Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zelda.cpp File Reference

Functions

static f32 dummy0 ()
 
static f32 dummy1 ()
 
static f32 dummy2 ()
 
static int daNpc_Zelda_Create (void *param_0)
 
static int daNpc_Zelda_Delete (void *param_0)
 
static int daNpc_Zelda_Execute (void *param_0)
 
static int daNpc_Zelda_Draw (void *param_0)
 
static int daNpc_Zelda_IsDelete (void *param_0)
 

Variables

static u32 l_bmdData [2] = { 11, 1 }
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [3]
 
static daNpcT_motionAnmData_c l_motionAnmData [2]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [12]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [8]
 
static daNpc_Zelda_HIO_c l_HIO
 
static actor_method_class daNpc_Zelda_MethodTable
 
actor_process_profile_definition g_profile_NPC_ZELDA
 

Function Documentation

◆ daNpc_Zelda_Create()

static int daNpc_Zelda_Create ( void * param_0)
static

◆ daNpc_Zelda_Delete()

static int daNpc_Zelda_Delete ( void * param_0)
static

◆ daNpc_Zelda_Draw()

static int daNpc_Zelda_Draw ( void * param_0)
static

◆ daNpc_Zelda_Execute()

static int daNpc_Zelda_Execute ( void * param_0)
static

◆ daNpc_Zelda_IsDelete()

static int daNpc_Zelda_IsDelete ( void * param_0)
static

◆ dummy0()

static f32 dummy0 ( )
static

◆ dummy1()

static f32 dummy1 ( )
static

◆ dummy2()

static f32 dummy2 ( )
static

Variable Documentation

◆ daNpc_Zelda_MethodTable

actor_method_class daNpc_Zelda_MethodTable
static
Initial value:
= {
}
static int daNpc_Zelda_Execute(void *param_0)
Definition d_a_npc_zelda.cpp:778
static int daNpc_Zelda_Delete(void *param_0)
Definition d_a_npc_zelda.cpp:774
static int daNpc_Zelda_IsDelete(void *param_0)
Definition d_a_npc_zelda.cpp:786
static int daNpc_Zelda_Create(void *param_0)
Definition d_a_npc_zelda.cpp:770
static int daNpc_Zelda_Draw(void *param_0)
Definition d_a_npc_zelda.cpp:782
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_ZELDA

actor_process_profile_definition g_profile_NPC_ZELDA
extern
Initial value:
= {
7,
sizeof(daNpc_Zelda_c),
0,
0,
384,
0x00040108,
}
Zelda.
Definition d_a_npc_zelda.h:17
static actor_method_class daNpc_Zelda_MethodTable
Definition d_a_npc_zelda.cpp:790
@ PROC_NPC_ZELDA
Definition d_procname.h:648
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

u32 l_bmdData[2] = { 11, 1 }
static

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[3]
static
Initial value:
= {
{-1, 0, 0, 17, 2, 1, 1},
{-1, 0, 0, 18, 2, 1, 0},
{6, 0, 1, 17, 2, 1, 1},
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[12]
static
Initial value:
= {
{2, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

daNpc_Zelda_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, -1,
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_zelda.cpp:32

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[2]
static
Initial value:
= {
{8, 2, 1, 14, 0, 1, 1, 0},
{7, 2, 1, 14, 0, 1, 0, 0},
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[8]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"Zelda"
}