Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_hb.cpp File Reference

Classes

class  daE_HB_HIO_c
 

Enumerations

enum  daE_HB_ACTION {
  ACTION_STAY , ACTION_APPEAR , ACTION_APPEAR_V , ACTION_WAIT ,
  ACTION_ATTACK , ACTION_CHANCE = 6 , ACTION_S_DAMAGE , ACTION_DAMAGE
}
 

Functions

static void anm_init (e_hb_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static BOOL leaf_anm_init (e_hb_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int daE_HB_Draw (e_hb_class *i_this)
 
static BOOL pl_check (e_hb_class *i_this, f32 i_range)
 
static void damage_check (e_hb_class *i_this)
 
static void e_hb_stay (e_hb_class *i_this)
 
static void e_hb_appear (e_hb_class *i_this)
 
static void e_hb_appear_v (e_hb_class *i_this)
 
static void e_hb_wait (e_hb_class *i_this)
 
static void e_hb_attack (e_hb_class *i_this)
 
static void e_hb_chance (e_hb_class *i_this)
 
static void e_hb_s_damage (e_hb_class *i_this)
 
static void e_hb_damage (e_hb_class *i_this)
 
static void kuki_control1 (e_hb_class *i_this)
 
static void kuki_control2 (e_hb_class *i_this)
 
static void kuki_control3 (e_hb_class *i_this)
 
static void kuki_ha_set (e_hb_class *i_this)
 
static f32 dummyFloat ()
 
static void action (e_hb_class *i_this)
 
static void eff_set (e_hb_class *i_this, int param_1)
 
static void anm_se_set (e_hb_class *i_this)
 
static int daE_HB_Execute (e_hb_class *i_this)
 
static int daE_HB_IsDelete (e_hb_class *i_this)
 
static int daE_HB_Delete (e_hb_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_HB_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_HB_HIO_c l_HIO
 
static actor_method_class l_daE_HB_Method
 
actor_process_profile_definition g_profile_E_HB
 

Enumeration Type Documentation

◆ daE_HB_ACTION

Enumerator
ACTION_STAY 
ACTION_APPEAR 
ACTION_APPEAR_V 
ACTION_WAIT 
ACTION_ATTACK 
ACTION_CHANCE 
ACTION_S_DAMAGE 
ACTION_DAMAGE 

Function Documentation

◆ action()

static void action ( e_hb_class * i_this)
static

◆ anm_init()

static void anm_init ( e_hb_class * i_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ anm_se_set()

static void anm_se_set ( e_hb_class * i_this)
static

◆ daE_HB_Create()

static int daE_HB_Create ( fopAc_ac_c * i_this)
static

◆ daE_HB_Delete()

static int daE_HB_Delete ( e_hb_class * i_this)
static

◆ daE_HB_Draw()

static int daE_HB_Draw ( e_hb_class * i_this)
static

◆ daE_HB_Execute()

static int daE_HB_Execute ( e_hb_class * i_this)
static

◆ daE_HB_IsDelete()

static int daE_HB_IsDelete ( e_hb_class * i_this)
static

◆ damage_check()

static void damage_check ( e_hb_class * i_this)
static

◆ dummyFloat()

static f32 dummyFloat ( )
static

◆ e_hb_appear()

static void e_hb_appear ( e_hb_class * i_this)
static

◆ e_hb_appear_v()

static void e_hb_appear_v ( e_hb_class * i_this)
static

◆ e_hb_attack()

static void e_hb_attack ( e_hb_class * i_this)
static

◆ e_hb_chance()

static void e_hb_chance ( e_hb_class * i_this)
static

◆ e_hb_damage()

static void e_hb_damage ( e_hb_class * i_this)
static

◆ e_hb_s_damage()

static void e_hb_s_damage ( e_hb_class * i_this)
static

◆ e_hb_stay()

static void e_hb_stay ( e_hb_class * i_this)
static

◆ e_hb_wait()

static void e_hb_wait ( e_hb_class * i_this)
static

◆ eff_set()

static void eff_set ( e_hb_class * i_this,
int param_1 )
static

◆ kuki_control1()

static void kuki_control1 ( e_hb_class * i_this)
static

◆ kuki_control2()

static void kuki_control2 ( e_hb_class * i_this)
static

◆ kuki_control3()

static void kuki_control3 ( e_hb_class * i_this)
static

◆ kuki_ha_set()

static void kuki_ha_set ( e_hb_class * i_this)
static

◆ leaf_anm_init()

static BOOL leaf_anm_init ( e_hb_class * i_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ pl_check()

static BOOL pl_check ( e_hb_class * i_this,
f32 i_range )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_HB

actor_process_profile_definition g_profile_E_HB
extern
Initial value:
= {
7,
sizeof(e_hb_class),
0,
0,
140,
0x10050100,
}
Hebi Baba.
Definition d_a_e_hb.h:17
static actor_method_class l_daE_HB_Method
Definition d_a_e_hb.cpp:1505
@ PROC_E_HB
Definition d_procname.h:466
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_HB_Method

actor_method_class l_daE_HB_Method
static
Initial value:
= {
}
static int daE_HB_Delete(e_hb_class *i_this)
Definition d_a_e_hb.cpp:1324
static int daE_HB_Draw(e_hb_class *i_this)
Definition d_a_e_hb.cpp:67
static int daE_HB_IsDelete(e_hb_class *i_this)
Definition d_a_e_hb.cpp:1320
static int daE_HB_Execute(e_hb_class *i_this)
Definition d_a_e_hb.cpp:1228
static int daE_HB_Create(fopAc_ac_c *i_this)
Definition d_a_e_hb.cpp:1375
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_HB_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static