Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zelda.cpp File Reference

Functions

void __dt__13daNpc_Zelda_cFv ()
 
void create__13daNpc_Zelda_cFv ()
 
void CreateHeap__13daNpc_Zelda_cFv ()
 
void __dt__15J3DTevKColorAnmFv ()
 
void __ct__15J3DTevKColorAnmFv ()
 
void __dt__14J3DTevColorAnmFv ()
 
void __ct__14J3DTevColorAnmFv ()
 
void __dt__11J3DTexNoAnmFv ()
 
void __ct__11J3DTexNoAnmFv ()
 
void __dt__12J3DTexMtxAnmFv ()
 
void __ct__12J3DTexMtxAnmFv ()
 
void __dt__14J3DMatColorAnmFv ()
 
void __ct__14J3DMatColorAnmFv ()
 
void Delete__13daNpc_Zelda_cFv ()
 
void Execute__13daNpc_Zelda_cFv ()
 
void Draw__13daNpc_Zelda_cFv ()
 
void createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c ()
 
void ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi ()
 
void getType__13daNpc_Zelda_cFv ()
 
bool isDelete__13daNpc_Zelda_cFv ()
 
void reset__13daNpc_Zelda_cFv ()
 
void afterJntAnm__13daNpc_Zelda_cFi ()
 
void ctrlBtk__13daNpc_Zelda_cFv ()
 
void checkChangeEvt__13daNpc_Zelda_cFv ()
 
void setParam__13daNpc_Zelda_cFv ()
 
void setAfterTalkMotion__13daNpc_Zelda_cFv ()
 
void srchActors__13daNpc_Zelda_cFv ()
 
void evtTalk__13daNpc_Zelda_cFv ()
 
void evtCutProc__13daNpc_Zelda_cFv ()
 
void action__13daNpc_Zelda_cFv ()
 
void beforeMove__13daNpc_Zelda_cFv ()
 
void setAttnPos__13daNpc_Zelda_cFv ()
 
void setCollision__13daNpc_Zelda_cFv ()
 
bool drawDbgInfo__13daNpc_Zelda_cFv ()
 
void selectAction__13daNpc_Zelda_cFv ()
 
void chkAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i ()
 
void setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i ()
 
void wait__13daNpc_Zelda_cFPv ()
 
void talk__13daNpc_Zelda_cFPv ()
 
static void daNpc_Zelda_Create__FPv ()
 
static void daNpc_Zelda_Delete__FPv ()
 
static void daNpc_Zelda_Execute__FPv ()
 
static void daNpc_Zelda_Draw__FPv ()
 
static bool daNpc_Zelda_IsDelete__FPv ()
 
void calc__11J3DTexNoAnmCFPUs ()
 
void __dt__10cCcD_GSttsFv ()
 
void __dt__8daNpcT_cFv ()
 
void __dt__4cXyzFv ()
 
void __dt__5csXyzFv ()
 
void __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc ()
 
void __ct__5csXyzFv ()
 
void __dt__15daNpcT_JntAnm_cFv ()
 
void __ct__4cXyzFv ()
 
void __dt__18daNpcT_ActorMngr_cFv ()
 
void __dt__22daNpcT_MotionSeqMngr_cFv ()
 
void __dt__12dBgS_AcchCirFv ()
 
void __dt__10dCcD_GSttsFv ()
 
void __dt__12dBgS_ObjAcchFv ()
 
void __dt__12J3DFrameCtrlFv ()
 
void setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs ()
 
void setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs ()
 
void ctrlSubFaceMotion__8daNpcT_cFi ()
 
s32 getFootLJointNo__8daNpcT_cFv ()
 
s32 getFootRJointNo__8daNpcT_cFv ()
 
s32 getEyeballMaterialNo__8daNpcT_cFv ()
 
bool evtEndProc__8daNpcT_cFv ()
 
void afterMoved__8daNpcT_cFv ()
 
bool chkXYItems__8daNpcT_cFv ()
 
void decTmr__8daNpcT_cFv ()
 
void drawOtherMdl__8daNpcT_cFv ()
 
void drawGhost__8daNpcT_cFv ()
 
bool afterSetFaceMotionAnm__8daNpcT_cFiifi ()
 
bool afterSetMotionAnm__8daNpcT_cFiifi ()
 
void getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c ()
 
void getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c ()
 
void changeAnm__8daNpcT_cFPiPi ()
 
void changeBck__8daNpcT_cFPiPi ()
 
void changeBtp__8daNpcT_cFPiPi ()
 
void changeBtk__8daNpcT_cFPiPi ()
 
void __sinit_d_a_npc_zelda_cpp ()
 
void __ct__13daNpc_Zelda_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc ()
 
void __dt__8cM3dGCylFv ()
 
void __dt__8cM3dGAabFv ()
 
s32 getEyeballRMaterialNo__13daNpc_Zelda_cFv ()
 
s32 getEyeballLMaterialNo__13daNpc_Zelda_cFv ()
 
s32 getHeadJointNo__13daNpc_Zelda_cFv ()
 
s32 getNeckJointNo__13daNpc_Zelda_cFv ()
 
bool getBackboneJointNo__13daNpc_Zelda_cFv ()
 
void checkChangeJoint__13daNpc_Zelda_cFi ()
 
void checkRemoveJoint__13daNpc_Zelda_cFi ()
 
void __dt__19daNpc_Zelda_Param_cFv ()
 
static void func_80B77FA4 ()
 
static void func_80B77FAC ()
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoMtx_ZrotM__FPA4_fs ()
 
void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ()
 
void stopZelAnime__16mDoExt_McaMorfSOFv ()
 
void __ct__10fopAc_ac_cFv ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ()
 
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ()
 
void dComIfGs_wolfeye_effect_check__Fv ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void reset__14dEvt_control_cFv ()
 
void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ()
 
void getMyActIdx__16dEvent_manager_cFiPCPCciii ()
 
void cutEnd__16dEvent_manager_cFi ()
 
void ChkPresentEnd__16dEvent_manager_cFv ()
 
void __ct__12dBgS_AcchCirFv ()
 
void SetWallR__12dBgS_AcchCirFf ()
 
void __dt__9dBgS_AcchFv ()
 
void __ct__9dBgS_AcchFv ()
 
void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ()
 
void CrrPos__9dBgS_AcchFR4dBgS ()
 
void __ct__11dBgS_GndChkFv ()
 
void __dt__11dBgS_GndChkFv ()
 
void __ct__11dBgS_LinChkFv ()
 
void __dt__11dBgS_LinChkFv ()
 
void SetObj__16dBgS_PolyPassChkFv ()
 
void __ct__10dCcD_GSttsFv ()
 
void Init__9dCcD_SttsFiiP10fopAc_ac_c ()
 
void __ct__12dCcD_GObjInfFv ()
 
void __dt__12dCcD_GObjInfFv ()
 
void Set__8dCcD_CylFRC11dCcD_SrcCyl ()
 
void initialize__18daNpcT_ActorMngr_cFv ()
 
void entry__18daNpcT_ActorMngr_cFP10fopAc_ac_c ()
 
void remove__18daNpcT_ActorMngr_cFv ()
 
void getActorP__18daNpcT_ActorMngr_cFv ()
 
void initialize__15daNpcT_MatAnm_cFv ()
 
void initialize__22daNpcT_MotionSeqMngr_cFv ()
 
void initialize__15daNpcT_JntAnm_cFv ()
 
void setParam__15daNpcT_JntAnm_cFP10fopAc_ac_cP8J3DModelP4cXyziiiffffffffffP4cXyz ()
 
void calcJntRad__15daNpcT_JntAnm_cFfff ()
 
void calc__19daNpcT_DmgStagger_cFi ()
 
void tgHitCallBack__8daNpcT_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ()
 
void loadRes__8daNpcT_cFPCScPPCc ()
 
void deleteRes__8daNpcT_cFPCScPPCc ()
 
void execute__8daNpcT_cFv ()
 
void draw__8daNpcT_cFiifP11_GXColorS10fiii ()
 
void setEnvTevColor__8daNpcT_cFv ()
 
void setRoomNo__8daNpcT_cFv ()
 
void setMtx__8daNpcT_cFv ()
 
void ctrlJoint__8daNpcT_cFP8J3DJointP8J3DModel ()
 
void evtProc__8daNpcT_cFv ()
 
void setFootPos__8daNpcT_cFv ()
 
void setFootPrtcl__8daNpcT_cFP4cXyzff ()
 
bool checkCullDraw__8daNpcT_cFv ()
 
void twilight__8daNpcT_cFv ()
 
void evtOrder__8daNpcT_cFv ()
 
void evtChange__8daNpcT_cFv ()
 
void clrParam__8daNpcT_cFv ()
 
void setFaceMotionAnm__8daNpcT_cFib ()
 
void setMotionAnm__8daNpcT_cFifi ()
 
void setAngle__8daNpcT_cF5csXyz ()
 
void setAngle__8daNpcT_cFs ()
 
void chkActorInSight__8daNpcT_cFP10fopAc_ac_cfs ()
 
void srchPlayerActor__8daNpcT_cFv ()
 
void step__8daNpcT_cFsiiii ()
 
void initTalk__8daNpcT_cFiPP10fopAc_ac_c ()
 
void talkProc__8daNpcT_cFPiiPP10fopAc_ac_ci ()
 
void daNpcT_getDistTableIdx__Fii ()
 
void __ct__10dMsgFlow_cFv ()
 
void __dt__10dMsgFlow_cFv ()
 
void getEventId__10dMsgFlow_cFPi ()
 
void Set__4cCcSFP8cCcD_Obj ()
 
void __pl__4cXyzCFRC3Vec ()
 
void __mi__4cXyzCFRC3Vec ()
 
void cM_atan2s__Fff ()
 
void cM_rndF__Ff ()
 
void __ct__11cBgS_GndChkFv ()
 
void __dt__11cBgS_GndChkFv ()
 
void __dt__13cBgS_PolyInfoFv ()
 
void __dt__8cM3dGCirFv ()
 
void SetC__8cM3dGCylFRC4cXyz ()
 
void SetH__8cM3dGCylFf ()
 
void SetR__8cM3dGCylFf ()
 
void __ct__10Z2CreatureFv ()
 
void __dt__10Z2CreatureFv ()
 
void init__10Z2CreatureFP3VecP3VecUcUc ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void init__12J3DFrameCtrlFs ()
 
void getTexNo__16J3DAnmTexPatternCFUsPUs ()
 
void initialize__14J3DMaterialAnmFv ()
 
void __destroy_arr ()
 
void __construct_array ()
 
void __ptmf_test ()
 
void __ptmf_cmpr ()
 
void __ptmf_scall ()
 
void _savegpr_22 ()
 
void _savegpr_27 ()
 
void _savegpr_28 ()
 
void _savegpr_29 ()
 
void _restgpr_22 ()
 
void _restgpr_27 ()
 
void _restgpr_28 ()
 
void _restgpr_29 ()
 
void __register_global_object ()
 
 COMPILER_STRIP_GATE (0x80B77FC8, &daNpc_Zelda_Param_c::m)
 
 COMPILER_STRIP_GATE (0x80B78054, &heapSize)
 
 COMPILER_STRIP_GATE (0x80B7805C, &lit_4032)
 
 COMPILER_STRIP_GATE (0x80B78060, &lit_4033)
 
 COMPILER_STRIP_GATE (0x80B78064, &lit_4034)
 
 COMPILER_STRIP_GATE (0x80B78068, &lit_4035)
 
 COMPILER_STRIP_GATE (0x80B7806C, &lit_4036)
 
 COMPILER_STRIP_GATE (0x80B78070, &lit_4190)
 
 COMPILER_STRIP_GATE (0x80B78074, &lit_4191)
 
 COMPILER_STRIP_GATE (0x80B78078, &lit_4192)
 
 COMPILER_STRIP_GATE (0x80B7807C, &lit_4342)
 
 COMPILER_STRIP_GATE (0x80B78080, &lit_4402)
 
 COMPILER_STRIP_GATE (0x80B78084, &lit_4551)
 
 COMPILER_STRIP_GATE (0x80B78088, &lit_4744)
 
 COMPILER_STRIP_GATE (0x80B7808C, &lit_4745)
 
 COMPILER_STRIP_GATE (0x80B78090, &lit_4746)
 
 COMPILER_STRIP_GATE (0x80B78094, &lit_4747)
 
 COMPILER_STRIP_GATE (0x80B78098, &lit_4749)
 
 COMPILER_STRIP_GATE (0x80B780A0, &lit_4807)
 
 COMPILER_STRIP_GATE (0x80B780A8, &lit_4808)
 
 COMPILER_STRIP_GATE (0x80B780B0, &lit_4809)
 
 COMPILER_STRIP_GATE (0x80B780B8, &lit_4853)
 
 COMPILER_STRIP_GATE (0x80B780BC, &lit_4854)
 
 COMPILER_STRIP_GATE (0x80B780C0, &lit_4855)
 
static void daNpc_Zelda_Create (void *param_0)
 
static void daNpc_Zelda_Delete (void *param_0)
 
static void daNpc_Zelda_Execute (void *param_0)
 
static void daNpc_Zelda_Draw (void *param_0)
 
static bool daNpc_Zelda_IsDelete (void *param_0)
 
 REGISTER_CTORS (0x80B77D70, __sinit_d_a_npc_zelda_cpp)
 

Variables

u8 const m__19daNpc_Zelda_Param_c [140]
 
char const *const d_a_npc_zelda__stringBase0
 
voidmCutNameList__13daNpc_Zelda_c
 
u8 mCutList__13daNpc_Zelda_c [12]
 
u8 const __ptmf_null [12+4]
 
void__vt__8dCcD_Cyl [36]
 
void__vt__9dCcD_Stts [11]
 
u8 mCcDCyl__8daNpcT_c [68]
 
void__vt__8daNpcT_c [49]
 
void__vt__15daNpcT_MatAnm_c [4+1]
 
void__vt__12cCcD_CylAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
void__vt__14J3DMaterialAnm [4]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 sincosTable___5JMath [65536]
 
static SECTION_DEAD char const *const stringBase_80B780C4 = ""
 
static SECTION_DEAD char const *const stringBase_80B780C5 = "NO_RESPONSE"
 
static SECTION_DEAD char const *const stringBase_80B780D1 = "Zelda"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA u8 l_bmdData [8]
 
static SECTION_DATA voidl_evtList [4]
 
static SECTION_DATA voidl_resNameList [2]
 
static SECTION_DATA u16 l_loadResPtrn0 [1+1]
 
static SECTION_DATA voidl_loadResPtrnList [2]
 
static SECTION_DATA u8 l_faceMotionAnmData [84]
 
static SECTION_DATA u8 l_motionAnmData [56]
 
static SECTION_DATA u8 l_faceMotionSequenceData [48]
 
static SECTION_DATA u8 l_motionSequenceData [32]
 
static SECTION_DATA voidlit_4555 [3]
 
static SECTION_DATA voidlit_4631 [3]
 
static SECTION_DATA voidlit_4636 [3]
 
static SECTION_DATA voidlit_4865 [3]
 
static actor_method_class daNpc_Zelda_MethodTable
 
actor_process_profile_definition g_profile_NPC_ZELDA
 
SECTION_DATA void__vt__11J3DTexNoAnm [3]
 
SECTION_DATA void__vt__12J3DFrameCtrl [3]
 
SECTION_DATA void__vt__12dBgS_ObjAcch [9]
 
SECTION_DATA void__vt__12dBgS_AcchCir [3]
 
SECTION_DATA void__vt__10cCcD_GStts [3]
 
SECTION_DATA void__vt__10dCcD_GStts [3]
 
SECTION_DATA void__vt__22daNpcT_MotionSeqMngr_c [3]
 
SECTION_DATA void__vt__18daNpcT_ActorMngr_c [3]
 
SECTION_DATA void__vt__15daNpcT_JntAnm_c [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__8cM3dGCyl [3]
 
SECTION_DATA void__vt__13daNpc_Zelda_c [49]
 
static SECTION_RODATA u8 const heapSize [8]
 
static SECTION_RODATA f32 const lit_4032 = -200.0f
 
static SECTION_RODATA f32 const lit_4033 = -100.0f
 
static SECTION_RODATA f32 const lit_4034 = 200.0f
 
static SECTION_RODATA f32 const lit_4035 = 300.0f
 
static SECTION_RODATA f32 const lit_4036 = -1000000000.0f
 
static SECTION_RODATA u8 const lit_4190 [4]
 
static SECTION_RODATA f32 const lit_4191 = 65536.0f
 
static SECTION_RODATA f32 const lit_4192 = 1.0f / 5.0f
 
static SECTION_RODATA f32 const lit_4342 = 1.0f
 
static SECTION_RODATA f32 const lit_4402 = 100.0f
 
static SECTION_RODATA f32 const lit_4551 = -1.0f
 
static SECTION_RODATA f32 const lit_4744 = 10.0f
 
static SECTION_RODATA f32 const lit_4745 = -30.0f
 
static SECTION_RODATA u32 const lit_4746 = 0x38C90FDB
 
static SECTION_RODATA f32 const lit_4747 = 170.0f
 
static SECTION_RODATA u8 const lit_4749 [8]
 
static SECTION_RODATA u8 const lit_4807 [8]
 
static SECTION_RODATA u8 const lit_4808 [8]
 
static SECTION_RODATA u8 const lit_4809 [8]
 
static SECTION_RODATA f32 const lit_4853 = 20.0f
 
static SECTION_RODATA f32 const lit_4854 = 160.0f
 
static SECTION_RODATA f32 const lit_4855 = 44.0f
 
SECTION_DATA void__vt__19daNpc_Zelda_Param_c [3]
 
static u8 lit_3811 [12]
 
static u8 l_HIO [4]
 

Function Documentation

◆ __construct_array()

void __construct_array ( )

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__10dMsgFlow_cFv()

void __ct__10dMsgFlow_cFv ( )

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ct__10Z2CreatureFv()

void __ct__10Z2CreatureFv ( )

◆ __ct__11cBgS_GndChkFv()

void __ct__11cBgS_GndChkFv ( )

◆ __ct__11dBgS_GndChkFv()

void __ct__11dBgS_GndChkFv ( )

◆ __ct__11dBgS_LinChkFv()

void __ct__11dBgS_LinChkFv ( )

◆ __ct__11J3DTexNoAnmFv()

void __ct__11J3DTexNoAnmFv ( )

◆ __ct__12dBgS_AcchCirFv()

void __ct__12dBgS_AcchCirFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__12J3DTexMtxAnmFv()

void __ct__12J3DTexMtxAnmFv ( )

◆ __ct__13daNpc_Zelda_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc()

void __ct__13daNpc_Zelda_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc ( )

◆ __ct__14J3DMatColorAnmFv()

void __ct__14J3DMatColorAnmFv ( )

◆ __ct__14J3DTevColorAnmFv()

void __ct__14J3DTevColorAnmFv ( )

◆ __ct__15J3DTevKColorAnmFv()

void __ct__15J3DTevKColorAnmFv ( )

◆ __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl()

void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ( )

◆ __ct__4cXyzFv()

void __ct__4cXyzFv ( )

◆ __ct__5csXyzFv()

void __ct__5csXyzFv ( )

◆ __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc()

void __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc ( )

◆ __ct__9dBgS_AcchFv()

void __ct__9dBgS_AcchFv ( )

◆ __destroy_arr()

void __destroy_arr ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10cCcD_GSttsFv()

void __dt__10cCcD_GSttsFv ( )

Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU

◆ __dt__10dCcD_GSttsFv()

void __dt__10dCcD_GSttsFv ( )

◆ __dt__10dMsgFlow_cFv()

void __dt__10dMsgFlow_cFv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__10Z2CreatureFv()

void __dt__10Z2CreatureFv ( )

◆ __dt__11cBgS_GndChkFv()

void __dt__11cBgS_GndChkFv ( )

◆ __dt__11dBgS_GndChkFv()

void __dt__11dBgS_GndChkFv ( )

◆ __dt__11dBgS_LinChkFv()

void __dt__11dBgS_LinChkFv ( )

◆ __dt__11J3DTexNoAnmFv()

void __dt__11J3DTexNoAnmFv ( )

◆ __dt__12dBgS_AcchCirFv()

void __dt__12dBgS_AcchCirFv ( )

◆ __dt__12dBgS_ObjAcchFv()

void __dt__12dBgS_ObjAcchFv ( )

◆ __dt__12dCcD_GObjInfFv()

void __dt__12dCcD_GObjInfFv ( )

◆ __dt__12J3DFrameCtrlFv()

void __dt__12J3DFrameCtrlFv ( )

◆ __dt__12J3DTexMtxAnmFv()

void __dt__12J3DTexMtxAnmFv ( )

◆ __dt__13cBgS_PolyInfoFv()

void __dt__13cBgS_PolyInfoFv ( )

◆ __dt__13daNpc_Zelda_cFv()

void __dt__13daNpc_Zelda_cFv ( )

◆ __dt__14J3DMatColorAnmFv()

void __dt__14J3DMatColorAnmFv ( )

◆ __dt__14J3DTevColorAnmFv()

void __dt__14J3DTevColorAnmFv ( )

◆ __dt__15daNpcT_JntAnm_cFv()

void __dt__15daNpcT_JntAnm_cFv ( )

◆ __dt__15J3DTevKColorAnmFv()

void __dt__15J3DTevKColorAnmFv ( )

◆ __dt__18daNpcT_ActorMngr_cFv()

void __dt__18daNpcT_ActorMngr_cFv ( )

◆ __dt__19daNpc_Zelda_Param_cFv()

void __dt__19daNpc_Zelda_Param_cFv ( )

◆ __dt__22daNpcT_MotionSeqMngr_cFv()

void __dt__22daNpcT_MotionSeqMngr_cFv ( )

◆ __dt__4cXyzFv()

void __dt__4cXyzFv ( void  )

◆ __dt__5csXyzFv()

void __dt__5csXyzFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGCirFv()

void __dt__8cM3dGCirFv ( )

◆ __dt__8cM3dGCylFv()

void __dt__8cM3dGCylFv ( )

◆ __dt__8daNpcT_cFv()

void __dt__8daNpcT_cFv ( )

◆ __dt__9dBgS_AcchFv()

void __dt__9dBgS_AcchFv ( )

◆ __mi__4cXyzCFRC3Vec()

void __mi__4cXyzCFRC3Vec ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __pl__4cXyzCFRC3Vec()

void __pl__4cXyzCFRC3Vec ( )

◆ __ptmf_cmpr()

void __ptmf_cmpr ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ __ptmf_test()

void __ptmf_test ( )

◆ __register_global_object()

void __register_global_object ( )

◆ __sinit_d_a_npc_zelda_cpp()

void __sinit_d_a_npc_zelda_cpp ( )

◆ _restgpr_22()

void _restgpr_22 ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_22()

void _savegpr_22 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ action__13daNpc_Zelda_cFv()

void action__13daNpc_Zelda_cFv ( )

◆ afterJntAnm__13daNpc_Zelda_cFi()

void afterJntAnm__13daNpc_Zelda_cFi ( )

◆ afterMoved__8daNpcT_cFv()

void afterMoved__8daNpcT_cFv ( )

◆ afterSetFaceMotionAnm__8daNpcT_cFiifi()

bool afterSetFaceMotionAnm__8daNpcT_cFiifi ( )

◆ afterSetMotionAnm__8daNpcT_cFiifi()

bool afterSetMotionAnm__8daNpcT_cFiifi ( )

◆ beforeMove__13daNpc_Zelda_cFv()

void beforeMove__13daNpc_Zelda_cFv ( )

◆ calc__11J3DTexNoAnmCFPUs()

void calc__11J3DTexNoAnmCFPUs ( )

◆ calc__19daNpcT_DmgStagger_cFi()

void calc__19daNpcT_DmgStagger_cFi ( )

◆ calcJntRad__15daNpcT_JntAnm_cFfff()

void calcJntRad__15daNpcT_JntAnm_cFfff ( )

◆ changeAnm__8daNpcT_cFPiPi()

void changeAnm__8daNpcT_cFPiPi ( )

◆ changeBck__8daNpcT_cFPiPi()

void changeBck__8daNpcT_cFPiPi ( )

◆ changeBtk__8daNpcT_cFPiPi()

void changeBtk__8daNpcT_cFPiPi ( )

◆ changeBtp__8daNpcT_cFPiPi()

void changeBtp__8daNpcT_cFPiPi ( )

◆ checkChangeEvt__13daNpc_Zelda_cFv()

void checkChangeEvt__13daNpc_Zelda_cFv ( )

◆ checkChangeJoint__13daNpc_Zelda_cFi()

void checkChangeJoint__13daNpc_Zelda_cFi ( )

◆ checkCullDraw__8daNpcT_cFv()

bool checkCullDraw__8daNpcT_cFv ( )

◆ checkRemoveJoint__13daNpc_Zelda_cFi()

void checkRemoveJoint__13daNpc_Zelda_cFi ( )

◆ chkAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i()

void chkAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i ( )

◆ chkActorInSight__8daNpcT_cFP10fopAc_ac_cfs()

void chkActorInSight__8daNpcT_cFP10fopAc_ac_cfs ( )

◆ ChkPresentEnd__16dEvent_manager_cFv()

void ChkPresentEnd__16dEvent_manager_cFv ( )

◆ chkXYItems__8daNpcT_cFv()

bool chkXYItems__8daNpcT_cFv ( )

◆ clrParam__8daNpcT_cFv()

void clrParam__8daNpcT_cFv ( )

◆ cM_atan2s__Fff()

void cM_atan2s__Fff ( )

◆ cM_rndF__Ff()

void cM_rndF__Ff ( )

◆ COMPILER_STRIP_GATE() [1/24]

COMPILER_STRIP_GATE ( 0x80B77FC8  ,
&daNpc_Zelda_Param_c::m   
)

◆ COMPILER_STRIP_GATE() [2/24]

COMPILER_STRIP_GATE ( 0x80B78054  ,
heapSize 
)

◆ COMPILER_STRIP_GATE() [3/24]

COMPILER_STRIP_GATE ( 0x80B7805C  ,
lit_4032 
)

◆ COMPILER_STRIP_GATE() [4/24]

COMPILER_STRIP_GATE ( 0x80B78060  ,
lit_4033 
)

◆ COMPILER_STRIP_GATE() [5/24]

COMPILER_STRIP_GATE ( 0x80B78064  ,
lit_4034 
)

◆ COMPILER_STRIP_GATE() [6/24]

COMPILER_STRIP_GATE ( 0x80B78068  ,
lit_4035 
)

◆ COMPILER_STRIP_GATE() [7/24]

COMPILER_STRIP_GATE ( 0x80B7806C  ,
lit_4036 
)

◆ COMPILER_STRIP_GATE() [8/24]

COMPILER_STRIP_GATE ( 0x80B78070  ,
lit_4190 
)

◆ COMPILER_STRIP_GATE() [9/24]

COMPILER_STRIP_GATE ( 0x80B78074  ,
lit_4191 
)

◆ COMPILER_STRIP_GATE() [10/24]

COMPILER_STRIP_GATE ( 0x80B78078  ,
lit_4192 
)

◆ COMPILER_STRIP_GATE() [11/24]

COMPILER_STRIP_GATE ( 0x80B7807C  ,
lit_4342 
)

◆ COMPILER_STRIP_GATE() [12/24]

COMPILER_STRIP_GATE ( 0x80B78080  ,
lit_4402 
)

◆ COMPILER_STRIP_GATE() [13/24]

COMPILER_STRIP_GATE ( 0x80B78084  ,
lit_4551 
)

◆ COMPILER_STRIP_GATE() [14/24]

COMPILER_STRIP_GATE ( 0x80B78088  ,
lit_4744 
)

◆ COMPILER_STRIP_GATE() [15/24]

COMPILER_STRIP_GATE ( 0x80B7808C  ,
lit_4745 
)

◆ COMPILER_STRIP_GATE() [16/24]

COMPILER_STRIP_GATE ( 0x80B78090  ,
lit_4746 
)

◆ COMPILER_STRIP_GATE() [17/24]

COMPILER_STRIP_GATE ( 0x80B78094  ,
lit_4747 
)

◆ COMPILER_STRIP_GATE() [18/24]

COMPILER_STRIP_GATE ( 0x80B78098  ,
lit_4749 
)

◆ COMPILER_STRIP_GATE() [19/24]

COMPILER_STRIP_GATE ( 0x80B780A0  ,
lit_4807 
)

◆ COMPILER_STRIP_GATE() [20/24]

COMPILER_STRIP_GATE ( 0x80B780A8  ,
lit_4808 
)

◆ COMPILER_STRIP_GATE() [21/24]

COMPILER_STRIP_GATE ( 0x80B780B0  ,
lit_4809 
)

◆ COMPILER_STRIP_GATE() [22/24]

COMPILER_STRIP_GATE ( 0x80B780B8  ,
lit_4853 
)

◆ COMPILER_STRIP_GATE() [23/24]

COMPILER_STRIP_GATE ( 0x80B780BC  ,
lit_4854 
)

◆ COMPILER_STRIP_GATE() [24/24]

COMPILER_STRIP_GATE ( 0x80B780C0  ,
lit_4855 
)

◆ create__13daNpc_Zelda_cFv()

void create__13daNpc_Zelda_cFv ( )

◆ CreateHeap__13daNpc_Zelda_cFv()

void CreateHeap__13daNpc_Zelda_cFv ( )

◆ createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c()

void createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c ( )

◆ CrrPos__9dBgS_AcchFR4dBgS()

void CrrPos__9dBgS_AcchFR4dBgS ( )

◆ ctrlBtk__13daNpc_Zelda_cFv()

void ctrlBtk__13daNpc_Zelda_cFv ( )

◆ ctrlJoint__8daNpcT_cFP8J3DJointP8J3DModel()

void ctrlJoint__8daNpcT_cFP8J3DJointP8J3DModel ( )

◆ ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi()

void ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi ( )

◆ ctrlSubFaceMotion__8daNpcT_cFi()

void ctrlSubFaceMotion__8daNpcT_cFi ( )

◆ cutEnd__16dEvent_manager_cFi()

void cutEnd__16dEvent_manager_cFi ( )

◆ daNpc_Zelda_Create()

static void daNpc_Zelda_Create ( void param_0)
static

◆ daNpc_Zelda_Create__FPv()

static void daNpc_Zelda_Create__FPv ( )
static

◆ daNpc_Zelda_Delete()

static void daNpc_Zelda_Delete ( void param_0)
static

◆ daNpc_Zelda_Delete__FPv()

static void daNpc_Zelda_Delete__FPv ( )
static

◆ daNpc_Zelda_Draw()

static void daNpc_Zelda_Draw ( void param_0)
static

◆ daNpc_Zelda_Draw__FPv()

static void daNpc_Zelda_Draw__FPv ( )
static

◆ daNpc_Zelda_Execute()

static void daNpc_Zelda_Execute ( void param_0)
static

◆ daNpc_Zelda_Execute__FPv()

static void daNpc_Zelda_Execute__FPv ( )
static

◆ daNpc_Zelda_IsDelete()

static bool daNpc_Zelda_IsDelete ( void param_0)
static

◆ daNpc_Zelda_IsDelete__FPv()

static bool daNpc_Zelda_IsDelete__FPv ( )
static

◆ daNpcT_getDistTableIdx__Fii()

void daNpcT_getDistTableIdx__Fii ( )

◆ dComIfGs_wolfeye_effect_check__Fv()

void dComIfGs_wolfeye_effect_check__Fv ( )

◆ decTmr__8daNpcT_cFv()

void decTmr__8daNpcT_cFv ( )

◆ Delete__13daNpc_Zelda_cFv()

void Delete__13daNpc_Zelda_cFv ( )

◆ deleteRes__8daNpcT_cFPCScPPCc()

void deleteRes__8daNpcT_cFPCScPPCc ( )

◆ Draw__13daNpc_Zelda_cFv()

void Draw__13daNpc_Zelda_cFv ( )

◆ draw__8daNpcT_cFiifP11_GXColorS10fiii()

void draw__8daNpcT_cFiifP11_GXColorS10fiii ( )

◆ drawDbgInfo__13daNpc_Zelda_cFv()

bool drawDbgInfo__13daNpc_Zelda_cFv ( )

◆ drawGhost__8daNpcT_cFv()

void drawGhost__8daNpcT_cFv ( )

◆ drawOtherMdl__8daNpcT_cFv()

void drawOtherMdl__8daNpcT_cFv ( )

◆ entry__18daNpcT_ActorMngr_cFP10fopAc_ac_c()

void entry__18daNpcT_ActorMngr_cFP10fopAc_ac_c ( )

◆ evtChange__8daNpcT_cFv()

void evtChange__8daNpcT_cFv ( )

◆ evtCutProc__13daNpc_Zelda_cFv()

void evtCutProc__13daNpc_Zelda_cFv ( )

◆ evtEndProc__8daNpcT_cFv()

bool evtEndProc__8daNpcT_cFv ( )

◆ evtOrder__8daNpcT_cFv()

void evtOrder__8daNpcT_cFv ( )

◆ evtProc__8daNpcT_cFv()

void evtProc__8daNpcT_cFv ( )

◆ evtTalk__13daNpc_Zelda_cFv()

void evtTalk__13daNpc_Zelda_cFv ( )

◆ Execute__13daNpc_Zelda_cFv()

void Execute__13daNpc_Zelda_cFv ( )

◆ execute__8daNpcT_cFv()

void execute__8daNpcT_cFv ( )

◆ fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl()

void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ( )

◆ fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff()

void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ( )

◆ func_80B77FA4()

static void func_80B77FA4 ( )
static

◆ func_80B77FAC()

static void func_80B77FAC ( )
static

◆ getActorP__18daNpcT_ActorMngr_cFv()

void getActorP__18daNpcT_ActorMngr_cFv ( )

◆ getBackboneJointNo__13daNpc_Zelda_cFv()

bool getBackboneJointNo__13daNpc_Zelda_cFv ( )

◆ getEventId__10dMsgFlow_cFPi()

void getEventId__10dMsgFlow_cFPi ( )

◆ getEyeballLMaterialNo__13daNpc_Zelda_cFv()

s32 getEyeballLMaterialNo__13daNpc_Zelda_cFv ( )

◆ getEyeballMaterialNo__8daNpcT_cFv()

s32 getEyeballMaterialNo__8daNpcT_cFv ( )

◆ getEyeballRMaterialNo__13daNpc_Zelda_cFv()

s32 getEyeballRMaterialNo__13daNpc_Zelda_cFv ( )

◆ getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c()

void getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c ( )

◆ getFootLJointNo__8daNpcT_cFv()

s32 getFootLJointNo__8daNpcT_cFv ( )

◆ getFootRJointNo__8daNpcT_cFv()

s32 getFootRJointNo__8daNpcT_cFv ( )

◆ getHeadJointNo__13daNpc_Zelda_cFv()

s32 getHeadJointNo__13daNpc_Zelda_cFv ( )

◆ getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c()

void getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c ( )

◆ getMyActIdx__16dEvent_manager_cFiPCPCciii()

void getMyActIdx__16dEvent_manager_cFiPCPCciii ( )

◆ getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci()

void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ( )

◆ getNeckJointNo__13daNpc_Zelda_cFv()

s32 getNeckJointNo__13daNpc_Zelda_cFv ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ getTexNo__16J3DAnmTexPatternCFUsPUs()

void getTexNo__16J3DAnmTexPatternCFUsPUs ( )

◆ getType__13daNpc_Zelda_cFv()

void getType__13daNpc_Zelda_cFv ( )

◆ init__10Z2CreatureFP3VecP3VecUcUc()

void init__10Z2CreatureFP3VecP3VecUcUc ( )

◆ init__12J3DFrameCtrlFs()

void init__12J3DFrameCtrlFs ( )

◆ Init__9dCcD_SttsFiiP10fopAc_ac_c()

void Init__9dCcD_SttsFiiP10fopAc_ac_c ( )

◆ initialize__14J3DMaterialAnmFv()

void initialize__14J3DMaterialAnmFv ( )

◆ initialize__15daNpcT_JntAnm_cFv()

void initialize__15daNpcT_JntAnm_cFv ( )

◆ initialize__15daNpcT_MatAnm_cFv()

void initialize__15daNpcT_MatAnm_cFv ( )

◆ initialize__18daNpcT_ActorMngr_cFv()

void initialize__18daNpcT_ActorMngr_cFv ( )

◆ initialize__22daNpcT_MotionSeqMngr_cFv()

void initialize__22daNpcT_MotionSeqMngr_cFv ( )

◆ initTalk__8daNpcT_cFiPP10fopAc_ac_c()

void initTalk__8daNpcT_cFiPP10fopAc_ac_c ( )

◆ isDelete__13daNpc_Zelda_cFv()

bool isDelete__13daNpc_Zelda_cFv ( )

◆ loadRes__8daNpcT_cFPCScPPCc()

void loadRes__8daNpcT_cFPCScPPCc ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ mDoMtx_ZrotM__FPA4_fs()

void mDoMtx_ZrotM__FPA4_fs ( )

◆ REGISTER_CTORS()

REGISTER_CTORS ( 0x80B77D70  ,
__sinit_d_a_npc_zelda_cpp   
)

◆ remove__18daNpcT_ActorMngr_cFv()

void remove__18daNpcT_ActorMngr_cFv ( )

◆ reset__13daNpc_Zelda_cFv()

void reset__13daNpc_Zelda_cFv ( )

◆ reset__14dEvt_control_cFv()

void reset__14dEvt_control_cFv ( )

◆ selectAction__13daNpc_Zelda_cFv()

void selectAction__13daNpc_Zelda_cFv ( )

◆ Set__4cCcSFP8cCcD_Obj()

void Set__4cCcSFP8cCcD_Obj ( )

◆ Set__8dCcD_CylFRC11dCcD_SrcCyl()

void Set__8dCcD_CylFRC11dCcD_SrcCyl ( )

◆ Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz()

void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ( )

◆ setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i()

void setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i ( )

◆ setAfterTalkMotion__13daNpc_Zelda_cFv()

void setAfterTalkMotion__13daNpc_Zelda_cFv ( )

◆ setAngle__8daNpcT_cF5csXyz()

void setAngle__8daNpcT_cF5csXyz ( )

◆ setAngle__8daNpcT_cFs()

void setAngle__8daNpcT_cFs ( )

◆ setAttnPos__13daNpc_Zelda_cFv()

void setAttnPos__13daNpc_Zelda_cFv ( )

◆ SetC__8cM3dGCylFRC4cXyz()

void SetC__8cM3dGCylFRC4cXyz ( )

◆ setCollision__13daNpc_Zelda_cFv()

void setCollision__13daNpc_Zelda_cFv ( )

◆ setEnvTevColor__8daNpcT_cFv()

void setEnvTevColor__8daNpcT_cFv ( )

◆ setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs()

void setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs ( )

◆ setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs()

void setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs ( )

◆ setFaceMotionAnm__8daNpcT_cFib()

void setFaceMotionAnm__8daNpcT_cFib ( )

◆ setFootPos__8daNpcT_cFv()

void setFootPos__8daNpcT_cFv ( )

◆ setFootPrtcl__8daNpcT_cFP4cXyzff()

void setFootPrtcl__8daNpcT_cFP4cXyzff ( )

◆ SetH__8cM3dGCylFf()

void SetH__8cM3dGCylFf ( )

◆ setMotionAnm__8daNpcT_cFifi()

void setMotionAnm__8daNpcT_cFifi ( )

◆ setMtx__8daNpcT_cFv()

void setMtx__8daNpcT_cFv ( )

◆ SetObj__16dBgS_PolyPassChkFv()

void SetObj__16dBgS_PolyPassChkFv ( )

◆ setParam__13daNpc_Zelda_cFv()

void setParam__13daNpc_Zelda_cFv ( )

◆ setParam__15daNpcT_JntAnm_cFP10fopAc_ac_cP8J3DModelP4cXyziiiffffffffffP4cXyz()

void setParam__15daNpcT_JntAnm_cFP10fopAc_ac_cP8J3DModelP4cXyziiiffffffffffP4cXyz ( )

◆ SetR__8cM3dGCylFf()

void SetR__8cM3dGCylFf ( )

◆ setRoomNo__8daNpcT_cFv()

void setRoomNo__8daNpcT_cFv ( )

◆ SetWallR__12dBgS_AcchCirFf()

void SetWallR__12dBgS_AcchCirFf ( )

◆ srchActors__13daNpc_Zelda_cFv()

void srchActors__13daNpc_Zelda_cFv ( )

◆ srchPlayerActor__8daNpcT_cFv()

void srchPlayerActor__8daNpcT_cFv ( )

◆ step__8daNpcT_cFsiiii()

void step__8daNpcT_cFsiiii ( )

◆ stopZelAnime__16mDoExt_McaMorfSOFv()

void stopZelAnime__16mDoExt_McaMorfSOFv ( )

◆ talk__13daNpc_Zelda_cFPv()

void talk__13daNpc_Zelda_cFPv ( )

◆ talkProc__8daNpcT_cFPiiPP10fopAc_ac_ci()

void talkProc__8daNpcT_cFPiiPP10fopAc_ac_ci ( )

◆ tgHitCallBack__8daNpcT_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf()

void tgHitCallBack__8daNpcT_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ( )

◆ twilight__8daNpcT_cFv()

void twilight__8daNpcT_cFv ( )

◆ wait__13daNpc_Zelda_cFPv()

void wait__13daNpc_Zelda_cFPv ( )

Variable Documentation

◆ __ptmf_null

u8 const __ptmf_null[12+4]
extern

◆ __vt__10cCcD_GStts

SECTION_DATA void* __vt__10cCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__10cCcD_GSttsFv()
Definition d_a_npc_zelda.cpp:966

◆ __vt__10dCcD_GStts

SECTION_DATA void* __vt__10dCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__10dCcD_GSttsFv()
Definition d_a_npc_zelda.cpp:1038

◆ __vt__11J3DTexNoAnm

SECTION_DATA void* __vt__11J3DTexNoAnm[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void calc__11J3DTexNoAnmCFPUs()
Definition d_a_npc_zelda.cpp:960

◆ __vt__12cCcD_CylAttr

void* __vt__12cCcD_CylAttr[25]
extern

◆ __vt__12dBgS_AcchCir

SECTION_DATA void* __vt__12dBgS_AcchCir[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12dBgS_AcchCirFv()
Definition d_a_npc_zelda.cpp:1032

◆ __vt__12dBgS_ObjAcch

SECTION_DATA void* __vt__12dBgS_ObjAcch[9]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
(void*)NULL,
(void*)NULL,
(void*)func_80B77FAC,
(void*)NULL,
(void*)NULL,
(void*)func_80B77FA4,
}
void __dt__12dBgS_ObjAcchFv()
Definition d_a_npc_zelda.cpp:1044
static void func_80B77FAC()
Definition d_a_npc_zelda.cpp:1267
static void func_80B77FA4()
Definition d_a_npc_zelda.cpp:1262

◆ __vt__12J3DFrameCtrl

SECTION_DATA void* __vt__12J3DFrameCtrl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12J3DFrameCtrlFv()
Definition d_a_npc_zelda.cpp:1050

◆ __vt__13daNpc_Zelda_c

SECTION_DATA void* __vt__13daNpc_Zelda_c[49]
extern

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__14J3DMaterialAnm

void* __vt__14J3DMaterialAnm[4]
extern

◆ __vt__15daNpcT_JntAnm_c

SECTION_DATA void* __vt__15daNpcT_JntAnm_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__15daNpcT_JntAnm_cFv()
Definition d_a_npc_zelda.cpp:1008

◆ __vt__15daNpcT_MatAnm_c

void* __vt__15daNpcT_MatAnm_c[4+1]
extern

◆ __vt__18daNpcT_ActorMngr_c

SECTION_DATA void* __vt__18daNpcT_ActorMngr_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__18daNpcT_ActorMngr_cFv()
Definition d_a_npc_zelda.cpp:1020

◆ __vt__19daNpc_Zelda_Param_c

SECTION_DATA void* __vt__19daNpc_Zelda_Param_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__19daNpc_Zelda_Param_cFv()

◆ __vt__22daNpcT_MotionSeqMngr_c

SECTION_DATA void* __vt__22daNpcT_MotionSeqMngr_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__22daNpcT_MotionSeqMngr_cFv()
Definition d_a_npc_zelda.cpp:1026

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_npc_zelda.cpp:1213

◆ __vt__8cM3dGCyl

SECTION_DATA void* __vt__8cM3dGCyl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGCylFv()
Definition d_a_npc_zelda.cpp:1207

◆ __vt__8daNpcT_c

void* __vt__8daNpcT_c[49]
extern

◆ __vt__8dCcD_Cyl

void* __vt__8dCcD_Cyl[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_npc_zelda__stringBase0

char const* const d_a_npc_zelda__stringBase0
extern

◆ daNpc_Zelda_MethodTable

actor_method_class daNpc_Zelda_MethodTable
static
Initial value:
= {
}
static void daNpc_Zelda_Draw__FPv()
static bool daNpc_Zelda_IsDelete__FPv()
static void daNpc_Zelda_Delete__FPv()
static void daNpc_Zelda_Create__FPv()
static void daNpc_Zelda_Execute__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_ZELDA

actor_process_profile_definition g_profile_NPC_ZELDA
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daNpc_Zelda_c),
0,
0,
384,
0x00040108,
}
Zelda.
Definition d_a_npc_zelda.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_Zelda_MethodTable
Definition d_a_npc_zelda.cpp:383
@ PROC_NPC_ZELDA
Definition d_procname.h:644
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ heapSize

SECTION_RODATA u8 const heapSize[8]
static
Initial value:
= {
0x00, 0x00, 0x8F, 0xE0, 0x00, 0x00, 0x8F, 0xE0,
}

◆ l_bmdData

SECTION_DATA u8 l_bmdData[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01,
}

◆ l_evtList

SECTION_DATA void* l_evtList[4]
static
Initial value:
= {
(void*)NULL,
(void*)(((char*)&d_a_npc_zelda__stringBase0) + 0x1),
(void*)NULL,
}
char const *const d_a_npc_zelda__stringBase0

◆ l_faceMotionAnmData

SECTION_DATA u8 l_faceMotionAnmData[84]
static
Initial value:
= {
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x12, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x11, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
}

◆ l_faceMotionSequenceData

SECTION_DATA u8 l_faceMotionSequenceData[48]
static
Initial value:
= {
0x00, 0x02, 0xFF, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x01, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
}

◆ l_HIO

u8 l_HIO[4]
static

◆ l_loadResPtrn0

SECTION_DATA u16 l_loadResPtrn0[1+1]
static
Initial value:
= {
0x01FF,
0x0000,
}

◆ l_loadResPtrnList

SECTION_DATA void* l_loadResPtrnList[2]
static
Initial value:
= {
(void*)&l_loadResPtrn0,
(void*)&l_loadResPtrn0,
}
static SECTION_DATA u16 l_loadResPtrn0[1+1]
Definition d_a_npc_zelda.cpp:291

◆ l_motionAnmData

SECTION_DATA u8 l_motionAnmData[56]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
}

◆ l_motionSequenceData

SECTION_DATA u8 l_motionSequenceData[32]
static
Initial value:
= {
0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x01, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
}

◆ l_resNameList

SECTION_DATA void* l_resNameList[2]
static
Initial value:
= {
(void*)(((char*)&d_a_npc_zelda__stringBase0) + 0xD),
}

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3811

u8 lit_3811[12]
static

◆ lit_4032

SECTION_RODATA f32 const lit_4032 = -200.0f
static

◆ lit_4033

SECTION_RODATA f32 const lit_4033 = -100.0f
static

◆ lit_4034

SECTION_RODATA f32 const lit_4034 = 200.0f
static

◆ lit_4035

SECTION_RODATA f32 const lit_4035 = 300.0f
static

◆ lit_4036

SECTION_RODATA f32 const lit_4036 = -1000000000.0f
static

◆ lit_4190

SECTION_RODATA u8 const lit_4190[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4191

SECTION_RODATA f32 const lit_4191 = 65536.0f
static

◆ lit_4192

SECTION_RODATA f32 const lit_4192 = 1.0f / 5.0f
static

◆ lit_4342

SECTION_RODATA f32 const lit_4342 = 1.0f
static

◆ lit_4402

SECTION_RODATA f32 const lit_4402 = 100.0f
static

◆ lit_4551

SECTION_RODATA f32 const lit_4551 = -1.0f
static

◆ lit_4555

SECTION_DATA void* lit_4555[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void talk__13daNpc_Zelda_cFPv()

◆ lit_4631

SECTION_DATA void* lit_4631[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_4636

SECTION_DATA void* lit_4636[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_4744

SECTION_RODATA f32 const lit_4744 = 10.0f
static

◆ lit_4745

SECTION_RODATA f32 const lit_4745 = -30.0f
static

◆ lit_4746

SECTION_RODATA u32 const lit_4746 = 0x38C90FDB
static

◆ lit_4747

SECTION_RODATA f32 const lit_4747 = 170.0f
static

◆ lit_4749

SECTION_RODATA u8 const lit_4749[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ lit_4807

SECTION_RODATA u8 const lit_4807[8]
static
Initial value:
= {
0x3F, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4808

SECTION_RODATA u8 const lit_4808[8]
static
Initial value:
= {
0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4809

SECTION_RODATA u8 const lit_4809[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4853

SECTION_RODATA f32 const lit_4853 = 20.0f
static

◆ lit_4854

SECTION_RODATA f32 const lit_4854 = 160.0f
static

◆ lit_4855

SECTION_RODATA f32 const lit_4855 = 44.0f
static

◆ lit_4865

SECTION_DATA void* lit_4865[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void wait__13daNpc_Zelda_cFPv()

◆ m__19daNpc_Zelda_Param_c

u8 const m__19daNpc_Zelda_Param_c[140]

◆ mCcDCyl__8daNpcT_c

u8 mCcDCyl__8daNpcT_c[68]

◆ mCutList__13daNpc_Zelda_c

u8 mCutList__13daNpc_Zelda_c[12]

◆ mCutNameList__13daNpc_Zelda_c

void* mCutNameList__13daNpc_Zelda_c

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80B780C4

SECTION_DEAD char const* const stringBase_80B780C4 = ""
static

◆ stringBase_80B780C5

SECTION_DEAD char const* const stringBase_80B780C5 = "NO_RESPONSE"
static

◆ stringBase_80B780D1

SECTION_DEAD char const* const stringBase_80B780D1 = "Zelda"
static