Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_sq.cpp File Reference

Functions

static void anm_init (npc_sq_class *i_this, int i_bck, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int daNpc_Sq_Draw (npc_sq_class *i_this)
 
static void npc_sq_normal (npc_sq_class *i_this)
 
static void action (npc_sq_class *i_this)
 
static void cam_3d_morf (npc_sq_class *i_this, f32 i_scale)
 
static void demo_camera (npc_sq_class *i_this)
 
static int daNpc_Sq_Execute (npc_sq_class *i_this)
 
static int daNpc_Sq_IsDelete (npc_sq_class *i_this)
 
static int daNpc_Sq_Delete (npc_sq_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daNpc_Sq_Create (fopAc_ac_c *i_this)
 

Variables

static bool hioInit
 
static daNpc_Sq_HIO_c l_HIO
 
static actor_method_class l_daNpc_Sq_Method
 
actor_process_profile_definition g_profile_NPC_SQ
 

Function Documentation

◆ action()

static void action ( npc_sq_class i_this)
static

◆ anm_init()

static void anm_init ( npc_sq_class i_this,
int  i_bck,
f32  i_morf,
u8  i_mode,
f32  i_speed 
)
static

◆ cam_3d_morf()

static void cam_3d_morf ( npc_sq_class i_this,
f32  i_scale 
)
static

◆ daNpc_Sq_Create()

static cPhs__Step daNpc_Sq_Create ( fopAc_ac_c i_this)
static

◆ daNpc_Sq_Delete()

static int daNpc_Sq_Delete ( npc_sq_class i_this)
static

◆ daNpc_Sq_Draw()

static int daNpc_Sq_Draw ( npc_sq_class i_this)
static

◆ daNpc_Sq_Execute()

static int daNpc_Sq_Execute ( npc_sq_class i_this)
static

◆ daNpc_Sq_IsDelete()

static int daNpc_Sq_IsDelete ( npc_sq_class i_this)
static

◆ demo_camera()

static void demo_camera ( npc_sq_class i_this)
static

◆ npc_sq_normal()

static void npc_sq_normal ( npc_sq_class i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ g_profile_NPC_SQ

actor_process_profile_definition g_profile_NPC_SQ
extern
Initial value:
= {
7,
sizeof(npc_sq_class),
0,
0,
0x2BA,
0xC0000,
}
Squirrel (Talking, Ordon Village)
Definition d_a_npc_sq.h:19
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daNpc_Sq_Method
Definition d_a_npc_sq.cpp:398
@ PROC_NPC_SQ
Definition d_procname.h:272
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

bool hioInit
static

d_a_npc_sq.cpp NPC - Squirrel

◆ l_daNpc_Sq_Method

actor_method_class l_daNpc_Sq_Method
static
Initial value:
= {
}
static int daNpc_Sq_Execute(npc_sq_class *i_this)
Definition d_a_npc_sq.cpp:259
static int daNpc_Sq_Delete(npc_sq_class *i_this)
Definition d_a_npc_sq.cpp:303
static cPhs__Step daNpc_Sq_Create(fopAc_ac_c *i_this)
Definition d_a_npc_sq.cpp:333
static int daNpc_Sq_IsDelete(npc_sq_class *i_this)
Definition d_a_npc_sq.cpp:297
static int daNpc_Sq_Draw(npc_sq_class *i_this)
Definition d_a_npc_sq.cpp:33
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO