Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swBallB.cpp File Reference

Functions

static void * s_ball_sub (void *param_1, void *param_2)
 
static int CheckCreateHeap (fopAc_ac_c *param_0)
 
static int daObjSwBallB_Draw (daObjSwBallB_c *param_0)
 
static int daObjSwBallB_Execute (daObjSwBallB_c *param_0)
 
static int daObjSwBallB_Delete (daObjSwBallB_c *param_0)
 
static int daObjSwBallB_Create (fopAc_ac_c *param_0)
 

Variables

static daObjCarry_cl_target_info [2]
 
static int l_target_info_count
 
static GXColor const l_color = {0x03, 0x96, 0xFF, 0xFF}
 
static u16 const l_event_bitA [6]
 
static u16 const l_event_bitB [6]
 
static char * l_arcName = "P_LBswBC"
 
static actor_method_class l_daObjSwBallB_Method
 
actor_process_profile_definition g_profile_Obj_SwBallB
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c * param_0)
static

◆ daObjSwBallB_Create()

static int daObjSwBallB_Create ( fopAc_ac_c * param_0)
static

◆ daObjSwBallB_Delete()

static int daObjSwBallB_Delete ( daObjSwBallB_c * param_0)
static

◆ daObjSwBallB_Draw()

static int daObjSwBallB_Draw ( daObjSwBallB_c * param_0)
static

◆ daObjSwBallB_Execute()

static int daObjSwBallB_Execute ( daObjSwBallB_c * param_0)
static

◆ s_ball_sub()

static void * s_ball_sub ( void * param_1,
void * param_2 )
static

Variable Documentation

◆ g_profile_Obj_SwBallB

actor_process_profile_definition g_profile_Obj_SwBallB
extern
Initial value:
= {
7,
sizeof(daObjSwBallB_c),
0,
0,
572,
0x00044100,
}
Ball Switch B.
Definition d_a_obj_swBallB.h:16
static actor_method_class l_daObjSwBallB_Method
Definition d_a_obj_swBallB.cpp:405
@ PROC_Obj_SwBallB
Definition d_procname.h:419
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_LBswBC"
static

◆ l_color

GXColor const l_color = {0x03, 0x96, 0xFF, 0xFF}
static

◆ l_daObjSwBallB_Method

actor_method_class l_daObjSwBallB_Method
static
Initial value:
= {
NULL,
}
static int daObjSwBallB_Execute(daObjSwBallB_c *param_0)
Definition d_a_obj_swBallB.cpp:393
static int daObjSwBallB_Delete(daObjSwBallB_c *param_0)
Definition d_a_obj_swBallB.cpp:397
static int daObjSwBallB_Create(fopAc_ac_c *param_0)
Definition d_a_obj_swBallB.cpp:401
static int daObjSwBallB_Draw(daObjSwBallB_c *param_0)
Definition d_a_obj_swBallB.cpp:389
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_event_bitA

u16 const l_event_bitA[6]
static
Initial value:
= {
0x4304,
0x4302,
0x4301,
0x4480,
0x4440,
0x4420,
}

◆ l_event_bitB

u16 const l_event_bitB[6]
static
Initial value:
= {
0x4410,
0x4408,
0x4404,
0x4402,
0x4401,
0x4580,
}

◆ l_target_info

daObjCarry_c* l_target_info[2]
static

◆ l_target_info_count

int l_target_info_count
static