Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_movebox.cpp File Reference

Enumerations

enum  MOVE_DIR { DIR_SOUTH , DIR_EAST , DIR_NORTH , DIR_WEST }
 

Functions

f32 dummy_literal (f32 x)
 
void dummy_static ()
 

Variables

 AUDIO_INSTANCES
 
actor_process_profile_definition g_profile_Obj_Movebox
 

Enumeration Type Documentation

◆ MOVE_DIR

Enumerator
DIR_SOUTH 
DIR_EAST 
DIR_NORTH 
DIR_WEST 

Function Documentation

◆ dummy_literal()

f32 dummy_literal ( f32  x)

◆ dummy_static()

void dummy_static ( )

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_Obj_Movebox

actor_process_profile_definition g_profile_Obj_Movebox
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
0,
0,
17,
0x00040504,
}
Definition d_a_obj_movebox.h:130
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class Mthd_Table
Definition d_a_obj_ladder.cpp:447
@ PROC_Obj_Movebox
Definition d_procname.h:34
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8