Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
void | __ct__10dMsgUnit_cFv () |
void | __dt__10dMsgUnit_cFv () |
void | setTag__10dMsgUnit_cFiiPcb () |
void | __sinit_d_msg_unit_cpp () |
void | getDaytime__18dScnKy_env_light_cFv () |
void | __dl__FPv () |
void | __register_global_object () |
void | _savegpr_26 () |
void | _restgpr_26 () |
Variables | |
char const *const | d_msg_d_msg_unit__stringBase0 |
u8 | data_804510D8 [8] |
static SECTION_DEAD char const *const | stringBase_803996E8 = "%d" |
static SECTION_DEAD char const *const | stringBase_803996EB = "%d-%d" |
static SECTION_DEAD char const *const | stringBase_803996F1 = "%d:%02d" |
static SECTION_DEAD char const *const | stringBase_803996F9 = "" |
static SECTION_DEAD char const *const | stringBase_803996FA = "%d%s" |
static SECTION_DEAD char const *const | stringBase_803996FF = "%d %s" |
static SECTION_DEAD char const *const | pad_80399705 = "\0\0" |
static SECTION_SDATA2 f32 | lit_3702 = 1000000.0f |
static SECTION_SDATA2 f32 | lit_3703 = 60.0f |
static SECTION_SDATA2 f32 | lit_3704 [1+1] |
static SECTION_SDATA2 f64 | lit_3707 = 4503601774854144.0 |
dMsgUnit_c | g_msg_unit |
void __ct__10dMsgUnit_cFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10dMsgUnit_cFv | ( | ) |
void __register_global_object | ( | ) |
void __sinit_d_msg_unit_cpp | ( | ) |
void _restgpr_26 | ( | ) |
void _savegpr_26 | ( | ) |
void getDaytime__18dScnKy_env_light_cFv | ( | ) |
void setTag__10dMsgUnit_cFiiPcb | ( | ) |
|
extern |
dMsgUnit_c g_msg_unit |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |