◆ COMPILER_STRIP_GATE() [15/20]

COMPILER_STRIP_GATE ( 0x80D177A4  ,
lit_4770 
)

◆ COMPILER_STRIP_GATE() [16/20]

COMPILER_STRIP_GATE ( 0x80D177A8  ,
lit_4771 
)

◆ COMPILER_STRIP_GATE() [17/20]

COMPILER_STRIP_GATE ( 0x80D177AC  ,
lit_4772 
)

◆ COMPILER_STRIP_GATE() [18/20]

COMPILER_STRIP_GATE ( 0x80D177B0  ,
lit_4773 
)

◆ COMPILER_STRIP_GATE() [19/20]

COMPILER_STRIP_GATE ( 0x80D177B4  ,
lit_4776 
)

◆ COMPILER_STRIP_GATE() [20/20]

COMPILER_STRIP_GATE ( 0x80D177BC  ,
lit_4905 
)

◆ create1st__16daObjTobyHouse_cFv()

void create1st__16daObjTobyHouse_cFv ( )

◆ Create__16daObjTobyHouse_cFv()

void Create__16daObjTobyHouse_cFv ( )

◆ CreateHeap__16daObjTobyHouse_cFv()

void CreateHeap__16daObjTobyHouse_cFv ( )

◆ cutEnd__16dEvent_manager_cFi()

void cutEnd__16dEvent_manager_cFi ( )

◆ daObjTobyHouse_create1st()

static void daObjTobyHouse_create1st ( daObjTobyHouse_c param_0)
static

◆ daObjTobyHouse_create1st__FP16daObjTobyHouse_c()

static void daObjTobyHouse_create1st__FP16daObjTobyHouse_c ( )
static

◆ daObjTobyHouse_MoveBGDelete()

static void daObjTobyHouse_MoveBGDelete ( daObjTobyHouse_c param_0)
static

◆ daObjTobyHouse_MoveBGDelete__FP16daObjTobyHouse_c()

static void daObjTobyHouse_MoveBGDelete__FP16daObjTobyHouse_c ( )
static

◆ daObjTobyHouse_MoveBGDraw()

static void daObjTobyHouse_MoveBGDraw ( daObjTobyHouse_c param_0)
static

◆ daObjTobyHouse_MoveBGDraw__FP16daObjTobyHouse_c()

static void daObjTobyHouse_MoveBGDraw__FP16daObjTobyHouse_c ( )
static

◆ daObjTobyHouse_MoveBGExecute()

static void daObjTobyHouse_MoveBGExecute ( daObjTobyHouse_c param_0)
static

◆ daObjTobyHouse_MoveBGExecute__FP16daObjTobyHouse_c()

static void daObjTobyHouse_MoveBGExecute__FP16daObjTobyHouse_c ( )
static

◆ dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dCam_getAngleX__FP12camera_class()

void dCam_getAngleX__FP12camera_class ( )

◆ dCam_getAngleY__FP12camera_class()

void dCam_getAngleY__FP12camera_class ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_getReverb__Fi()

void dComIfGp_getReverb__Fi ( )

◆ dComIfGs_isOneZoneSwitch__Fii()

void dComIfGs_isOneZoneSwitch__Fii ( )

◆ dComIfGs_offOneZoneSwitch__Fii()

void dComIfGs_offOneZoneSwitch__Fii ( )

◆ Delete__16daObjTobyHouse_cFv()

void Delete__16daObjTobyHouse_cFv ( )

◆ demoProc__16daObjTobyHouse_cFv()

void demoProc__16daObjTobyHouse_cFv ( )

◆ Draw__16daObjTobyHouse_cFv()

void Draw__16daObjTobyHouse_cFv ( )

◆ dStage_changeScene__FifUlScsi()

void dStage_changeScene__FifUlScsi ( )

◆ endCheck__16dEvent_manager_cFs()

void endCheck__16dEvent_manager_cFs ( )

◆ entry__13mDoExt_bckAnmFP12J3DModelDataf()

void entry__13mDoExt_bckAnmFP12J3DModelDataf ( )

◆ eventCallBack()

static void eventCallBack ( void param_0,
int  param_1 
)
static

◆ eventCallBack__FPvi()

static void eventCallBack__FPvi ( )
static

◆ Execute__16daObjTobyHouse_cFPPA3_A4_f()

void Execute__16daObjTobyHouse_cFPPA3_A4_f ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcIt_Judge__FPFPvPv_PvPv()

void fopAcIt_Judge__FPFPvPv_PvPv ( )

◆ fopAcM_delete__FP10fopAc_ac_c()

void fopAcM_delete__FP10fopAc_ac_c ( )

◆ fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs()

void fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs ( )

◆ fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData()

void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ( )

◆ fpcEx_Search__FPFPvPv_PvPv()

void fpcEx_Search__FPFPvPv_PvPv ( )

◆ fpcSch_JudgeForPName__FPvPv()

void fpcSch_JudgeForPName__FPvPv ( )

◆ func_802807E0()

void func_802807E0 ( )

◆ func_80D176E4()

void func_80D176E4 ( void _this,
u8 param_0 
)

◆ getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc()

void getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc ( )

◆ getIsAddvance__16dEvent_manager_cFi()

void getIsAddvance__16dEvent_manager_cFi ( )

◆ getLayerNo__14dComIfG_play_cFi()

void getLayerNo__14dComIfG_play_cFi ( )

◆ getMyActIdx__16dEvent_manager_cFiPCPCciii()

void getMyActIdx__16dEvent_manager_cFiPCPCciii ( )

◆ getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci()

void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ( )

◆ getMySubstanceP__16dEvent_manager_cFiPCci()

void getMySubstanceP__16dEvent_manager_cFiPCci ( )

◆ getName__10JUTNameTabCFUs()

void getName__10JUTNameTabCFUs ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ init__12J3DFrameCtrlFs()

void init__12J3DFrameCtrlFs ( )

◆ init__13mDoExt_bckAnmFP15J3DAnmTransformiifssb()

void init__13mDoExt_bckAnmFP15J3DAnmTransformiifssb ( )

◆ initBaseMtx__16daObjTobyHouse_cFv()

void initBaseMtx__16daObjTobyHouse_cFv ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ JPAGetXYZRotateMtx__FsssPA4_f()

void JPAGetXYZRotateMtx__FsssPA4_f ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoExt_setupShareTexture__FP12J3DModelDataP12J3DModelData()

void mDoExt_setupShareTexture__FP12J3DModelDataP12J3DModelData ( )

◆ mDoMtx_MtxToRot__FPA4_CfP5csXyz()

void mDoMtx_MtxToRot__FPA4_CfP5csXyz ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ nodeCallBack()

static void nodeCallBack ( J3DJoint param_0,
int  param_1 
)
static

◆ nodeCallBack__FP8J3DJointi()

static void nodeCallBack__FP8J3DJointi ( )
static

◆ onEventBit__11dSv_event_cFUs()

void onEventBit__11dSv_event_cFUs ( )

◆ play__14mDoExt_baseAnmFv()

void play__14mDoExt_baseAnmFv ( )

◆ reset__14dEvt_control_cFv()

void reset__14dEvt_control_cFv ( )

◆ s_b_sub()

static void s_b_sub ( void param_0,
void param_1 
)
static

◆ s_b_sub__FPvPv()

static void s_b_sub__FPvPv ( )
static

◆ sceneChange__16daObjTobyHouse_cFv()

void sceneChange__16daObjTobyHouse_cFv ( )

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf()

void set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ( )

◆ setBaseMtx__16daObjTobyHouse_cFv()

void setBaseMtx__16daObjTobyHouse_cFv ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setSkipProc__14dEvt_control_cFPvPFPvi_ii()

void setSkipProc__14dEvt_control_cFPvPFPvi_ii ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartQuake__12dVibration_cFii4cXyz()

void StartQuake__12dVibration_cFii4cXyz ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ StopQuake__12dVibration_cFi()

void StopQuake__12dVibration_cFi ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

◆ waterCheck__11fopAcM_wt_cFPC4cXyz()

void waterCheck__11fopAcM_wt_cFPC4cXyz ( )

◆ ZXYrotM__14mDoMtx_stack_cFRC5csXyz()

void ZXYrotM__14mDoMtx_stack_cFRC5csXyz ( )

Variable Documentation

◆ __vt__12J3DFrameCtrl

SECTION_DATA void* __vt__12J3DFrameCtrl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__12J3DFrameCtrlFv()
Definition d_a_obj_tobyhouse.cpp:435

◆ __vt__16daObjTobyHouse_c

SECTION_DATA void* __vt__16daObjTobyHouse_c[10]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
bool IsDelete__16dBgS_MoveBgActorFv()
void Create__16daObjTobyHouse_cFv()
void Draw__16daObjTobyHouse_cFv()
bool ToFore__16dBgS_MoveBgActorFv()
bool ToBack__16dBgS_MoveBgActorFv()
void Execute__16daObjTobyHouse_cFPPA3_A4_f()
void CreateHeap__16daObjTobyHouse_cFv()
void Delete__16daObjTobyHouse_cFv()

◆ action_table

SECTION_DATA void* action_table[7]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x5F),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x64),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x6A),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x71),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x78),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x7F),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x89),
}
char const *const d_a_obj_tobyhouse__stringBase0

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_obj_tobyhouse__stringBase0

char const* const d_a_obj_tobyhouse__stringBase0
extern

◆ daObjTobyHouse_METHODS

actor_method_class daObjTobyHouse_METHODS
static
Initial value:
= {
0,
}
static void daObjTobyHouse_MoveBGDraw__FP16daObjTobyHouse_c()
static void daObjTobyHouse_MoveBGDelete__FP16daObjTobyHouse_c()
static void daObjTobyHouse_create1st__FP16daObjTobyHouse_c()
static void daObjTobyHouse_MoveBGExecute__FP16daObjTobyHouse_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80D17A1C

u8 data_80D17A1C[4]
static

◆ data_80D17A20

u8 data_80D17A20[4]
static

◆ data_80D17A24

u8 data_80D17A24[4]
static

◆ data_80D17A28

u8 data_80D17A28[4]
static

◆ data_80D17A2C

u8 data_80D17A2C[4]
static

◆ data_80D17A30

u8 data_80D17A30[4]
static

◆ data_80D17A34

u8 data_80D17A34[4]
static

◆ data_80D17A38

u8 data_80D17A38[4]
static

◆ data_80D17A3C

u8 data_80D17A3C[4]
static

◆ data_80D17A40

u8 data_80D17A40[4]
static

◆ data_80D17A44

u8 data_80D17A44[4]
static

◆ data_80D17A48

u8 data_80D17A48[4]
static

◆ data_80D17A4C

u8 data_80D17A4C[4]
static

◆ data_80D17A50

u8 data_80D17A50[4]
static

◆ data_80D17A54

u8 data_80D17A54[4]
static

◆ data_80D17A58

u8 data_80D17A58[4]
static

◆ data_80D17A5C

u8 data_80D17A5C[4]
static

◆ data_80D17A60

u8 data_80D17A60[4]
static

◆ data_80D17A64

u8 data_80D17A64[4]
static

◆ data_80D17A68

u8 data_80D17A68[4]
static

◆ data_80D17A6C

u8 data_80D17A6C[4]
static

◆ data_80D17A70

u8 data_80D17A70[4]
static

◆ data_80D17A74

u8 data_80D17A74[4]
static

◆ data_80D17A78

u8 data_80D17A78[4]
static

◆ data_80D17A7C

u8 data_80D17A7C[4]
static

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_TobyHouse

actor_process_profile_definition g_profile_Obj_TobyHouse
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjTobyHouse_c),
0,
0,
546,
0x00040100,
}
Fyer's House.
Definition d_a_obj_tobyhouse.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjTobyHouse_METHODS
Definition d_a_obj_tobyhouse.cpp:395
@ PROC_Obj_TobyHouse
Definition d_procname.h:172
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

SECTION_DATA void* l_arcName[2]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x9),
}

◆ l_bck

SECTION_RODATA u8 const l_bck[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08,
}

◆ l_bmd

SECTION_RODATA u8 const l_bmd[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x05,
}

◆ l_dzb

SECTION_RODATA u8 const l_dzb[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x08,
}

◆ l_event_name

SECTION_DATA void* l_event_name[2]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x19),
(void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x32),
}

◆ l_func

SECTION_DATA u8 l_func[48]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ l_LodBmd

SECTION_RODATA u8 const l_LodBmd[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x04,
}

◆ l_shotSmokeOffset

SECTION_DATA u8 l_shotSmokeOffset[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x45, 0x1C, 0x40, 0x00, 0xC4, 0x16, 0x00, 0x00,
}

◆ l_shotSmokeScale

u8 l_shotSmokeScale[12]
static

◆ l_staff_name

SECTION_DATA void* l_staff_name = (void*)(((char*)&d_a_obj_tobyhouse__stringBase0) + 0x12)
static

◆ lit_1010

u8 lit_1010[1+3]
static

◆ lit_1012

u8 lit_1012[1+3]
static

◆ lit_1014

u8 lit_1014[1+3]
static

◆ lit_1052

u8 lit_1052[1+3]
static

◆ lit_1053

u8 lit_1053[1+3]
static

◆ lit_1055

u8 lit_1055[1+3]
static

◆ lit_1057

u8 lit_1057[1+3]
static

◆ lit_1094

u8 lit_1094[1+3]
static

◆ lit_1095

u8 lit_1095[1+3]
static

◆ lit_1097

u8 lit_1097[1+3]
static

◆ lit_1099

u8 lit_1099[1+3]
static

◆ lit_1104

u8 lit_1104[1+3]
static

◆ lit_1105

u8 lit_1105[1+3]
static

◆ lit_1107

u8 lit_1107[1+3]
static

◆ lit_1109

u8 lit_1109[1+3]
static

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_4046

SECTION_RODATA u8 const lit_4046[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4047

SECTION_RODATA u8 const lit_4047[8]
static
Initial value:
= {
0x3F, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4048

SECTION_RODATA u8 const lit_4048[8]
static
Initial value:
= {
0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4049

SECTION_RODATA u8 const lit_4049[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4050

SECTION_RODATA f32 const lit_4050 = 1000.0f
static

◆ lit_4193

SECTION_RODATA f32 const lit_4193 = 10.0f
static

◆ lit_4194

SECTION_RODATA f32 const lit_4194 = 200.0f
static

◆ lit_4251

SECTION_RODATA f32 const lit_4251 = 1.0f
static

◆ lit_4287

SECTION_RODATA f32 const lit_4287 = 20.0f
static

◆ lit_4292

SECTION_DATA void* lit_4292[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionWait__16daObjTobyHouse_cFv()

◆ lit_4293

SECTION_DATA void* lit_4293[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionOrderEvent__16daObjTobyHouse_cFv()

◆ lit_4294

SECTION_DATA void* lit_4294[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionEvent__16daObjTobyHouse_cFv()

◆ lit_4295

SECTION_DATA void* lit_4295[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionDead__16daObjTobyHouse_cFv()

◆ lit_4351

u8 lit_4351[12+4]
static

◆ lit_4769

SECTION_RODATA f32 const lit_4769 = 8.0f
static

◆ lit_4770

SECTION_RODATA f32 const lit_4770 = -600.0f
static

◆ lit_4771

SECTION_RODATA f32 const lit_4771 = 70.0f
static

◆ lit_4772

SECTION_RODATA f32 const lit_4772 = 380.0f
static

◆ lit_4773

SECTION_RODATA f32 const lit_4773 = -1.0f
static

◆ lit_4774

SECTION_DATA void* lit_4774[7]
static
Initial value:
= {
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x150),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x18C),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x21C),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x28C),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x4D0),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x4B8),
(void*)(((char*)demoProc__16daObjTobyHouse_cFv) + 0x4D0),
}
void demoProc__16daObjTobyHouse_cFv()

◆ lit_4776

SECTION_RODATA u8 const lit_4776[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ lit_4905

SECTION_RODATA f32 const lit_4905 = 20000.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ mCurrentMtx__6J3DSys

u8 mCurrentMtx__6J3DSys[48]

◆ mWaterY__11fopAcM_wt_c

f32 mWaterY__11fopAcM_wt_c[1+1]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ saveBitLabels__16dSv_event_flag_c

u8 saveBitLabels__16dSv_event_flag_c[1644+4]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80D177C0

SECTION_DEAD char const* const stringBase_80D177C0 = "M_THouse"
static

◆ stringBase_80D177C9

SECTION_DEAD char const* const stringBase_80D177C9 = "U_THouse"
static

◆ stringBase_80D177D2

SECTION_DEAD char const* const stringBase_80D177D2 = "thouse"
static

◆ stringBase_80D177D9

SECTION_DEAD char const* const stringBase_80D177D9 = "TOBY_HOUSE_FIRE_TO_RAKKA"
static

◆ stringBase_80D177F2

SECTION_DEAD char const* const stringBase_80D177F2 = "TOBY_HOUSE_FIRE_TO_DESERT"
static

◆ stringBase_80D1780C

SECTION_DEAD char const* const stringBase_80D1780C = "Birl_P"
static

◆ stringBase_80D17813

SECTION_DEAD char const* const stringBase_80D17813 = "Birl_Cannon"
static

◆ stringBase_80D1781F

SECTION_DEAD char const* const stringBase_80D1781F = "WAIT"
static

◆ stringBase_80D17824

SECTION_DEAD char const* const stringBase_80D17824 = "CLOSE"
static

◆ stringBase_80D1782A

SECTION_DEAD char const* const stringBase_80D1782A = "CHANGE"
static

◆ stringBase_80D17831

SECTION_DEAD char const* const stringBase_80D17831 = "HLIGHT"
static

◆ stringBase_80D17838

SECTION_DEAD char const* const stringBase_80D17838 = "ROTATE"
static

◆ stringBase_80D1783F

SECTION_DEAD char const* const stringBase_80D1783F = "SCENE_CHG"
static

◆ stringBase_80D17849

SECTION_DEAD char const* const stringBase_80D17849 = "EFF_LINE"
static

◆ stringBase_80D17852

SECTION_DEAD char const* const stringBase_80D17852 = "Timer"
static

◆ struct_80D179FC

u8 struct_80D179FC[4]
static