Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mstop.cpp File Reference

Functions

static int daTagMstop_Create (fopAc_ac_c *i_this)
 
static int daTagMstop_Delete (daTagMstop_c *i_this)
 
static int daTagMstop_Execute (daTagMstop_c *i_this)
 
static int daTagMstop_Draw (daTagMstop_c *i_this)
 

Variables

static actor_method_class l_daTagMstop_Method
 
actor_process_profile_definition g_profile_Tag_Mstop
 

Function Documentation

◆ daTagMstop_Create()

static int daTagMstop_Create ( fopAc_ac_c i_this)
static

◆ daTagMstop_Delete()

static int daTagMstop_Delete ( daTagMstop_c i_this)
static

◆ daTagMstop_Draw()

static int daTagMstop_Draw ( daTagMstop_c i_this)
static

◆ daTagMstop_Execute()

static int daTagMstop_Execute ( daTagMstop_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Mstop

actor_process_profile_definition g_profile_Tag_Mstop
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagMstop_c),
0,
0,
257 ,
0x44000,
}
Midna Stop Tag.
Definition d_a_tag_mstop.h:12
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMstop_Method
Definition d_a_tag_mstop.cpp:186
@ PROC_Tag_Mstop
Definition d_procname.h:713
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMstop_Method

actor_method_class l_daTagMstop_Method
static
Initial value:
= {
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagMstop_Delete(daTagMstop_c *i_this)
Definition d_a_tag_mstop.cpp:80
static int daTagMstop_Execute(daTagMstop_c *i_this)
Definition d_a_tag_mstop.cpp:174
static int daTagMstop_Draw(daTagMstop_c *i_this)
Definition d_a_tag_mstop.cpp:180
static int daTagMstop_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mstop.cpp:71
int(* process_method_func)(void *)
Definition f_pc_method.h:7