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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_VA_HIO_c |
Enumerations | |
| enum | daE_VA_JOINT { JNT_ROOT , JNT_BACKBONE_01 , JNT_BACKBONE_02 , JNT_ARM_L01 , JNT_ARM_L02 , JNT_ARM_L03 , JNT_ARM_L04 , JNT_ARM_L05 , JNT_FINGER_LB , JNT_FINGER_LC , JNT_FINGER_LA , JNT_LEFT_COTH_01 , JNT_LEFT_COTH_02 , JNT_LEFT_COTH_03 , JNT_LEFT_COTH_04 , JNT_ARM_R01 , JNT_ARM_R02 , JNT_ARM_R03 , JNT_ARM_R04 , JNT_ARM_R05 , JNT_FINGER_RB , JNT_FINGER_RC , JNT_KEN_1 , JNT_KEN_2 , JNT_FINGER_RA , JNT_BUST , JNT_NECK_CLOTH , JNT_NECK_01 , JNT_HEAD_CLOTH_01 , JNT_HEAD_CLOTH_02 , JNT_HEAD_CLOTH_03 , JNT_HEAD_CLOTH_04 , JNT_HEAD_CLOTH_05 , JNT_NECK_02 , JNT_HEAD , JNT_JOE , JNT_WAIST , JNT_BACK_CLOTH_01 , JNT_BACK_CLOTH_02 , JNT_BACK_CLOTH_03 , JNT_FRONT_CLOTH_01 , JNT_FRONT_CLOTH_02 , JNT_FRONT_CLOTH_03 , JNT_LEG_L01 , JNT_LEG_L02 , JNT_LEG_L03 , JNT_LEG_R01 , JNT_LEG_R02 , JNT_LEG_R03 , JNT_TAIL_CLOTH_01 , JNT_TAIL_CLOTH_02 , JNT_TAIL_CLOTH_03 , JNT_TAIL_CLOTH_04 } |
Functions | |
| static int | daE_VA_Draw (daE_VA_c *i_this) |
| f32 | dummy () |
| static int | daE_VA_Execute (daE_VA_c *i_this) |
| static int | daE_VA_IsDelete (daE_VA_c *i_this) |
| static int | daE_VA_Delete (daE_VA_c *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_VA_Create (daE_VA_c *i_this) |
Variables | |
| static u8 | init_hio |
| static daE_VA_HIO_c | l_HIO |
| static u16 | va_wepon_eff_id1 [] |
| static u16 | va_wepon_eff_id2 [] |
| static u16 | va_bugs_eff_jnt [] |
| static u16 | va_bugs_eff_id [] |
| static u16 | va_weapon_land_eff_id [] |
| static u16 | va_magic_eff_id [] |
| static f32 | line_pull_power [] |
| static cXyz | line_end_pos [] |
| static cXyz | line_start_pos [] |
| static s16 | TAG_VIB_ANGLE [] |
| static s16 | TAG_VIB_WIDTH [] |
| static actor_method_class | l_daE_VA_Method |
| actor_process_profile_definition | g_profile_E_VT |
| AUDIO_INSTANCES | |
Variant Enemy (Death Sword)
| enum daE_VA_JOINT |
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| f32 dummy | ( | ) |
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| AUDIO_INSTANCES |
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