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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| struct | CStatueTblData |
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| static void | daCstatue_atHitCallback (fopAc_ac_c *statue, dCcD_GObjInf *_objInfA, fopAc_ac_c *actor, dCcD_GObjInf *_objInfB) |
| static int | daCstatue_createHeap (fopAc_ac_c *actor) |
| static int | daCstatue_Create (void *actor) |
| static int | daCstatue_Delete (void *actor) |
| static int | daCstatue_Execute (void *actor) |
| static int | daCstatue_Draw (void *actor) |
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| static u8 const | unused [12] = {} |
| static char const | l_arcName [8] = "Cstatue" |
| static char const | l_arcNameBS [7] = "CstaBS" |
| static dCcD_SrcCps | l_atCpsSrc |
| static dCcD_SrcCyl | l_cylSrc |
| static dCcD_SrcSph | l_sphSrc |
| static actor_method_class | l_daCstatue_Method |
| actor_process_profile_definition | g_profile_CSTATUE |
| AUDIO_INSTANCES | |
| enum CStatueAnim |
| enum CStatueAnimIndex |
| enum CStatueBossAnim |
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| AUDIO_INSTANCES |
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