= {
8,
0,
0,
135,
0x00040100,
}
Darkhammer Ball and Chain.
Definition d_a_e_th_ball.h:34
static actor_method_class l_daE_TH_BALL_Method
Definition d_a_e_th_ball.cpp:1118
@ PROC_E_TH_BALL
Definition d_procname.h:753
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ENEMY_e
Definition f_op_actor.h:43
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12