Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_npc_zelRo.cpp File Reference

Enumerations

enum  zelRo_RES_File_ID {
  BCK_ZELRO_F_TALK_A = 0x6 , BCK_ZELRO_WAIT_A , BMDR_ZELRO = 0xA , BTK_ZELRO = 0xD ,
  BTP_ZELRO = 0x10
}
 
enum  RES_Name { NONE , ZELRO }
 
enum  Face_Motion { FACE_TALK_A , FACE_NONE }
 
enum  Motion { MOT_WAIT_A }
 
enum  Type { TYPE_0 , TYPE_1 }
 

Functions

static int daNpc_ZelRo_Create (void *a_this)
 
static int daNpc_ZelRo_Delete (void *a_this)
 
static int daNpc_ZelRo_Execute (void *a_this)
 
static int daNpc_ZelRo_Draw (void *a_this)
 
static int daNpc_ZelRo_IsDelete (void *a_this)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [2]
 
static daNpcT_motionAnmData_c l_motionAnmData [1]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [8]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
static daNpc_ZelRo_Param_c l_HIO
 
static actor_method_class daNpc_ZelRo_MethodTable
 
actor_process_profile_definition g_profile_NPC_ZELRO
 

Enumeration Type Documentation

◆ Face_Motion

Enumerator
FACE_TALK_A 
FACE_NONE 

◆ Motion

enum Motion
Enumerator
MOT_WAIT_A 

◆ RES_Name

enum RES_Name
Enumerator
NONE 
ZELRO 

◆ Type

enum Type
Enumerator
TYPE_0 
TYPE_1 

◆ zelRo_RES_File_ID

Enumerator
BCK_ZELRO_F_TALK_A 
BCK_ZELRO_WAIT_A 
BMDR_ZELRO 
BTK_ZELRO 
BTP_ZELRO 

Function Documentation

◆ daNpc_ZelRo_Create()

static int daNpc_ZelRo_Create ( void * a_this)
static

◆ daNpc_ZelRo_Delete()

static int daNpc_ZelRo_Delete ( void * a_this)
static

◆ daNpc_ZelRo_Draw()

static int daNpc_ZelRo_Draw ( void * a_this)
static

◆ daNpc_ZelRo_Execute()

static int daNpc_ZelRo_Execute ( void * a_this)
static

◆ daNpc_ZelRo_IsDelete()

static int daNpc_ZelRo_IsDelete ( void * a_this)
static

Variable Documentation

◆ daNpc_ZelRo_MethodTable

actor_method_class daNpc_ZelRo_MethodTable
static
Initial value:
= {
}
static int daNpc_ZelRo_Delete(void *a_this)
Definition d_a_npc_zelRo.cpp:638
static int daNpc_ZelRo_Draw(void *a_this)
Definition d_a_npc_zelRo.cpp:646
static int daNpc_ZelRo_Create(void *a_this)
Definition d_a_npc_zelRo.cpp:634
static int daNpc_ZelRo_Execute(void *a_this)
Definition d_a_npc_zelRo.cpp:642
static int daNpc_ZelRo_IsDelete(void *a_this)
Definition d_a_npc_zelRo.cpp:650
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_ZELRO

actor_process_profile_definition g_profile_NPC_ZELRO
extern
Initial value:
= {
7,
sizeof(daNpc_ZelRo_c),
0,
0,
386,
0x00044108,
}
Zelda (Cloaked)
Definition d_a_npc_zelRo.h:30
static actor_method_class daNpc_ZelRo_MethodTable
Definition d_a_npc_zelRo.cpp:656
@ PROC_NPC_ZELRO
Definition d_procname.h:650
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
}
@ ZELRO
Definition d_a_npc_zelRo.cpp:27
@ BMDR_ZELRO
Definition d_a_npc_zelRo.cpp:16

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[2]
static
Initial value:
= {
}
@ EMode_LOOP
Definition J3DAnimation.h:925
@ EMode_NONE
Definition J3DAnimation.h:923
@ NONE
Definition d_a_npc_zelRo.cpp:26
@ BCK_ZELRO_F_TALK_A
Definition d_a_npc_zelRo.cpp:12

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[8]
static
Initial value:
= {
{1, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

daNpc_ZelRo_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, -1
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_zelRo.cpp:58

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[1]
static
Initial value:
= {
}
@ BCK_ZELRO_WAIT_A
Definition d_a_npc_zelRo.cpp:13
@ BTK_ZELRO
Definition d_a_npc_zelRo.cpp:19

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"zelRo",
}