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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_worm.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *joint, int param_2)
 
static int daNPC_WORM_Draw (npc_worm_class *i_this)
 
static void npc_worm_ground (npc_worm_class *i_this)
 
static void npc_worm_normal (npc_worm_class *i_this)
 
static void npc_worm_dive (npc_worm_class *i_this)
 
static void npc_worm_binwait (npc_worm_class *i_this)
 
static void action (npc_worm_class *i_this)
 
static int daNPC_WORM_Execute (npc_worm_class *i_this)
 
static int daNPC_WORM_IsDelete (npc_worm_class *i_this)
 
static int daNPC_WORM_Delete (npc_worm_class *i_this)
 
static int useHeapInit (fopAc_ac_c *a_this)
 
static int daNPC_WORM_Create (fopAc_ac_c *a_this)
 

Variables

static actor_method_class l_daNPC_WORM_Method
 
actor_process_profile_definition g_profile_NPC_WORM
 

Function Documentation

◆ action()

static void action ( npc_worm_class * i_this)
static

◆ daNPC_WORM_Create()

static int daNPC_WORM_Create ( fopAc_ac_c * a_this)
static

◆ daNPC_WORM_Delete()

static int daNPC_WORM_Delete ( npc_worm_class * i_this)
static

◆ daNPC_WORM_Draw()

static int daNPC_WORM_Draw ( npc_worm_class * i_this)
static

◆ daNPC_WORM_Execute()

static int daNPC_WORM_Execute ( npc_worm_class * i_this)
static

◆ daNPC_WORM_IsDelete()

static int daNPC_WORM_IsDelete ( npc_worm_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * joint,
int param_2 )
static

◆ npc_worm_binwait()

static void npc_worm_binwait ( npc_worm_class * i_this)
static

◆ npc_worm_dive()

static void npc_worm_dive ( npc_worm_class * i_this)
static

◆ npc_worm_ground()

static void npc_worm_ground ( npc_worm_class * i_this)
static

◆ npc_worm_normal()

static void npc_worm_normal ( npc_worm_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * a_this)
static

Variable Documentation

◆ g_profile_NPC_WORM

actor_process_profile_definition g_profile_NPC_WORM
extern
Initial value:
= {
7,
sizeof(npc_worm_class),
0,
0,
429,
0x00040100,
}
Worm.
Definition d_a_npc_worm.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daNPC_WORM_Method
Definition d_a_npc_worm.cpp:412
@ PROC_NPC_WORM
Definition d_procname.h:262
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daNPC_WORM_Method

actor_method_class l_daNPC_WORM_Method
static
Initial value:
= {
}
static int daNPC_WORM_Execute(npc_worm_class *i_this)
Definition d_a_npc_worm.cpp:306
static int daNPC_WORM_Create(fopAc_ac_c *a_this)
Definition d_a_npc_worm.cpp:373
static int daNPC_WORM_Delete(npc_worm_class *i_this)
Definition d_a_npc_worm.cpp:347
static int daNPC_WORM_Draw(npc_worm_class *i_this)
Definition d_a_npc_worm.cpp:27
static int daNPC_WORM_IsDelete(npc_worm_class *i_this)
Definition d_a_npc_worm.cpp:342
int(* process_method_func)(void *)
Definition f_pc_method.h:7