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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_allmato.cpp File Reference

Functions

static int daTag_AllMato_Create (void *i_this)
 
static int daTag_AllMato_Delete (void *i_this)
 
static int daTag_AllMato_Execute (void *i_this)
 
static int daTag_AllMato_Draw (void *i_this)
 
static int daTag_AllMato_IsDelete (void *i_this)
 

Variables

static daNpcT_evtData_c l_evtList [8]
 
static char * l_resNameList [3]
 
static fopAc_ac_cl_findActorPtrs [100]
 
static u32 l_findCount
 
static actor_method_class daTag_AllMato_MethodTable
 
actor_process_profile_definition g_profile_TAG_ALLMATO
 

Function Documentation

◆ daTag_AllMato_Create()

static int daTag_AllMato_Create ( void * i_this)
static

◆ daTag_AllMato_Delete()

static int daTag_AllMato_Delete ( void * i_this)
static

◆ daTag_AllMato_Draw()

static int daTag_AllMato_Draw ( void * i_this)
static

◆ daTag_AllMato_Execute()

static int daTag_AllMato_Execute ( void * i_this)
static

◆ daTag_AllMato_IsDelete()

static int daTag_AllMato_IsDelete ( void * i_this)
static

Variable Documentation

◆ daTag_AllMato_MethodTable

actor_method_class daTag_AllMato_MethodTable
static
Initial value:
= {
}
static int daTag_AllMato_IsDelete(void *i_this)
Definition d_a_tag_allmato.cpp:595
static int daTag_AllMato_Draw(void *i_this)
Definition d_a_tag_allmato.cpp:590
static int daTag_AllMato_Delete(void *i_this)
Definition d_a_tag_allmato.cpp:580
static int daTag_AllMato_Create(void *i_this)
Definition d_a_tag_allmato.cpp:575
static int daTag_AllMato_Execute(void *i_this)
Definition d_a_tag_allmato.cpp:585
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_TAG_ALLMATO

actor_process_profile_definition g_profile_TAG_ALLMATO
extern
Initial value:
= {
10,
sizeof(daTag_AllMato_c),
0,
0,
288,
0x44000,
}
Definition d_a_tag_allmato.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class daTag_AllMato_MethodTable
Definition d_a_tag_allmato.cpp:600
@ PROC_TAG_ALLMATO
Definition d_procname.h:783
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_evtList

daNpcT_evtData_c l_evtList[8]
static
Initial value:
= {
{"", 0},
{"FOCUS_BOUMATO", 2},
{"FOCUS_ITAMATO", 2},
{"FOCUS_ITAMATO_ON_ROOF", 2},
{"HIT_BOUMATO1", 2},
{"HIT_BOUMATO2", 2},
{"HIT_BOUMATO3", 2},
{"NEARPIN_BOUMATO", 2},
}

◆ l_findActorPtrs

fopAc_ac_c* l_findActorPtrs[100]
static

◆ l_findCount

u32 l_findCount
static

◆ l_resNameList

char* l_resNameList[3]
static
Initial value:
= {
"",
"Taro1",
"Taro2",
}