Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "BYRock" |
static int const | VIBMODE_POWER [3] |
static int const | PARTICLE_SCALE [2] |
static int const | PARTICLE_OFFSET_POS_Y [2] |
static u16 const | FIRST_PARTICLE_NAME [4] |
static u16 const | SECOND_PARTICLE_NAME [6] |
static int const | BMD_IDX [2][3] |
static Vec const | COL_OFFSET_POS [2][2] |
static int const | COL_INIT_HEIGHT [2][2] |
static int const | COL_INIT_RADIUS [2][2] |
static int const | VIBMODE_TIMER [2] |
static int const | DROP_OFFSET_POS [2] |
static int const | INIT_SPEED_Y_BASE [2] |
static int const | INIT_SPEED_Y_RANGE [2] |
static int const | PIECE_SCALE_RANGE [2] |
static int const | PIECE_SCALE_BASE [2] |
static actor_method_class | daBkyRock_METHODS |
actor_process_profile_definition | g_profile_BkyRock |
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