Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_movebox.cpp File Reference

Namespaces

namespace  daObjMovebox
 

Enumerations

enum  MOVE_DIR { DIR_SOUTH , DIR_EAST , DIR_NORTH , DIR_WEST }
 

Functions

static void dummy ()
 
f32 dummy_literal (f32 x)
 
void dummy_static ()
 

Variables

 AUDIO_INSTANCES
 
actor_process_profile_definition g_profile_Obj_Movebox
 

Enumeration Type Documentation

◆ MOVE_DIR

enum MOVE_DIR
Enumerator
DIR_SOUTH 
DIR_EAST 
DIR_NORTH 
DIR_WEST 

Function Documentation

◆ dummy()

static void dummy ( )
static

◆ dummy_literal()

f32 dummy_literal ( f32 x)

◆ dummy_static()

void dummy_static ( )

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_Obj_Movebox

actor_process_profile_definition g_profile_Obj_Movebox
Initial value:
= {
3,
0,
0,
17,
&daObjMovebox::Mthd_Table,
0x00040504,
}
@ PROC_Obj_Movebox
Definition d_procname.h:38
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
Definition d_a_obj_movebox.h:145
process_method_class base
Definition f_pc_leaf.h:12

◆ L_gnd_flag

u8 L_gnd_flag[8][23]
static

◆ L_gnd_start

cXyz L_gnd_start[8][23]
static

◆ L_wall_end

cXyz L_wall_end[8][23]
static

◆ L_wall_flag

u8 L_wall_flag[8][23]
static

◆ L_wall_start

cXyz L_wall_start[8][23]
static

◆ Mthd_Table

actor_method_class Mthd_Table
static
Initial value:
= {
(process_method_func)Mthd_Create, (process_method_func)Mthd_Delete,
(process_method_func)Mthd_Execute, (process_method_func)Mthd_IsDelete,
(process_method_func)Mthd_Draw,
}
int(* process_method_func)(void *)
Definition f_pc_method.h:6