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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void * | s_b_sub (void *i_actor, void *i_data) |
| static int | nodeCallBack (J3DJoint *i_joint, int i_jointNo) |
| static int | eventCallBack (void *param_1, int param_2) |
| static int | daObjTobyHouse_create1st (daObjTobyHouse_c *i_this) |
| static int | daObjTobyHouse_MoveBGDelete (daObjTobyHouse_c *i_this) |
| static int | daObjTobyHouse_MoveBGExecute (daObjTobyHouse_c *i_this) |
| static int | daObjTobyHouse_MoveBGDraw (daObjTobyHouse_c *i_this) |
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| daObjTobyHouse_HIO_c | l_HIO |
| static int const | l_bmd [2] |
| static int const | l_dzb [2] |
| static int const | l_LodBmd [2] |
| static int const | l_bck [3] |
| static char * | l_arcName [2] |
| static char * | l_staff_name = "thouse" |
| static char * | l_event_name [2] |
| static actor_method_class | daObjTobyHouse_METHODS |
| actor_process_profile_definition | g_profile_Obj_TobyHouse |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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| daObjTobyHouse_HIO_c l_HIO |
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