Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_soldierB.cpp File Reference

Functions

void __ct__16daNpc_SoldierB_cFv ()
 
void __dt__8cM3dGCylFv ()
 
void __dt__8cM3dGAabFv ()
 
void __dt__16daNpc_SoldierB_cFv ()
 
void create__16daNpc_SoldierB_cFv ()
 
void CreateHeap__16daNpc_SoldierB_cFv ()
 
void Delete__16daNpc_SoldierB_cFv ()
 
void Execute__16daNpc_SoldierB_cFv ()
 
void Draw__16daNpc_SoldierB_cFv ()
 
void ctrlJoint__16daNpc_SoldierB_cFP8J3DJointP8J3DModel ()
 
void createHeapCallBack__16daNpc_SoldierB_cFP10fopAc_ac_c ()
 
void ctrlJointCallBack__16daNpc_SoldierB_cFP8J3DJointi ()
 
void setParam__16daNpc_SoldierB_cFv ()
 
void main__16daNpc_SoldierB_cFv ()
 
bool ctrlBtk__16daNpc_SoldierB_cFv ()
 
void setAttnPos__16daNpc_SoldierB_cFv ()
 
void setMotionAnm__16daNpc_SoldierB_cFif ()
 
void setMotion__16daNpc_SoldierB_cFifi ()
 
bool drawDbgInfo__16daNpc_SoldierB_cFv ()
 
void drawOtherMdls__16daNpc_SoldierB_cFv ()
 
void getTypeFromParam__16daNpc_SoldierB_cFv ()
 
void isDelete__16daNpc_SoldierB_cFv ()
 
void reset__16daNpc_SoldierB_cFv ()
 
void playMotion__16daNpc_SoldierB_cFv ()
 
void chkAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i ()
 
void setAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i ()
 
void selectAction__16daNpc_SoldierB_cFv ()
 
void doNormalAction__16daNpc_SoldierB_cFi ()
 
void doEvent__16daNpc_SoldierB_cFv ()
 
void setLookMode__16daNpc_SoldierB_cFi ()
 
void lookat__16daNpc_SoldierB_cFv ()
 
static void s_sub__FPvPv ()
 
void wait__16daNpc_SoldierB_cFPv ()
 
void talk__16daNpc_SoldierB_cFPv ()
 
void ECut_listenLake__16daNpc_SoldierB_cFi ()
 
void test__16daNpc_SoldierB_cFPv ()
 
static void daNpc_SoldierB_Create__FPv ()
 
static void daNpc_SoldierB_Delete__FPv ()
 
static void daNpc_SoldierB_Execute__FPv ()
 
static void daNpc_SoldierB_Draw__FPv ()
 
static bool daNpc_SoldierB_IsDelete__FPv ()
 
void __dt__18daNpcF_ActorMngr_cFv ()
 
void __ct__18daNpcF_ActorMngr_cFv ()
 
void __dt__15daNpcF_Lookat_cFv ()
 
void __dt__5csXyzFv ()
 
void __ct__5csXyzFv ()
 
void __dt__4cXyzFv ()
 
void __ct__4cXyzFv ()
 
void __dt__8daNpcF_cFv ()
 
void __ct__8daNpcF_cFv ()
 
void __dt__12dBgS_AcchCirFv ()
 
void __dt__10dCcD_GSttsFv ()
 
void __dt__12dBgS_ObjAcchFv ()
 
void __dt__12J3DFrameCtrlFv ()
 
void adjustShapeAngle__8daNpcF_cFv ()
 
void setCollisions__8daNpcF_cFv ()
 
bool setExpressionAnm__8daNpcF_cFib ()
 
bool setExpressionBtp__8daNpcF_cFi ()
 
void setExpression__8daNpcF_cFif ()
 
void __dt__10cCcD_GSttsFv ()
 
void __sinit_d_a_npc_soldierB_cpp ()
 
void __dt__22daNpc_SoldierB_Param_cFv ()
 
static void func_80AF5AB0 ()
 
static void func_80AF5AB8 ()
 
void mDoMtx_ZXYrotM__FPA4_fsss ()
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoMtx_ZrotM__FPA4_fs ()
 
void transS__14mDoMtx_stack_cFRC4cXyz ()
 
void scaleM__14mDoMtx_stack_cFRC4cXyz ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ()
 
void stopZelAnime__16mDoExt_McaMorfSOFv ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __ct__10fopAc_ac_cFv ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAc_IsActor__FPv ()
 
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ()
 
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ()
 
void fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c ()
 
void fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData ()
 
void fpcEx_Search__FPFPvPv_PvPv ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGs_wolfeye_effect_check__Fv ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void reset__14dEvt_control_cFv ()
 
void endCheck__16dEvent_manager_cFs ()
 
void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ()
 
void getIsAddvance__16dEvent_manager_cFi ()
 
void getMyActIdx__16dEvent_manager_cFiPCPCciii ()
 
void getMySubstanceP__16dEvent_manager_cFiPCci ()
 
void cutEnd__16dEvent_manager_cFi ()
 
void ChkPresentEnd__16dEvent_manager_cFv ()
 
void addReal__21dDlst_shadowControl_cFUlP8J3DModel ()
 
void __ct__12dBgS_AcchCirFv ()
 
void SetWallR__12dBgS_AcchCirFf ()
 
void SetWall__12dBgS_AcchCirFff ()
 
void __dt__9dBgS_AcchFv ()
 
void __ct__9dBgS_AcchFv ()
 
void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ()
 
void CrrPos__9dBgS_AcchFR4dBgS ()
 
void __ct__11dBgS_GndChkFv ()
 
void __dt__11dBgS_GndChkFv ()
 
void __ct__11dBgS_LinChkFv ()
 
void __dt__11dBgS_LinChkFv ()
 
void SetObj__16dBgS_PolyPassChkFv ()
 
void __ct__10dCcD_GSttsFv ()
 
void Init__9dCcD_SttsFiiP10fopAc_ac_c ()
 
void __ct__12dCcD_GObjInfFv ()
 
void __dt__12dCcD_GObjInfFv ()
 
void Set__8dCcD_CylFRC11dCcD_SrcCyl ()
 
void initialize__18daNpcF_ActorMngr_cFv ()
 
void entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c ()
 
void getActorP__18daNpcF_ActorMngr_cFv ()
 
void initialize__15daNpcF_Lookat_cFv ()
 
void setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz ()
 
void calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii ()
 
void execute__8daNpcF_cFv ()
 
void draw__8daNpcF_cFiifP11_GXColorS10i ()
 
void tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ()
 
void setMtx__8daNpcF_cFv ()
 
void setMtx2__8daNpcF_cFv ()
 
void initialize__8daNpcF_cFv ()
 
void getTrnsfrmKeyAnmP__8daNpcF_cFPci ()
 
void setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii ()
 
void setEnvTevColor__8daNpcF_cFv ()
 
void setRoomNo__8daNpcF_cFv ()
 
void playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData ()
 
void setLookatMtx__8daNpcF_cFiPif ()
 
void hitChk2__8daNpcF_cFP8dCcD_Cylii ()
 
void setDamage__8daNpcF_cFiii ()
 
void ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci ()
 
void orderEvent__8daNpcF_cFiPcUsUsUcUs ()
 
void initTalk__8daNpcF_cFiPP10fopAc_ac_c ()
 
void talkProc__8daNpcF_cFPiiPP10fopAc_ac_c ()
 
void step__8daNpcF_cFsiii ()
 
void getDistTableIdx__8daNpcF_cFii ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void dKy_darkworld_check__Fv ()
 
void __ct__10dMsgFlow_cFv ()
 
void __dt__10dMsgFlow_cFv ()
 
void Set__4cCcSFP8cCcD_Obj ()
 
void __mi__4cXyzCFRC3Vec ()
 
void cM_atan2s__Fff ()
 
void __ct__11cBgS_GndChkFv ()
 
void __dt__11cBgS_GndChkFv ()
 
void __dt__13cBgS_PolyInfoFv ()
 
void __dt__8cM3dGCirFv ()
 
void SetC__8cM3dGCylFRC4cXyz ()
 
void SetH__8cM3dGCylFf ()
 
void SetR__8cM3dGCylFf ()
 
void cLib_addCalc2__FPffff ()
 
void cLib_chaseS__FPsss ()
 
void cLib_targetAngleY__FPC3VecPC3Vec ()
 
void cLib_targetAngleX__FPC4cXyzPC4cXyz ()
 
void __ct__10Z2CreatureFv ()
 
void __dt__10Z2CreatureFv ()
 
void init__10Z2CreatureFP3VecP3VecUcUc ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void init__12J3DFrameCtrlFs ()
 
void __destroy_arr ()
 
void __construct_array ()
 
void __ptmf_test ()
 
void __ptmf_cmpr ()
 
void __ptmf_scall ()
 
void _savegpr_24 ()
 
void _savegpr_26 ()
 
void _savegpr_27 ()
 
void _savegpr_28 ()
 
void _savegpr_29 ()
 
void _restgpr_24 ()
 
void _restgpr_26 ()
 
void _restgpr_27 ()
 
void _restgpr_28 ()
 
void _restgpr_29 ()
 
void __register_global_object ()
 
 COMPILER_STRIP_GATE (0x80AF5AD4, &daNpc_SoldierB_Param_c::m)
 
 COMPILER_STRIP_GATE (0x80AF5B40, &lit_4399)
 
 COMPILER_STRIP_GATE (0x80AF5B44, &lit_4400)
 
 COMPILER_STRIP_GATE (0x80AF5B48, &lit_4401)
 
 COMPILER_STRIP_GATE (0x80AF5B4C, &lit_4402)
 
 COMPILER_STRIP_GATE (0x80AF5B50, &lit_4453)
 
 COMPILER_STRIP_GATE (0x80AF5B54, &lit_4454)
 
 COMPILER_STRIP_GATE (0x80AF5B58, &lit_4477)
 
 COMPILER_STRIP_GATE (0x80AF5B64, &lit_4790)
 
 COMPILER_STRIP_GATE (0x80AF5B68, &lit_4791)
 
 COMPILER_STRIP_GATE (0x80AF5B6C, &lit_4792)
 
 COMPILER_STRIP_GATE (0x80AF5B74, &lit_4793)
 
 COMPILER_STRIP_GATE (0x80AF5B7C, &lit_4794)
 
 COMPILER_STRIP_GATE (0x80AF5B84, &lit_4795)
 
 COMPILER_STRIP_GATE (0x80AF5B8C, &lit_4906)
 
 COMPILER_STRIP_GATE (0x80AF5B98, &lit_4907)
 
 COMPILER_STRIP_GATE (0x80AF5B9C, &lit_4908)
 
 COMPILER_STRIP_GATE (0x80AF5BA8, &lit_4909)
 
 COMPILER_STRIP_GATE (0x80AF5BB4, &lit_4910)
 
 COMPILER_STRIP_GATE (0x80AF5BBC, &lit_4911)
 
 COMPILER_STRIP_GATE (0x80AF5BC8, &lit_4912)
 
 COMPILER_STRIP_GATE (0x80AF5BCC, &lit_4913)
 
 COMPILER_STRIP_GATE (0x80AF5BD8, &lit_5036)
 
 COMPILER_STRIP_GATE (0x80AF5BDC, &lit_5048)
 
 COMPILER_STRIP_GATE (0x80AF5BE8, &lit_5102)
 
 COMPILER_STRIP_GATE (0x80AF5BEC, &lit_5103)
 
 COMPILER_STRIP_GATE (0x80AF5BF0, &lit_5104)
 
static void s_sub (void *param_0, void *param_1)
 
static void daNpc_SoldierB_Create (void *param_0)
 
static void daNpc_SoldierB_Delete (void *param_0)
 
static void daNpc_SoldierB_Execute (void *param_0)
 
static void daNpc_SoldierB_Draw (void *param_0)
 
static bool daNpc_SoldierB_IsDelete (void *param_0)
 
 REGISTER_CTORS (0x80AF59E0, __sinit_d_a_npc_soldierB_cpp)
 

Variables

u8 const m__22daNpc_SoldierB_Param_c [108]
 
char const *const d_a_npc_soldierB__stringBase0
 
voidmEvtCutNameList__16daNpc_SoldierB_c [2]
 
u8 mEvtCutList__16daNpc_SoldierB_c [24]
 
u8 const __ptmf_null [12+4]
 
void__vt__8dCcD_Cyl [36]
 
void__vt__9dCcD_Stts [11]
 
u8 mCcDCyl__8daNpcF_c [68]
 
void__vt__8daNpcF_c [18]
 
void__vt__12cCcD_CylAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 mCurrentMtx__6J3DSys [48]
 
u8 sincosTable___5JMath [65536]
 
static SECTION_DEAD char const *const stringBase_80AF5BF4 = "chtSolB"
 
static SECTION_DEAD char const *const stringBase_80AF5BFC = ""
 
static SECTION_DEAD char const *const stringBase_80AF5BFD = "LISTEN_LAKE"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA u8 l_bmdGetParamList [16]
 
static SECTION_DATA u8 l_bckGetParamList [32]
 
static SECTION_DATA u8 l_evtGetParamList [8]
 
static SECTION_DATA u8 l_evtNames [4]
 
static SECTION_DATA u8 l_loadRes_SOLDIERba [12]
 
static SECTION_DATA u8 l_loadRes_SOLDIERb0 [12]
 
static SECTION_DATA voidl_loadRes_list [2]
 
static SECTION_DATA voidl_resNames = (void*)&d_a_npc_soldierB__stringBase0
 
static SECTION_DATA voidl_myName = (void*)&d_a_npc_soldierB__stringBase0
 
static SECTION_DATA voidlit_4024 [3]
 
static SECTION_DATA voidlit_4468 [3]
 
static SECTION_DATA voidlit_4942 [3]
 
static SECTION_DATA voidlit_4946 [3]
 
static SECTION_DATA voidlit_4986 [3]
 
static SECTION_DATA voidlit_4994 [3]
 
static actor_method_class daNpc_SoldierB_MethodTable
 
actor_process_profile_definition g_profile_NPC_SOLDIERb
 
SECTION_DATA void__vt__16daNpc_SoldierB_c [18]
 
SECTION_DATA void__vt__12J3DFrameCtrl [3]
 
SECTION_DATA void__vt__12dBgS_ObjAcch [9]
 
SECTION_DATA void__vt__10cCcD_GStts [3]
 
SECTION_DATA void__vt__10dCcD_GStts [3]
 
SECTION_DATA void__vt__12dBgS_AcchCir [3]
 
SECTION_DATA void__vt__18daNpcF_ActorMngr_c [3]
 
SECTION_DATA void__vt__8cM3dGCyl [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__15daNpcF_Lookat_c [3]
 
static SECTION_RODATA f32 const lit_4399 = -300.0f
 
static SECTION_RODATA f32 const lit_4400 = -50.0f
 
static SECTION_RODATA f32 const lit_4401 = 300.0f
 
static SECTION_RODATA f32 const lit_4402 = 450.0f
 
static SECTION_RODATA f32 const lit_4453 = 1.0f
 
static SECTION_RODATA u8 const lit_4454 [4]
 
static SECTION_RODATA u8 const lit_4477 [12]
 
static SECTION_RODATA f32 const lit_4790 = 20.0f
 
static SECTION_RODATA f32 const lit_4791 = 1.0f / 10.0f
 
static SECTION_RODATA f32 const lit_4792 [1+1]
 
static SECTION_RODATA u8 const lit_4793 [8]
 
static SECTION_RODATA u8 const lit_4794 [8]
 
static SECTION_RODATA u8 const lit_4795 [8]
 
static u8 lit_1109 [1+3]
 
static u8 lit_1107 [1+3]
 
static u8 lit_1105 [1+3]
 
static u8 lit_1104 [1+3]
 
static u8 lit_1099 [1+3]
 
static u8 lit_1097 [1+3]
 
static u8 lit_1095 [1+3]
 
static u8 lit_1094 [1+3]
 
static u8 lit_1057 [1+3]
 
static u8 lit_1055 [1+3]
 
static u8 lit_1053 [1+3]
 
static u8 lit_1052 [1+3]
 
static u8 lit_1014 [1+3]
 
static u8 lit_1012 [1+3]
 
static u8 lit_1010 [1+3]
 
static u8 lit_1009 [1+3]
 
static u8 lit_4023 [12]
 
static u8 l_HIO [4]
 
static u8 lit_4642 [12+4]
 
static u8 eyeOffset [12]
 
static SECTION_RODATA u8 const lit_4906 [12]
 
static SECTION_RODATA u8 const lit_4907 [4]
 
static SECTION_RODATA u8 const lit_4908 [12]
 
static SECTION_RODATA u8 const lit_4909 [12]
 
static SECTION_RODATA u8 const lit_4910 [8]
 
static SECTION_RODATA u8 const lit_4911 [12]
 
static SECTION_RODATA u8 const lit_4912 [4]
 
static SECTION_RODATA u8 const lit_4913 [12]
 
static SECTION_RODATA f32 const lit_5036 = -1.0f
 
static SECTION_RODATA u8 const lit_5048 [12]
 
static SECTION_RODATA f32 const lit_5102 = -80.0f
 
static SECTION_RODATA f32 const lit_5103 = 80.0f
 
static SECTION_RODATA f32 const lit_5104 = 40.0f
 
static SECTION_DEAD char const *const stringBase_80AF5C09 = "prm"
 
SECTION_DATA void__vt__22daNpc_SoldierB_Param_c [3]
 
static u8 data_80AF5E9C [4]
 
static u8 data_80AF5EA0 [4]
 
static u8 data_80AF5EA4 [4]
 
static u8 data_80AF5EA8 [4]
 
static u8 data_80AF5EAC [4]
 
static u8 data_80AF5EB0 [4]
 
static u8 data_80AF5EB4 [4]
 
static u8 data_80AF5EB8 [4]
 
static u8 data_80AF5EBC [4]
 
static u8 data_80AF5EC0 [4]
 
static u8 data_80AF5EC4 [4]
 
static u8 data_80AF5EC8 [4]
 
static u8 data_80AF5ECC [4]
 
static u8 data_80AF5ED0 [4]
 
static u8 data_80AF5ED4 [4]
 
static u8 data_80AF5ED8 [4]
 
static u8 data_80AF5EDC [4]
 
static u8 data_80AF5EE0 [4]
 
static u8 data_80AF5EE4 [4]
 
static u8 data_80AF5EE8 [4]
 
static u8 data_80AF5EEC [4]
 
static u8 data_80AF5EF0 [4]
 
static u8 data_80AF5EF4 [4]
 
static u8 data_80AF5EF8 [4]
 
static u8 data_80AF5EFC [4]
 

Function Documentation

◆ __construct_array()

void __construct_array ( )

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__10dMsgFlow_cFv()

void __ct__10dMsgFlow_cFv ( )

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ct__10Z2CreatureFv()

void __ct__10Z2CreatureFv ( )

◆ __ct__11cBgS_GndChkFv()

void __ct__11cBgS_GndChkFv ( )

◆ __ct__11dBgS_GndChkFv()

void __ct__11dBgS_GndChkFv ( )

◆ __ct__11dBgS_LinChkFv()

void __ct__11dBgS_LinChkFv ( )

◆ __ct__12dBgS_AcchCirFv()

void __ct__12dBgS_AcchCirFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__16daNpc_SoldierB_cFv()

void __ct__16daNpc_SoldierB_cFv ( )

◆ __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl()

void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ( )

◆ __ct__18daNpcF_ActorMngr_cFv()

void __ct__18daNpcF_ActorMngr_cFv ( )

◆ __ct__4cXyzFv()

void __ct__4cXyzFv ( )

◆ __ct__5csXyzFv()

void __ct__5csXyzFv ( )

◆ __ct__8daNpcF_cFv()

void __ct__8daNpcF_cFv ( )

◆ __ct__9dBgS_AcchFv()

void __ct__9dBgS_AcchFv ( )

◆ __destroy_arr()

void __destroy_arr ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10cCcD_GSttsFv()

void __dt__10cCcD_GSttsFv ( )

Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU

◆ __dt__10dCcD_GSttsFv()

void __dt__10dCcD_GSttsFv ( )

◆ __dt__10dMsgFlow_cFv()

void __dt__10dMsgFlow_cFv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__10Z2CreatureFv()

void __dt__10Z2CreatureFv ( )

◆ __dt__11cBgS_GndChkFv()

void __dt__11cBgS_GndChkFv ( )

◆ __dt__11dBgS_GndChkFv()

void __dt__11dBgS_GndChkFv ( )

◆ __dt__11dBgS_LinChkFv()

void __dt__11dBgS_LinChkFv ( )

◆ __dt__12dBgS_AcchCirFv()

void __dt__12dBgS_AcchCirFv ( )

◆ __dt__12dBgS_ObjAcchFv()

void __dt__12dBgS_ObjAcchFv ( )

◆ __dt__12dCcD_GObjInfFv()

void __dt__12dCcD_GObjInfFv ( )

◆ __dt__12J3DFrameCtrlFv()

void __dt__12J3DFrameCtrlFv ( )

◆ __dt__13cBgS_PolyInfoFv()

void __dt__13cBgS_PolyInfoFv ( )

◆ __dt__15daNpcF_Lookat_cFv()

void __dt__15daNpcF_Lookat_cFv ( )

◆ __dt__16daNpc_SoldierB_cFv()

void __dt__16daNpc_SoldierB_cFv ( )

◆ __dt__18daNpcF_ActorMngr_cFv()

void __dt__18daNpcF_ActorMngr_cFv ( )

◆ __dt__22daNpc_SoldierB_Param_cFv()

void __dt__22daNpc_SoldierB_Param_cFv ( )

◆ __dt__4cXyzFv()

void __dt__4cXyzFv ( void  )

◆ __dt__5csXyzFv()

void __dt__5csXyzFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGCirFv()

void __dt__8cM3dGCirFv ( )

◆ __dt__8cM3dGCylFv()

void __dt__8cM3dGCylFv ( )

◆ __dt__8daNpcF_cFv()

void __dt__8daNpcF_cFv ( )

◆ __dt__9dBgS_AcchFv()

void __dt__9dBgS_AcchFv ( )

◆ __mi__4cXyzCFRC3Vec()

void __mi__4cXyzCFRC3Vec ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __ptmf_cmpr()

void __ptmf_cmpr ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ __ptmf_test()

void __ptmf_test ( )

◆ __register_global_object()

void __register_global_object ( )

◆ __sinit_d_a_npc_soldierB_cpp()

void __sinit_d_a_npc_soldierB_cpp ( )

◆ _restgpr_24()

void _restgpr_24 ( )

◆ _restgpr_26()

void _restgpr_26 ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_24()

void _savegpr_24 ( )

◆ _savegpr_26()

void _savegpr_26 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ addReal__21dDlst_shadowControl_cFUlP8J3DModel()

void addReal__21dDlst_shadowControl_cFUlP8J3DModel ( )

◆ adjustShapeAngle__8daNpcF_cFv()

void adjustShapeAngle__8daNpcF_cFv ( )

◆ calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii()

void calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii ( )

◆ chkAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i()

void chkAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i ( )

◆ ChkPresentEnd__16dEvent_manager_cFv()

void ChkPresentEnd__16dEvent_manager_cFv ( )

◆ cLib_addCalc2__FPffff()

void cLib_addCalc2__FPffff ( )

◆ cLib_chaseS__FPsss()

void cLib_chaseS__FPsss ( )

◆ cLib_targetAngleX__FPC4cXyzPC4cXyz()

void cLib_targetAngleX__FPC4cXyzPC4cXyz ( )

◆ cLib_targetAngleY__FPC3VecPC3Vec()

void cLib_targetAngleY__FPC3VecPC3Vec ( )

◆ cM_atan2s__Fff()

void cM_atan2s__Fff ( )

◆ COMPILER_STRIP_GATE() [1/27]

COMPILER_STRIP_GATE ( 0x80AF5AD4  ,
&daNpc_SoldierB_Param_c::m   
)

◆ COMPILER_STRIP_GATE() [2/27]

COMPILER_STRIP_GATE ( 0x80AF5B40  ,
lit_4399 
)

◆ COMPILER_STRIP_GATE() [3/27]

COMPILER_STRIP_GATE ( 0x80AF5B44  ,
lit_4400 
)

◆ COMPILER_STRIP_GATE() [4/27]

COMPILER_STRIP_GATE ( 0x80AF5B48  ,
lit_4401 
)

◆ COMPILER_STRIP_GATE() [5/27]

COMPILER_STRIP_GATE ( 0x80AF5B4C  ,
lit_4402 
)

◆ COMPILER_STRIP_GATE() [6/27]

COMPILER_STRIP_GATE ( 0x80AF5B50  ,
lit_4453 
)

◆ COMPILER_STRIP_GATE() [7/27]

COMPILER_STRIP_GATE ( 0x80AF5B54  ,
lit_4454 
)

◆ COMPILER_STRIP_GATE() [8/27]

COMPILER_STRIP_GATE ( 0x80AF5B58  ,
lit_4477 
)

◆ COMPILER_STRIP_GATE() [9/27]

COMPILER_STRIP_GATE ( 0x80AF5B64  ,
lit_4790 
)

◆ COMPILER_STRIP_GATE() [10/27]

COMPILER_STRIP_GATE ( 0x80AF5B68  ,
lit_4791 
)

◆ COMPILER_STRIP_GATE() [11/27]

COMPILER_STRIP_GATE ( 0x80AF5B6C  ,
lit_4792 
)

◆ COMPILER_STRIP_GATE() [12/27]

COMPILER_STRIP_GATE ( 0x80AF5B74  ,
lit_4793 
)

◆ COMPILER_STRIP_GATE() [13/27]

COMPILER_STRIP_GATE ( 0x80AF5B7C  ,
lit_4794 
)

◆ COMPILER_STRIP_GATE() [14/27]

COMPILER_STRIP_GATE ( 0x80AF5B84  ,
lit_4795 
)

◆ COMPILER_STRIP_GATE() [15/27]

COMPILER_STRIP_GATE ( 0x80AF5B8C  ,
lit_4906 
)

◆ COMPILER_STRIP_GATE() [16/27]

COMPILER_STRIP_GATE ( 0x80AF5B98  ,
lit_4907 
)

◆ COMPILER_STRIP_GATE() [17/27]

COMPILER_STRIP_GATE ( 0x80AF5B9C  ,
lit_4908 
)

◆ COMPILER_STRIP_GATE() [18/27]

COMPILER_STRIP_GATE ( 0x80AF5BA8  ,
lit_4909 
)

◆ COMPILER_STRIP_GATE() [19/27]

COMPILER_STRIP_GATE ( 0x80AF5BB4  ,
lit_4910 
)

◆ COMPILER_STRIP_GATE() [20/27]

COMPILER_STRIP_GATE ( 0x80AF5BBC  ,
lit_4911 
)

◆ COMPILER_STRIP_GATE() [21/27]

COMPILER_STRIP_GATE ( 0x80AF5BC8  ,
lit_4912 
)

◆ COMPILER_STRIP_GATE() [22/27]

COMPILER_STRIP_GATE ( 0x80AF5BCC  ,
lit_4913 
)

◆ COMPILER_STRIP_GATE() [23/27]

COMPILER_STRIP_GATE ( 0x80AF5BD8  ,
lit_5036 
)

◆ COMPILER_STRIP_GATE() [24/27]

COMPILER_STRIP_GATE ( 0x80AF5BDC  ,
lit_5048 
)

◆ COMPILER_STRIP_GATE() [25/27]

COMPILER_STRIP_GATE ( 0x80AF5BE8  ,
lit_5102 
)

◆ COMPILER_STRIP_GATE() [26/27]

COMPILER_STRIP_GATE ( 0x80AF5BEC  ,
lit_5103 
)

◆ COMPILER_STRIP_GATE() [27/27]

COMPILER_STRIP_GATE ( 0x80AF5BF0  ,
lit_5104 
)

◆ create__16daNpc_SoldierB_cFv()

void create__16daNpc_SoldierB_cFv ( )

◆ CreateHeap__16daNpc_SoldierB_cFv()

void CreateHeap__16daNpc_SoldierB_cFv ( )

◆ createHeapCallBack__16daNpc_SoldierB_cFP10fopAc_ac_c()

void createHeapCallBack__16daNpc_SoldierB_cFP10fopAc_ac_c ( )

◆ CrrPos__9dBgS_AcchFR4dBgS()

void CrrPos__9dBgS_AcchFR4dBgS ( )

◆ ctrlBtk__16daNpc_SoldierB_cFv()

bool ctrlBtk__16daNpc_SoldierB_cFv ( )

◆ ctrlJoint__16daNpc_SoldierB_cFP8J3DJointP8J3DModel()

void ctrlJoint__16daNpc_SoldierB_cFP8J3DJointP8J3DModel ( )

◆ ctrlJointCallBack__16daNpc_SoldierB_cFP8J3DJointi()

void ctrlJointCallBack__16daNpc_SoldierB_cFP8J3DJointi ( )

◆ ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci()

void ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci ( )

◆ cutEnd__16dEvent_manager_cFi()

void cutEnd__16dEvent_manager_cFi ( )

◆ daNpc_SoldierB_Create()

static void daNpc_SoldierB_Create ( void param_0)
static

◆ daNpc_SoldierB_Create__FPv()

static void daNpc_SoldierB_Create__FPv ( )
static

◆ daNpc_SoldierB_Delete()

static void daNpc_SoldierB_Delete ( void param_0)
static

◆ daNpc_SoldierB_Delete__FPv()

static void daNpc_SoldierB_Delete__FPv ( )
static

◆ daNpc_SoldierB_Draw()

static void daNpc_SoldierB_Draw ( void param_0)
static

◆ daNpc_SoldierB_Draw__FPv()

static void daNpc_SoldierB_Draw__FPv ( )
static

◆ daNpc_SoldierB_Execute()

static void daNpc_SoldierB_Execute ( void param_0)
static

◆ daNpc_SoldierB_Execute__FPv()

static void daNpc_SoldierB_Execute__FPv ( )
static

◆ daNpc_SoldierB_IsDelete()

static bool daNpc_SoldierB_IsDelete ( void param_0)
static

◆ daNpc_SoldierB_IsDelete__FPv()

static bool daNpc_SoldierB_IsDelete__FPv ( )
static

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGs_wolfeye_effect_check__Fv()

void dComIfGs_wolfeye_effect_check__Fv ( )

◆ Delete__16daNpc_SoldierB_cFv()

void Delete__16daNpc_SoldierB_cFv ( )

◆ dKy_darkworld_check__Fv()

void dKy_darkworld_check__Fv ( )

◆ doEvent__16daNpc_SoldierB_cFv()

void doEvent__16daNpc_SoldierB_cFv ( )

◆ doNormalAction__16daNpc_SoldierB_cFi()

void doNormalAction__16daNpc_SoldierB_cFi ( )

◆ Draw__16daNpc_SoldierB_cFv()

void Draw__16daNpc_SoldierB_cFv ( )

◆ draw__8daNpcF_cFiifP11_GXColorS10i()

void draw__8daNpcF_cFiifP11_GXColorS10i ( )

◆ drawDbgInfo__16daNpc_SoldierB_cFv()

bool drawDbgInfo__16daNpc_SoldierB_cFv ( )

◆ drawOtherMdls__16daNpc_SoldierB_cFv()

void drawOtherMdls__16daNpc_SoldierB_cFv ( )

◆ ECut_listenLake__16daNpc_SoldierB_cFi()

void ECut_listenLake__16daNpc_SoldierB_cFi ( )

◆ endCheck__16dEvent_manager_cFs()

void endCheck__16dEvent_manager_cFs ( )

◆ entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c()

void entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c ( )

◆ Execute__16daNpc_SoldierB_cFv()

void Execute__16daNpc_SoldierB_cFv ( )

◆ execute__8daNpcF_cFv()

void execute__8daNpcF_cFv ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl()

void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ( )

◆ fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c()

void fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c ( )

◆ fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff()

void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ( )

◆ fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData()

void fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData ( )

◆ fpcEx_Search__FPFPvPv_PvPv()

void fpcEx_Search__FPFPvPv_PvPv ( )

◆ func_80AF5AB0()

static void func_80AF5AB0 ( )
static

◆ func_80AF5AB8()

static void func_80AF5AB8 ( )
static

◆ getActorP__18daNpcF_ActorMngr_cFv()

void getActorP__18daNpcF_ActorMngr_cFv ( )

◆ getDistTableIdx__8daNpcF_cFii()

void getDistTableIdx__8daNpcF_cFii ( )

◆ getIsAddvance__16dEvent_manager_cFi()

void getIsAddvance__16dEvent_manager_cFi ( )

◆ getMyActIdx__16dEvent_manager_cFiPCPCciii()

void getMyActIdx__16dEvent_manager_cFiPCPCciii ( )

◆ getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci()

void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ( )

◆ getMySubstanceP__16dEvent_manager_cFiPCci()

void getMySubstanceP__16dEvent_manager_cFiPCci ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ getTrnsfrmKeyAnmP__8daNpcF_cFPci()

void getTrnsfrmKeyAnmP__8daNpcF_cFPci ( )

◆ getTypeFromParam__16daNpc_SoldierB_cFv()

void getTypeFromParam__16daNpc_SoldierB_cFv ( )

◆ hitChk2__8daNpcF_cFP8dCcD_Cylii()

void hitChk2__8daNpcF_cFP8dCcD_Cylii ( )

◆ init__10Z2CreatureFP3VecP3VecUcUc()

void init__10Z2CreatureFP3VecP3VecUcUc ( )

◆ init__12J3DFrameCtrlFs()

void init__12J3DFrameCtrlFs ( )

◆ Init__9dCcD_SttsFiiP10fopAc_ac_c()

void Init__9dCcD_SttsFiiP10fopAc_ac_c ( )

◆ initialize__15daNpcF_Lookat_cFv()

void initialize__15daNpcF_Lookat_cFv ( )

◆ initialize__18daNpcF_ActorMngr_cFv()

void initialize__18daNpcF_ActorMngr_cFv ( )

◆ initialize__8daNpcF_cFv()

void initialize__8daNpcF_cFv ( )

◆ initTalk__8daNpcF_cFiPP10fopAc_ac_c()

void initTalk__8daNpcF_cFiPP10fopAc_ac_c ( )

◆ isDelete__16daNpc_SoldierB_cFv()

void isDelete__16daNpc_SoldierB_cFv ( )

◆ lookat__16daNpc_SoldierB_cFv()

void lookat__16daNpc_SoldierB_cFv ( )

◆ main__16daNpc_SoldierB_cFv()

void main__16daNpc_SoldierB_cFv ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ mDoMtx_ZrotM__FPA4_fs()

void mDoMtx_ZrotM__FPA4_fs ( )

◆ mDoMtx_ZXYrotM__FPA4_fsss()

void mDoMtx_ZXYrotM__FPA4_fsss ( )

◆ orderEvent__8daNpcF_cFiPcUsUsUcUs()

void orderEvent__8daNpcF_cFiPcUsUsUcUs ( )

◆ playMotion__16daNpc_SoldierB_cFv()

void playMotion__16daNpc_SoldierB_cFv ( )

◆ playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData()

void playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData ( )

◆ REGISTER_CTORS()

REGISTER_CTORS ( 0x80AF59E0  ,
__sinit_d_a_npc_soldierB_cpp   
)

◆ reset__14dEvt_control_cFv()

void reset__14dEvt_control_cFv ( )

◆ reset__16daNpc_SoldierB_cFv()

void reset__16daNpc_SoldierB_cFv ( )

◆ s_sub()

static void s_sub ( void param_0,
void param_1 
)
static

◆ s_sub__FPvPv()

static void s_sub__FPvPv ( )
static

◆ scaleM__14mDoMtx_stack_cFRC4cXyz()

void scaleM__14mDoMtx_stack_cFRC4cXyz ( )

◆ selectAction__16daNpc_SoldierB_cFv()

void selectAction__16daNpc_SoldierB_cFv ( )

◆ Set__4cCcSFP8cCcD_Obj()

void Set__4cCcSFP8cCcD_Obj ( )

◆ Set__8dCcD_CylFRC11dCcD_SrcCyl()

void Set__8dCcD_CylFRC11dCcD_SrcCyl ( )

◆ Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz()

void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ( )

◆ setAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i()

void setAction__16daNpc_SoldierB_cFM16daNpc_SoldierB_cFPCvPvPv_i ( )

◆ setAttnPos__16daNpc_SoldierB_cFv()

void setAttnPos__16daNpc_SoldierB_cFv ( )

◆ SetC__8cM3dGCylFRC4cXyz()

void SetC__8cM3dGCylFRC4cXyz ( )

◆ setCollisions__8daNpcF_cFv()

void setCollisions__8daNpcF_cFv ( )

◆ setDamage__8daNpcF_cFiii()

void setDamage__8daNpcF_cFiii ( )

◆ setEnvTevColor__8daNpcF_cFv()

void setEnvTevColor__8daNpcF_cFv ( )

◆ setExpression__8daNpcF_cFif()

void setExpression__8daNpcF_cFif ( )

◆ setExpressionAnm__8daNpcF_cFib()

bool setExpressionAnm__8daNpcF_cFib ( )

◆ setExpressionBtp__8daNpcF_cFi()

bool setExpressionBtp__8daNpcF_cFi ( )

◆ SetH__8cM3dGCylFf()

void SetH__8cM3dGCylFf ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setLookatMtx__8daNpcF_cFiPif()

void setLookatMtx__8daNpcF_cFiPif ( )

◆ setLookMode__16daNpc_SoldierB_cFi()

void setLookMode__16daNpc_SoldierB_cFi ( )

◆ setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii()

void setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii ( )

◆ setMotion__16daNpc_SoldierB_cFifi()

void setMotion__16daNpc_SoldierB_cFifi ( )

◆ setMotionAnm__16daNpc_SoldierB_cFif()

void setMotionAnm__16daNpc_SoldierB_cFif ( )

◆ setMtx2__8daNpcF_cFv()

void setMtx2__8daNpcF_cFv ( )

◆ setMtx__8daNpcF_cFv()

void setMtx__8daNpcF_cFv ( )

◆ SetObj__16dBgS_PolyPassChkFv()

void SetObj__16dBgS_PolyPassChkFv ( )

◆ setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz()

void setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz ( )

◆ setParam__16daNpc_SoldierB_cFv()

void setParam__16daNpc_SoldierB_cFv ( )

◆ SetR__8cM3dGCylFf()

void SetR__8cM3dGCylFf ( )

◆ setRoomNo__8daNpcF_cFv()

void setRoomNo__8daNpcF_cFv ( )

◆ SetWall__12dBgS_AcchCirFff()

void SetWall__12dBgS_AcchCirFff ( )

◆ SetWallR__12dBgS_AcchCirFf()

void SetWallR__12dBgS_AcchCirFf ( )

◆ step__8daNpcF_cFsiii()

void step__8daNpcF_cFsiii ( )

◆ stopZelAnime__16mDoExt_McaMorfSOFv()

void stopZelAnime__16mDoExt_McaMorfSOFv ( )

◆ talk__16daNpc_SoldierB_cFPv()

void talk__16daNpc_SoldierB_cFPv ( )

◆ talkProc__8daNpcF_cFPiiPP10fopAc_ac_c()

void talkProc__8daNpcF_cFPiiPP10fopAc_ac_c ( )

◆ test__16daNpc_SoldierB_cFPv()

void test__16daNpc_SoldierB_cFPv ( )

◆ tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf()

void tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ( )

◆ transS__14mDoMtx_stack_cFRC4cXyz()

void transS__14mDoMtx_stack_cFRC4cXyz ( )

◆ wait__16daNpc_SoldierB_cFPv()

void wait__16daNpc_SoldierB_cFPv ( )

Variable Documentation

◆ __ptmf_null

u8 const __ptmf_null[12+4]
extern

◆ __vt__10cCcD_GStts

SECTION_DATA void* __vt__10cCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__10cCcD_GSttsFv()
Definition d_a_npc_soldierB.cpp:1157

◆ __vt__10dCcD_GStts

SECTION_DATA void* __vt__10dCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__10dCcD_GSttsFv()
Definition d_a_npc_soldierB.cpp:1109

◆ __vt__12cCcD_CylAttr

void* __vt__12cCcD_CylAttr[25]
extern

◆ __vt__12dBgS_AcchCir

SECTION_DATA void* __vt__12dBgS_AcchCir[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12dBgS_AcchCirFv()
Definition d_a_npc_soldierB.cpp:1103

◆ __vt__12dBgS_ObjAcch

SECTION_DATA void* __vt__12dBgS_ObjAcch[9]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
(void*)NULL,
(void*)NULL,
(void*)func_80AF5AB8,
(void*)NULL,
(void*)NULL,
(void*)func_80AF5AB0,
}
void __dt__12dBgS_ObjAcchFv()
Definition d_a_npc_soldierB.cpp:1115
static void func_80AF5AB8()
Definition d_a_npc_soldierB.cpp:1190
static void func_80AF5AB0()
Definition d_a_npc_soldierB.cpp:1185

◆ __vt__12J3DFrameCtrl

SECTION_DATA void* __vt__12J3DFrameCtrl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12J3DFrameCtrlFv()
Definition d_a_npc_soldierB.cpp:1121

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__15daNpcF_Lookat_c

SECTION_DATA void* __vt__15daNpcF_Lookat_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__15daNpcF_Lookat_cFv()
Definition d_a_npc_soldierB.cpp:1061

◆ __vt__16daNpc_SoldierB_c

SECTION_DATA void* __vt__16daNpc_SoldierB_c[18]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void adjustShapeAngle__8daNpcF_cFv()
Definition d_a_npc_soldierB.cpp:1127
void main__16daNpc_SoldierB_cFv()
void setMotionAnm__16daNpc_SoldierB_cFif()
void setMtx2__8daNpcF_cFv()
bool setExpressionBtp__8daNpcF_cFi()
Definition d_a_npc_soldierB.cpp:1145
void drawOtherMdls__16daNpc_SoldierB_cFv()
void setExpression__8daNpcF_cFif()
Definition d_a_npc_soldierB.cpp:1151
void __dt__16daNpc_SoldierB_cFv()
void setMtx__8daNpcF_cFv()
void setParam__16daNpc_SoldierB_cFv()
void setMotion__16daNpc_SoldierB_cFifi()
bool setExpressionAnm__8daNpcF_cFib()
Definition d_a_npc_soldierB.cpp:1139
bool drawDbgInfo__16daNpc_SoldierB_cFv()
void setAttnPos__16daNpc_SoldierB_cFv()
void setCollisions__8daNpcF_cFv()
Definition d_a_npc_soldierB.cpp:1133
bool ctrlBtk__16daNpc_SoldierB_cFv()

◆ __vt__18daNpcF_ActorMngr_c

SECTION_DATA void* __vt__18daNpcF_ActorMngr_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__18daNpcF_ActorMngr_cFv()
Definition d_a_npc_soldierB.cpp:1049

◆ __vt__22daNpc_SoldierB_Param_c

SECTION_DATA void* __vt__22daNpc_SoldierB_Param_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__22daNpc_SoldierB_Param_cFv()

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_npc_soldierB.cpp:494

◆ __vt__8cM3dGCyl

SECTION_DATA void* __vt__8cM3dGCyl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGCylFv()
Definition d_a_npc_soldierB.cpp:488

◆ __vt__8daNpcF_c

void* __vt__8daNpcF_c[18]
extern

◆ __vt__8dCcD_Cyl

void* __vt__8dCcD_Cyl[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_npc_soldierB__stringBase0

char const* const d_a_npc_soldierB__stringBase0
extern

◆ daNpc_SoldierB_MethodTable

actor_method_class daNpc_SoldierB_MethodTable
static
Initial value:
= {
}
static void daNpc_SoldierB_Draw__FPv()
static bool daNpc_SoldierB_IsDelete__FPv()
static void daNpc_SoldierB_Delete__FPv()
static void daNpc_SoldierB_Create__FPv()
static void daNpc_SoldierB_Execute__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80AF5E9C

u8 data_80AF5E9C[4]
static

◆ data_80AF5EA0

u8 data_80AF5EA0[4]
static

◆ data_80AF5EA4

u8 data_80AF5EA4[4]
static

◆ data_80AF5EA8

u8 data_80AF5EA8[4]
static

◆ data_80AF5EAC

u8 data_80AF5EAC[4]
static

◆ data_80AF5EB0

u8 data_80AF5EB0[4]
static

◆ data_80AF5EB4

u8 data_80AF5EB4[4]
static

◆ data_80AF5EB8

u8 data_80AF5EB8[4]
static

◆ data_80AF5EBC

u8 data_80AF5EBC[4]
static

◆ data_80AF5EC0

u8 data_80AF5EC0[4]
static

◆ data_80AF5EC4

u8 data_80AF5EC4[4]
static

◆ data_80AF5EC8

u8 data_80AF5EC8[4]
static

◆ data_80AF5ECC

u8 data_80AF5ECC[4]
static

◆ data_80AF5ED0

u8 data_80AF5ED0[4]
static

◆ data_80AF5ED4

u8 data_80AF5ED4[4]
static

◆ data_80AF5ED8

u8 data_80AF5ED8[4]
static

◆ data_80AF5EDC

u8 data_80AF5EDC[4]
static

◆ data_80AF5EE0

u8 data_80AF5EE0[4]
static

◆ data_80AF5EE4

u8 data_80AF5EE4[4]
static

◆ data_80AF5EE8

u8 data_80AF5EE8[4]
static

◆ data_80AF5EEC

u8 data_80AF5EEC[4]
static

◆ data_80AF5EF0

u8 data_80AF5EF0[4]
static

◆ data_80AF5EF4

u8 data_80AF5EF4[4]
static

◆ data_80AF5EF8

u8 data_80AF5EF8[4]
static

◆ data_80AF5EFC

u8 data_80AF5EFC[4]
static

◆ eyeOffset

u8 eyeOffset[12]
static

◆ g_profile_NPC_SOLDIERb

actor_process_profile_definition g_profile_NPC_SOLDIERb
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daNpc_SoldierB_c),
0,
0,
400,
0x00044100,
}
Soldier B (Castle Town?)
Definition d_a_npc_soldierB.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_SoldierB_MethodTable
Definition d_a_npc_soldierB.cpp:364
@ PROC_NPC_SOLDIERb
Definition d_procname.h:658
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bckGetParamList

SECTION_DATA u8 l_bckGetParamList[32]
static
Initial value:
= {
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00,
}

◆ l_bmdGetParamList

SECTION_DATA u8 l_bmdGetParamList[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00,
}

◆ l_evtGetParamList

SECTION_DATA u8 l_evtGetParamList[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ l_evtNames

SECTION_DATA u8 l_evtNames[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ l_HIO

u8 l_HIO[4]
static

◆ l_loadRes_list

SECTION_DATA void* l_loadRes_list[2]
static
Initial value:
= {
}
static SECTION_DATA u8 l_loadRes_SOLDIERb0[12]
Definition d_a_npc_soldierB.cpp:280
static SECTION_DATA u8 l_loadRes_SOLDIERba[12]
Definition d_a_npc_soldierB.cpp:275

◆ l_loadRes_SOLDIERb0

SECTION_DATA u8 l_loadRes_SOLDIERb0[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}

◆ l_loadRes_SOLDIERba

SECTION_DATA u8 l_loadRes_SOLDIERba[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}

◆ l_myName

◆ l_resNames

◆ lit_1009

u8 lit_1009[1+3]
static

◆ lit_1010

u8 lit_1010[1+3]
static

◆ lit_1012

u8 lit_1012[1+3]
static

◆ lit_1014

u8 lit_1014[1+3]
static

◆ lit_1052

u8 lit_1052[1+3]
static

◆ lit_1053

u8 lit_1053[1+3]
static

◆ lit_1055

u8 lit_1055[1+3]
static

◆ lit_1057

u8 lit_1057[1+3]
static

◆ lit_1094

u8 lit_1094[1+3]
static

◆ lit_1095

u8 lit_1095[1+3]
static

◆ lit_1097

u8 lit_1097[1+3]
static

◆ lit_1099

u8 lit_1099[1+3]
static

◆ lit_1104

u8 lit_1104[1+3]
static

◆ lit_1105

u8 lit_1105[1+3]
static

◆ lit_1107

u8 lit_1107[1+3]
static

◆ lit_1109

u8 lit_1109[1+3]
static

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_4023

u8 lit_4023[12]
static

◆ lit_4024

SECTION_DATA void* lit_4024[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void ECut_listenLake__16daNpc_SoldierB_cFi()

◆ lit_4399

SECTION_RODATA f32 const lit_4399 = -300.0f
static

◆ lit_4400

SECTION_RODATA f32 const lit_4400 = -50.0f
static

◆ lit_4401

SECTION_RODATA f32 const lit_4401 = 300.0f
static

◆ lit_4402

SECTION_RODATA f32 const lit_4402 = 450.0f
static

◆ lit_4453

SECTION_RODATA f32 const lit_4453 = 1.0f
static

◆ lit_4454

SECTION_RODATA u8 const lit_4454[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4468

SECTION_DATA void* lit_4468[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void test__16daNpc_SoldierB_cFPv()

◆ lit_4477

SECTION_RODATA u8 const lit_4477[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04,
}

◆ lit_4642

u8 lit_4642[12+4]
static

◆ lit_4790

SECTION_RODATA f32 const lit_4790 = 20.0f
static

◆ lit_4791

SECTION_RODATA f32 const lit_4791 = 1.0f / 10.0f
static

◆ lit_4792

SECTION_RODATA f32 const lit_4792[1+1]
static
Initial value:
= {
125.0f,
0.0f,
}

◆ lit_4793

SECTION_RODATA u8 const lit_4793[8]
static
Initial value:
= {
0x3F, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4794

SECTION_RODATA u8 const lit_4794[8]
static
Initial value:
= {
0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4795

SECTION_RODATA u8 const lit_4795[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4906

SECTION_RODATA u8 const lit_4906[12]
static
Initial value:
= {
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4907

SECTION_RODATA u8 const lit_4907[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4908

SECTION_RODATA u8 const lit_4908[12]
static
Initial value:
= {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
}

◆ lit_4909

SECTION_RODATA u8 const lit_4909[12]
static
Initial value:
= {
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4910

SECTION_RODATA u8 const lit_4910[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4911

SECTION_RODATA u8 const lit_4911[12]
static
Initial value:
= {
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4912

SECTION_RODATA u8 const lit_4912[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4913

SECTION_RODATA u8 const lit_4913[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4942

SECTION_DATA void* lit_4942[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_4946

SECTION_DATA void* lit_4946[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void wait__16daNpc_SoldierB_cFPv()

◆ lit_4986

SECTION_DATA void* lit_4986[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void talk__16daNpc_SoldierB_cFPv()

◆ lit_4994

SECTION_DATA void* lit_4994[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_5036

SECTION_RODATA f32 const lit_5036 = -1.0f
static

◆ lit_5048

SECTION_RODATA u8 const lit_5048[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_5102

SECTION_RODATA f32 const lit_5102 = -80.0f
static

◆ lit_5103

SECTION_RODATA f32 const lit_5103 = 80.0f
static

◆ lit_5104

SECTION_RODATA f32 const lit_5104 = 40.0f
static

◆ m__22daNpc_SoldierB_Param_c

u8 const m__22daNpc_SoldierB_Param_c[108]

◆ mCcDCyl__8daNpcF_c

u8 mCcDCyl__8daNpcF_c[68]

◆ mCurrentMtx__6J3DSys

u8 mCurrentMtx__6J3DSys[48]

◆ mEvtCutList__16daNpc_SoldierB_c

u8 mEvtCutList__16daNpc_SoldierB_c[24]

◆ mEvtCutNameList__16daNpc_SoldierB_c

void* mEvtCutNameList__16daNpc_SoldierB_c[2]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80AF5BF4

SECTION_DEAD char const* const stringBase_80AF5BF4 = "chtSolB"
static

◆ stringBase_80AF5BFC

SECTION_DEAD char const* const stringBase_80AF5BFC = ""
static

◆ stringBase_80AF5BFD

SECTION_DEAD char const* const stringBase_80AF5BFD = "LISTEN_LAKE"
static

◆ stringBase_80AF5C09

SECTION_DEAD char const* const stringBase_80AF5C09 = "prm"
static