Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
enum | Action { ACT_START , ACT_WAIT , ACT_ESCAPE , ACT_CREATE , ACT_DAMAGE , ACT_DEATH , ACT_DEMO } |
enum | Animation { ANM_APPEAR01 = 6 , ANM_APPEAR02 , ANM_DAMAGE , ANM_DIEA , ANM_DIEB , ANM_END , ANM_FOGBLOW , ANM_FOGBLOW_EN , ANM_FOGBLOW_LP , ANM_FOGBLOW_ST , ANM_GLAD , ANM_HIDE , ANM_KYORO2 , ANM_MOVE , ANM_OP , ANM_RUN , ANM_WAIT01 , ANM_WAIT02 , ANM_WALK } |
enum | Joint { JNT_CENTER , JNT_BACKBONE , JNT_CLOAK1 , JNT_CLOAK2 , JNT_HEAD , JNT_HAT1 , JNT_HAT2 , JNT_HAT3 , JNT_HAT4 , JNT_NECKLACE1 , JNT_NECKLACE2 , JNT_SHOULDER_L , JNT_ARM_L1 , JNT_ARM_L2 , JNT_HAND_L , JNT_SHOULDER_R , JNT_ARM_R1 , JNT_ARM_R2 , JNT_HAND_R , JNT_WAIST , JNT_LEG_L1 , JNT_LEG_L2 , JNT_FOOT_L , JNT_LEG_R1 , JNT_LEG_R2 , JNT_FOOT_R , JNT_SKIRT } |
Functions | |
UNK_BSS (1109) UNK_BSS(1107) UNK_BSS(1105) UNK_BSS(1104) UNK_BSS(1099) UNK_BSS(1097) UNK_BSS(1095) UNK_BSS(1094) UNK_BSS(1057) UNK_BSS(1055) UNK_BSS(1053) UNK_BSS(1052) UNK_BSS(1014) UNK_BSS(1012) UNK_BSS(1010) static u8 struct_8074C384 | |
static int | useHeapInit (fopAc_ac_c *i_this) |
static void * | s_pm_sub (void *i_proc, void *i_data) |
static int | JointCallBack (J3DJoint *i_joint, int param_1) |
static BOOL | way_bg_check2 (daE_PM_c *i_this, cXyz i_start, cXyz i_end) |
static void * | s_obj_sub (void *i_proc, void *i_data) |
static void * | s_boss_sub (void *i_actor, void *param_1) |
static int | daE_PM_Draw (daE_PM_c *i_this) |
static int | daE_PM_Execute (daE_PM_c *i_this) |
static int | daE_PM_IsDelete (daE_PM_c *i_this) |
static int | daE_PM_Delete (daE_PM_c *i_this) |
static cPhs__Step | daE_PM_Create (fopAc_ac_c *i_this) |
Variables | |
static bool | hioInit |
static daE_PM_HIO_c | l_HIO |
AUDIO_INSTANCES | |
static actor_method_class | l_daE_PM_Method |
actor_process_profile_definition | g_profile_E_PM |
Enemy - Skull Kid
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UNK_BSS | ( | 1109 | ) |
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AUDIO_INSTANCES |
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