Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_map.cpp File Reference

Functions

static void dummy ()
 
u8 twoValueLineInterpolation (u8 param_0, u8 param_1, f32 param_2)
 
void getRGBA_RGB5A3 (const dMpath_RGB5A3_palDt_s &palette, u8 &r, u8 &g, u8 &b, u8 &a)
 

Variables

dMap_HIO_c g_dMap_HIO
 
const int MAP_DISP_TYPE_ENUM_END = 7
 

Function Documentation

◆ dummy()

static void dummy ( )
static

◆ getRGBA_RGB5A3()

void getRGBA_RGB5A3 ( const dMpath_RGB5A3_palDt_s & palette,
u8 & r,
u8 & g,
u8 & b,
u8 & a )
inline

◆ twoValueLineInterpolation()

u8 twoValueLineInterpolation ( u8 param_0,
u8 param_1,
f32 param_2 )
inline

Variable Documentation

◆ g_dMap_HIO

dMap_HIO_c g_dMap_HIO

◆ MAP_DISP_TYPE_ENUM_END

const int MAP_DISP_TYPE_ENUM_END = 7