Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kage.cpp File Reference

Functions

static int daObj_Kage_Draw (obj_kage_class *i_this)
 
static int daObj_Kage_Execute (obj_kage_class *i_this)
 
static int daObj_Kage_IsDelete (obj_kage_class *i_this)
 
static int daObj_Kage_Delete (obj_kage_class *i_this)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daObj_Kage_Create (fopAc_ac_c *actor)
 

Variables

static actor_method_class l_daObj_Kage_Method
 
actor_process_profile_definition g_profile_OBJ_KAGE
 

Function Documentation

◆ daObj_Kage_Create()

static int daObj_Kage_Create ( fopAc_ac_c * actor)
static

◆ daObj_Kage_Delete()

static int daObj_Kage_Delete ( obj_kage_class * i_this)
static

◆ daObj_Kage_Draw()

static int daObj_Kage_Draw ( obj_kage_class * i_this)
static

◆ daObj_Kage_Execute()

static int daObj_Kage_Execute ( obj_kage_class * i_this)
static

◆ daObj_Kage_IsDelete()

static int daObj_Kage_IsDelete ( obj_kage_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * actor)
static

Variable Documentation

◆ g_profile_OBJ_KAGE

actor_process_profile_definition g_profile_OBJ_KAGE
extern
Initial value:
= {
7,
sizeof(obj_kage_class),
0,
0,
62,
0x00040100,
}
House - Cage.
Definition d_a_obj_kage.h:14
static actor_method_class l_daObj_Kage_Method
Definition d_a_obj_kage.cpp:124
@ PROC_OBJ_KAGE
Definition d_procname.h:291
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_Kage_Method

actor_method_class l_daObj_Kage_Method
static
Initial value:
= {
}
static int daObj_Kage_Delete(obj_kage_class *i_this)
Definition d_a_obj_kage.cpp:73
static int daObj_Kage_IsDelete(obj_kage_class *i_this)
Definition d_a_obj_kage.cpp:69
static int daObj_Kage_Draw(obj_kage_class *i_this)
Definition d_a_obj_kage.cpp:12
static int daObj_Kage_Create(fopAc_ac_c *actor)
Definition d_a_obj_kage.cpp:94
static int daObj_Kage_Execute(obj_kage_class *i_this)
Definition d_a_obj_kage.cpp:21
int(* process_method_func)(void *)
Definition f_pc_method.h:7