Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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enum | helda_joint { JNT_CENTER , JNT_BACKBONE1 , JNT_BACKBONE2 , JNT_NECK , JNT_HEAD , JNT_CHIN , JNT_MAYU_L , JNT_MAYU_R , JNT_MOMI_L1 , JNT_MOMI_L2 , JNT_MOMI_L3 , JNT_MOMI_R1 , JNT_MOMI_R2 , JNT_MOMI_R3 , JNT_MOUTH , JNT_OSAGE1 , JNT_OSAGE2 , JNT_OSAGE3 , JNT_SHOULDER_L , JNT_ARM_L1 , JNT_ARM_L2 , JNT_HAND_L , JNT_FINGER_L1 , JNT_FINGER_L2 , JNT_THAMB_L , JNT_SHOULDER_R , JNT_ARM_R1 , JNT_ARM_R2 , JNT_HAND_R , JNT_FINGER_R1 , JNT_FINGER_R2 , JNT_THAMB_R , JNT_WAIST , JNT_CLOTH1 , JNT_CLOTH2 , JNT_CLOTH3 , JNT_LEG_L1 , JNT_LEG_L2 , JNT_FOOT_L , JNT_LEG_R1 , JNT_LEG_R2 , JNT_FOOT_R , JNT_SKIRT_BL1 , JNT_SKIRT_BL2 , JNT_SKIRT_BR1 , JNT_SKIRT_BR2 , JNT_SKIRT_FL1 , JNT_SKIRT_FL2 , JNT_SKIRT_FR1 , JNT_SKIRT_FR2 } |
enum | hzelda_action { ACTION_WAIT , ACTION_ATTACK_A , ACTION_ATTACK_B , ACTION_ATTACK_C , ACTION_DAMAGE = 5 } |
enum | hzelda_timer { TIMER_ATTACK_WAIT = 0 } |
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static u8 | l_initHIO |
static daE_HZELDA_HIO_c | l_HIO |
static actor_method_class | l_daE_HZELDA_Method |
actor_process_profile_definition | g_profile_E_HZELDA |
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