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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | RYUW00_RES_File_ID { BMDR_K_RYUWOOD00 = 0x4 , BMDR_K_RYUWOOD01 , DZB_K_RYUWOOD00 = 0x8 , DZB_K_RYUWOOD01 } |
| enum | Action { ACTION_FLOAT } |
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| static void | ride_call_back (dBgW *i_bgw, fopAc_ac_c *a_this, fopAc_ac_c *param_3) |
| static int | daObj_Fw_Draw (obj_fw_class *i_this) |
| static BOOL | water_check (obj_fw_class *i_this) |
| static void | fw_float (obj_fw_class *i_this) |
| static void | action (obj_fw_class *i_this) |
| static int | daObj_Fw_Execute (obj_fw_class *i_this) |
| static int | daObj_Fw_IsDelete (obj_fw_class *i_this) |
| static int | daObj_Fw_Delete (obj_fw_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static cPhs__Step | daObj_Fw_Create (fopAc_ac_c *a_this) |
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| static u8 | l_initHIO |
| static daObj_Fw_HIO_c | l_HIO |
| static actor_method_class | l_daObj_Fw_Method |
| actor_process_profile_definition | g_profile_OBJ_FW |
| enum Action |
| enum RYUW00_RES_File_ID |
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