Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_chest.cpp File Reference

Object - Chest. More...

Functions

static int daObjChest_Draw (daObjChest_c *i_this)
 
static int daObjChest_Execute (daObjChest_c *i_this)
 
static int daObjChest_Delete (daObjChest_c *i_this)
 
static int daObjChest_Create (fopAc_ac_c *i_this)
 

Variables

static const dCcD_SrcCyl l_cyl_src
 
static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName = "H_Tansu"
 
static actor_method_class l_daObjChest_Method
 
actor_process_profile_definition g_profile_Obj_Chest
 

Detailed Description

Object - Chest.

Function Documentation

◆ daObjChest_Create()

static int daObjChest_Create ( fopAc_ac_c i_this)
static

◆ daObjChest_Delete()

static int daObjChest_Delete ( daObjChest_c i_this)
static

◆ daObjChest_Draw()

static int daObjChest_Draw ( daObjChest_c i_this)
static

◆ daObjChest_Execute()

static int daObjChest_Execute ( daObjChest_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_Obj_Chest

actor_process_profile_definition g_profile_Obj_Chest
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjChest_c),
0,
0,
603,
0x40100,
}
Cabinet.
Definition d_a_obj_chest.h:17
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjChest_Method
Definition d_a_obj_chest.cpp:283
@ PROC_Obj_Chest
Definition d_procname.h:136
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "H_Tansu"
static

◆ l_cyl_src

const dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x0}, 0x19}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
40.0f,
260.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_daObjChest_Method

actor_method_class l_daObjChest_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjChest_Draw(daObjChest_c *i_this)
Definition d_a_obj_chest.cpp:261
static int daObjChest_Create(fopAc_ac_c *i_this)
Definition d_a_obj_chest.cpp:278
static int daObjChest_Delete(daObjChest_c *i_this)
Definition d_a_obj_chest.cpp:272
static int daObjChest_Execute(daObjChest_c *i_this)
Definition d_a_obj_chest.cpp:266
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}