Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
enum | daE_VA_JOINT { JNT_ROOT , JNT_BACKBONE_01 , JNT_BACKBONE_02 , JNT_ARM_L01 , JNT_ARM_L02 , JNT_ARM_L03 , JNT_ARM_L04 , JNT_ARM_L05 , JNT_FINGER_LB , JNT_FINGER_LC , JNT_FINGER_LA , JNT_LEFT_COTH_01 , JNT_LEFT_COTH_02 , JNT_LEFT_COTH_03 , JNT_LEFT_COTH_04 , JNT_ARM_R01 , JNT_ARM_R02 , JNT_ARM_R03 , JNT_ARM_R04 , JNT_ARM_R05 , JNT_FINGER_RB , JNT_FINGER_RC , JNT_KEN_1 , JNT_KEN_2 , JNT_FINGER_RA , JNT_BUST , JNT_NECK_CLOTH , JNT_NECK_01 , JNT_HEAD_CLOTH_01 , JNT_HEAD_CLOTH_02 , JNT_HEAD_CLOTH_03 , JNT_HEAD_CLOTH_04 , JNT_HEAD_CLOTH_05 , JNT_NECK_02 , JNT_HEAD , JNT_JOE , JNT_WAIST , JNT_BACK_CLOTH_01 , JNT_BACK_CLOTH_02 , JNT_BACK_CLOTH_03 , JNT_FRONT_CLOTH_01 , JNT_FRONT_CLOTH_02 , JNT_FRONT_CLOTH_03 , JNT_LEG_L01 , JNT_LEG_L02 , JNT_LEG_L03 , JNT_LEG_R01 , JNT_LEG_R02 , JNT_LEG_R03 , JNT_TAIL_CLOTH_01 , JNT_TAIL_CLOTH_02 , JNT_TAIL_CLOTH_03 , JNT_TAIL_CLOTH_04 } |
Functions | |
static int | daE_VA_Draw (daE_VA_c *i_this) |
f32 | dummy () |
static int | daE_VA_Execute (daE_VA_c *i_this) |
static int | daE_VA_IsDelete (daE_VA_c *i_this) |
static int | daE_VA_Delete (daE_VA_c *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static int | daE_VA_Create (daE_VA_c *i_this) |
Variant Enemy (Death Sword)
f32 dummy | ( | ) |
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