Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
enum | { ACT_WAIT_EVENT , ACT_EVENT , ACT_DEAD } |
enum | { DEMO_ACT_WAIT , DEMO_ACT_ADJUSTMENT , DEMO_ACT_UNLOCK , DEMO_ACT_OPEN } |
enum | { AREA_CHECK_PLAYER = 1 , AREA_CHECK_COACH , AREA_CHECK_HORSE } |
Variables | |
static int const | l_gateBmdIdx [] = {5, 4, 5} |
static int const | l_gateKeyIdx [] = {7, -1, 7} |
static int const | l_gateHookIdx [] = {6, -1, 6} |
static int const | l_gateDzbIdx [] = {10, 7, 10} |
static u32 const | l_gate_heap [] = {0x1940, 0x1940, 0x1940} |
static u32 const | l_key_heap [] = {0x1000, 0x1000, 0x1000} |
static Vec const | l_cull_box [] |
static const dCcD_SrcCyl | l_cyl_src |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName [] |
static actor_method_class | daObjKGate_METHODS |
actor_process_profile_definition | g_profile_Obj_KkrGate |
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