|
| enum | E_st_RES_File_ID {
BCK_ST_ATTACK = 0x4
, BCK_ST_ATTACK02
, BCK_ST_ATTACKA
, BCK_ST_ATTACKB
,
BCK_ST_ATTACKC
, BCK_ST_DAMAGE
, BCK_ST_DAWNA
, BCK_ST_DAWNB
,
BCK_ST_DAWNC
, BCK_ST_DEAD
, BCK_ST_DEADWAIT
, BCK_ST_DEATH
,
BCK_ST_DEATHA
, BCK_ST_DEFENSE
, BCK_ST_HANG
, BCK_ST_HANG02
,
BCK_ST_HANG_DOWN
, BCK_ST_HANG_SHOCK
, BCK_ST_HANG_UP
, BCK_ST_HANGATTACK
,
BCK_ST_HANGDAMAGE
, BCK_ST_HITL
, BCK_ST_HITR
, BCK_ST_HUG
,
BCK_ST_HUG_ATTACK
, BCK_ST_JUMP
, BCK_ST_LANDING
, BCK_ST_MOVE
,
BCK_ST_STAND
, BCK_ST_TURN
, BCK_ST_WAIT
, BCK_ST_WAIT02
,
BCK_ST_WATERDEAD
, BCK_ST_WINDDAMAGE
, BMDR_ST = 0x28
, BMDR_ST2
} |
| |
| enum | Joint {
JNT_WORLD_ROOT
, JNT_HEAD
, JNT_LLEGA_1
, JNT_LLEGA_2
,
JNT_LLEGA_3
, JNT_LLEGB_1
, JNT_LLEGB_2
, JNT_LLEGB_3
,
JNT_LLEGC_1
, JNT_LLEGC_2
, JNT_LLEGC_3
, JNT_LLEGD_1
,
JNT_LLEGD_2
, JNT_LLEGD_3
, JNT_RLEGA_1
, JNT_RLEGA_2
,
JNT_RLEGA_3
, JNT_RLEGB_1
, JNT_RLEGB_2
, JNT_RLEGB_3
,
JNT_RLEGC_1
, JNT_RLEGC_2
, JNT_RLEGC_3
, JNT_RLEGD_1
,
JNT_RLEGD_2
, JNT_RLEGD_3
, JNT_AGOL
, JNT_AGOR
,
JNT_HANDL1
, JNT_HANDL2
, JNT_HANDR1
, JNT_HANDR2
,
JNT_WAIST
} |
| |
| enum | Action {
ACTION_WAIT
, ACTION_MOVE
, ACTION_PL_SEARCH
, ACTION_SHOOT
,
ACTION_HANG = 0xA
, ACTION_HANG_SHOOT
, ACTION_HANG_DROP
, ACTION_HANG_2
,
ACTION_HANG_2_SHOOT
, ACTION_JUMP_ATTACK
, ACTION_S_DAMAGE = 0x13
, ACTION_DAMAGE
,
ACTION_WATER
, ACTION_G_NORMAL = 0x32
, ACTION_G_FIGHT
, ACTION_G_DEF
,
ACTION_G_DAMAGE
, ACTION_G_S_DAMAGE
, ACTION_G_WIND
, ACTION_G_CHANCE
,
ACTION_G_END
, ACTION_UNK_100 = 0x64
} |
| |
| enum | Action_Phase {
PHASE_INIT
, WAIT_PHASE_WAIT = 0x1
, WAIT_PHASE_TURN
, MOVE_PHASE_MOVE = 0x1
,
PL_SEARCH_MOVE_INIT = 0x1
, PL_SEARCH_MOVE
, PL_SEARCH_ATTACK02
, PL_SEARCH_WAIT02 = 0x5
,
SHOOT_PHASE_ATTACK = 0x1
, SHOOT_PHASE_WAIT02
, JUMP_ATTACK_PHASE_JUMP = 0x1
, JUMP_ATTACK_PHASE_HUG
,
JUMP_ATTACK_PHASE_3
, JUMP_ATTACK_PHASE_HUG_ATTACK
, JUMP_ATTACK_PHASE_JUMPBACK
, JUMP_ATTACK_PHASE_LANDING
,
HANG_PHASE_HANG = 0x1
, HANG_SHOOT_PHASE_HANG = 0x1
, HANG_SHOOT_PHASE_HANGATTACK
, HANG_DROP_PHASE_WAIT = 0x1
,
HANG_DROP_PHASE_LANDING
, HANG_2_PHASE_HANG = 0x1
, HANG_2_PHASE_2
, HANG_2_PHASE_HANG02
,
HANG_2_PHASE_SHOCK
, HANG_2_SHOOT_PHASE_HANGATTACK = 0x1
, S_DAMAGE_PHASE_DAMAGE = 0x1
, DAMAGE_PHASE_HANGDAMAGE = 0x1
,
DAMAGE_PHASE_DEADWAIT
, DAMAGE_PHASE_3
, DAMAGE_PHASE_4
, DAMAGE_PHASE_DEAD
,
WATER_PHASE_DEAD = 0x1
, G_NORMAL_PHASE_WAIT = 0x1
, G_NORMAL_PHASE_TURN
, G_NORMAL_PHASE_MOVE
,
G_FIGHT_PHASE_MOVE = 0x1
, G_FIGHT_PHASE_WAIT02
, G_FIGHT_PHASE_ATTACKA
, G_FIGHT_PHASE_ATTACKB
,
G_FIGHT_PHASE_ATTACKC
, G_DEF_PHASE_DEFENSE = 0x1
, G_DAMAGE_PHASE_HIT = 0x1
, G_S_DAMAGE_PHASE_NODAMAGE = 0x1
,
G_WIND_PHASE_WINDDAMAGE = 0x1
, G_CHANCE_PHASE_DAWNA = 0x1
, G_CHANCE_PHASE_DAWNB
, G_CHANCE_PHASE_STAND
,
G_END_PHASE_DEATH2 = 0x2
, G_END_PHASE_10 = 0xA
, G_END_PHASE_DEATHA
} |
| |