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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| enum | daCstaF_Action { ACTION_WAIT , ACTION_WALK , ACTION_SWING , ACTION_FALL } |
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| static void | daCstaF_rideCB (dBgW *i_bgw, fopAc_ac_c *i_this, fopAc_ac_c *i_rideActor) |
| static int | daCstaF_Create (fopAc_ac_c *i_this) |
| static int | daCstaF_Delete (daCstaF_c *a_this) |
| static int | daCstaF_Execute (daCstaF_c *a_this) |
| static int | daCstaF_Draw (daCstaF_c *a_this) |
Variables | |
| static u8 const | lit_3765 [12] |
| static const char | l_arcNameF [] = "CstaF" |
| static const char | l_arcNameFB [] = "CstaFB" |
| static const char | l_spStageName [8] = "R_SP209" |
| static dCcD_SrcCyl | l_cylSrc |
| static f32 | l_cancelOffset = JMAFastSqrt(73225.008f) + 100.0f |
| static actor_method_class | l_daCstaF_Method |
| actor_process_profile_definition | g_profile_CSTAF |
| enum daCstaF_Action |
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