Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_ajnot.cpp File Reference

Functions

static int daTagAJnot_Create (fopAc_ac_c *i_this)
 
static int daTagAJnot_Delete (daTagAJnot_c *i_this)
 
static int daTagAJnot_Execute (daTagAJnot_c *i_this)
 
static int daTagAJnot_Draw (daTagAJnot_c *i_this)
 

Variables

static actor_method_class l_daTagAJnot_Method
 
actor_process_profile_definition g_profile_Tag_AJnot
 

Function Documentation

◆ daTagAJnot_Create()

static int daTagAJnot_Create ( fopAc_ac_c i_this)
static

◆ daTagAJnot_Delete()

static int daTagAJnot_Delete ( daTagAJnot_c i_this)
static

◆ daTagAJnot_Draw()

static int daTagAJnot_Draw ( daTagAJnot_c i_this)
static

◆ daTagAJnot_Execute()

static int daTagAJnot_Execute ( daTagAJnot_c i_this)
static

Variable Documentation

◆ g_profile_Tag_AJnot

actor_process_profile_definition g_profile_Tag_AJnot
extern
Initial value:
= {
3,
sizeof(daTagAJnot_c),
0,
0,
436,
0x44000,
}
Definition d_a_tag_ajnot.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagAJnot_Method
Definition d_a_tag_ajnot.cpp:69
@ PROC_Tag_AJnot
Definition d_procname.h:240
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagAJnot_Method

actor_method_class l_daTagAJnot_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagAJnot_Draw(daTagAJnot_c *i_this)
Definition d_a_tag_ajnot.cpp:63
static int daTagAJnot_Execute(daTagAJnot_c *i_this)
Definition d_a_tag_ajnot.cpp:57
static int daTagAJnot_Delete(daTagAJnot_c *i_this)
Definition d_a_tag_ajnot.cpp:27
static int daTagAJnot_Create(fopAc_ac_c *i_this)
Definition d_a_tag_ajnot.cpp:18
int(* process_method_func)(void *)
Definition f_pc_method.h:7