Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_laundry.cpp File Reference

Functions

static f32 dummy (cXyz v)
 
static int nodeCallBack (J3DJoint *i_joint, int i_callbackCondition)
 
static int createSolidHeap (fopAc_ac_c *i_this)
 
static int daObjLdy_Draw (daObjLdy_c *i_this)
 
static int daObjLdy_Execute (daObjLdy_c *i_this)
 
static int daObjLdy_IsDelete (daObjLdy_c *i_this)
 
static int daObjLdy_Delete (daObjLdy_c *i_this)
 
static int daObjLdy_Create (fopAc_ac_c *i_this)
 

Variables

static const dCcD_SrcCyl ccCylSrc
 
static char * l_arcName = "J_Sentaku"
 
static actor_method_class l_daObjLdy_Method
 
actor_process_profile_definition g_profile_Obj_Laundry
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * i_this)
static

◆ daObjLdy_Create()

static int daObjLdy_Create ( fopAc_ac_c * i_this)
static

◆ daObjLdy_Delete()

static int daObjLdy_Delete ( daObjLdy_c * i_this)
static

◆ daObjLdy_Draw()

static int daObjLdy_Draw ( daObjLdy_c * i_this)
static

◆ daObjLdy_Execute()

static int daObjLdy_Execute ( daObjLdy_c * i_this)
static

◆ daObjLdy_IsDelete()

static int daObjLdy_IsDelete ( daObjLdy_c * i_this)
static

◆ dummy()

static f32 dummy ( cXyz v)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int i_callbackCondition )
static

Variable Documentation

◆ ccCylSrc

const dCcD_SrcCyl ccCylSrc
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x16048, 0x11}, 0x149}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x0},
},
{
{0.0f, -80.0f, 0.0f},
25.0f,
25.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ g_profile_Obj_Laundry

actor_process_profile_definition g_profile_Obj_Laundry
extern
Initial value:
= {
7,
sizeof(daObjLdy_c),
0,
0,
37,
0x00040180,
}
Laundry.
Definition d_a_obj_laundry.h:42
static actor_method_class l_daObjLdy_Method
Definition d_a_obj_laundry.cpp:278
@ PROC_Obj_Laundry
Definition d_procname.h:350
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "J_Sentaku"
static

◆ l_daObjLdy_Method

actor_method_class l_daObjLdy_Method
static
Initial value:
= {
}
static int daObjLdy_IsDelete(daObjLdy_c *i_this)
Definition d_a_obj_laundry.cpp:246
static int daObjLdy_Draw(daObjLdy_c *i_this)
Definition d_a_obj_laundry.cpp:231
static int daObjLdy_Delete(daObjLdy_c *i_this)
Definition d_a_obj_laundry.cpp:254
static int daObjLdy_Execute(daObjLdy_c *i_this)
Definition d_a_obj_laundry.cpp:242
static int daObjLdy_Create(fopAc_ac_c *i_this)
Definition d_a_obj_laundry.cpp:274
int(* process_method_func)(void *)
Definition f_pc_method.h:7