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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | Joint { JNT_CENTER , JNT_BACKBONE1 , JNT_BACKBONE2 , JNT_NECK , JNT_HEAD , JNT_SHOULDERL , JNT_ARM1L , JNT_ARM2L , JNT_HANDL , JNT_FINGERL , JNT_THUMBL , JNT_SHOULDERR , JNT_ARM1R , JNT_ARM2R , JNT_HANDR , JNT_FINGERR , JNT_THUMBR , JNT_WAIST , JNT_LEG1L , JNT_LEG2L , JNT_FOOTL , JNT_LEG1R , JNT_LEG2R , JNT_FOOTR , JNT_SAYA } |
| enum | Animation { ANM_NONE , ANM_WAIT_A , ANM_FEAR_WAIT , ANM_FEAR_TALK , ANM_WAIT , ANM_TALK_A , ANM_TALK_B } |
| enum | Motion { MOT_WAIT , MOT_TALK_B , MOT_TALK_A , MOT_FEAR_WAIT , MOT_FEAR_TALK , MOT_WAIT_A } |
| enum | Event { EVT_NONE , EVT_TALK_LAKE } |
| enum | Event_Cut_Nums { NUM_EVT_CUTS_e = 0x3 } |
Functions | |
| static void * | s_sub (void *i_actor, void *i_data) |
| static int | daNpc_SoldierB_Create (void *i_this) |
| static int | daNpc_SoldierB_Delete (void *i_this) |
| static int | daNpc_SoldierB_Execute (void *i_this) |
| static int | daNpc_SoldierB_Draw (void *i_this) |
| static int | daNpc_SoldierB_IsDelete (void *i_this) |
Variables | |
| static NPC_SOLDIERB_HIO_CLASS | l_HIO |
| static daNpc_GetParam1 | l_bmdGetParamList [2] = {{10, 0}, {9, 0}} |
| static daNpc_GetParam1 | l_bckGetParamList [4] |
| static daNpc_GetParam1 | l_evtGetParamList [1] |
| static char * | l_evtNames [1] |
| static int | l_loadRes_SOLDIERba [3] |
| static int | l_loadRes_SOLDIERb0 [3] |
| static int * | l_loadRes_list [2] |
| static char * | l_resNames [1] = {"chtSolB"} |
| static char * | l_myName = "chtSolB" |
| static actor_method_class | daNpc_SoldierB_MethodTable |
| actor_process_profile_definition | g_profile_NPC_SOLDIERb |
| AUDIO_INSTANCES | |
| enum Animation |
| enum Event |
| enum Event_Cut_Nums |
| enum Joint |
| enum Motion |
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| AUDIO_INSTANCES |
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