Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lv2prchk.cpp File Reference

Functions

static int daTagLv2PrChk_Execute (daTagLv2PrChk_c *i_this)
 
static int daTagLv2PrChk_Delete (daTagLv2PrChk_c *i_this)
 
static int daTagLv2PrChk_Create (daTagLv2PrChk_c *i_this)
 

Variables

static actor_method_class l_daTagLv2PrChk_Method
 
actor_process_profile_definition g_profile_Tag_Lv2PrChk
 

Function Documentation

◆ daTagLv2PrChk_Create()

static int daTagLv2PrChk_Create ( daTagLv2PrChk_c * i_this)
static

◆ daTagLv2PrChk_Delete()

static int daTagLv2PrChk_Delete ( daTagLv2PrChk_c * i_this)
static

◆ daTagLv2PrChk_Execute()

static int daTagLv2PrChk_Execute ( daTagLv2PrChk_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_Lv2PrChk

actor_process_profile_definition g_profile_Tag_Lv2PrChk
extern
Initial value:
= {
7,
sizeof(daTagLv2PrChk_c),
0,
0,
558,
0x40000,
}
Definition d_a_tag_lv2prchk.h:6
static actor_method_class l_daTagLv2PrChk_Method
Definition d_a_tag_lv2prchk.cpp:172
@ PROC_Tag_Lv2PrChk
Definition d_procname.h:395
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTagLv2PrChk_Method

actor_method_class l_daTagLv2PrChk_Method
static
Initial value:
= {
}
static int daTagLv2PrChk_Execute(daTagLv2PrChk_c *i_this)
Definition d_a_tag_lv2prchk.cpp:160
static int daTagLv2PrChk_Delete(daTagLv2PrChk_c *i_this)
Definition d_a_tag_lv2prchk.cpp:164
static int daTagLv2PrChk_Create(daTagLv2PrChk_c *i_this)
Definition d_a_tag_lv2prchk.cpp:168
int(* process_method_func)(void *)
Definition f_pc_method.h:7