Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_tobyhouse.cpp File Reference

Functions

static void * s_b_sub (void *i_actor, void *i_data)
 
static int nodeCallBack (J3DJoint *i_joint, int i_jointNo)
 
static int eventCallBack (void *param_1, int param_2)
 
static int daObjTobyHouse_create1st (daObjTobyHouse_c *i_this)
 
static int daObjTobyHouse_MoveBGDelete (daObjTobyHouse_c *i_this)
 
static int daObjTobyHouse_MoveBGExecute (daObjTobyHouse_c *i_this)
 
static int daObjTobyHouse_MoveBGDraw (daObjTobyHouse_c *i_this)
 

Variables

daObjTobyHouse_HIO_c l_HIO
 
static int const l_bmd [2]
 
static int const l_dzb [2]
 
static int const l_LodBmd [2]
 
static int const l_bck [3]
 
static char * l_arcName [2]
 
static char * l_staff_name = "thouse"
 
static char * l_event_name [2]
 
static actor_method_class daObjTobyHouse_METHODS
 
actor_process_profile_definition g_profile_Obj_TobyHouse
 
 AUDIO_INSTANCES
 

Function Documentation

◆ daObjTobyHouse_create1st()

static int daObjTobyHouse_create1st ( daObjTobyHouse_c * i_this)
static

◆ daObjTobyHouse_MoveBGDelete()

static int daObjTobyHouse_MoveBGDelete ( daObjTobyHouse_c * i_this)
static

◆ daObjTobyHouse_MoveBGDraw()

static int daObjTobyHouse_MoveBGDraw ( daObjTobyHouse_c * i_this)
static

◆ daObjTobyHouse_MoveBGExecute()

static int daObjTobyHouse_MoveBGExecute ( daObjTobyHouse_c * i_this)
static

◆ eventCallBack()

static int eventCallBack ( void * param_1,
int param_2 )
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int i_jointNo )
static

◆ s_b_sub()

static void * s_b_sub ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ daObjTobyHouse_METHODS

actor_method_class daObjTobyHouse_METHODS
static
Initial value:
= {
NULL,
}
static int daObjTobyHouse_MoveBGDraw(daObjTobyHouse_c *i_this)
Definition d_a_obj_tobyhouse.cpp:594
static int daObjTobyHouse_MoveBGDelete(daObjTobyHouse_c *i_this)
Definition d_a_obj_tobyhouse.cpp:586
static int daObjTobyHouse_create1st(daObjTobyHouse_c *i_this)
Definition d_a_obj_tobyhouse.cpp:581
static int daObjTobyHouse_MoveBGExecute(daObjTobyHouse_c *i_this)
Definition d_a_obj_tobyhouse.cpp:590
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_TobyHouse

actor_process_profile_definition g_profile_Obj_TobyHouse
extern
Initial value:
= {
3,
sizeof(daObjTobyHouse_c),
0,
0,
546,
0x00040100,
}
Fyer's House.
Definition d_a_obj_tobyhouse.h:15
static actor_method_class daObjTobyHouse_METHODS
Definition d_a_obj_tobyhouse.cpp:598
@ PROC_Obj_TobyHouse
Definition d_procname.h:176
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName[2]
static
Initial value:
= {
"M_THouse",
"U_THouse",
}

◆ l_bck

int const l_bck[3]
static
Initial value:
= {
6, 7, 8,
}

◆ l_bmd

int const l_bmd[2]
static
Initial value:
= {
11, 5,
}

◆ l_dzb

int const l_dzb[2]
static
Initial value:
= {
15, 8,
}

◆ l_event_name

char* l_event_name[2]
static
Initial value:
= {
"TOBY_HOUSE_FIRE_TO_RAKKA",
"TOBY_HOUSE_FIRE_TO_DESERT",
}

◆ l_HIO

◆ l_LodBmd

int const l_LodBmd[2]
static
Initial value:
= {
12, 4,
}

◆ l_staff_name

char* l_staff_name = "thouse"
static