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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static f32 | dummy0 () |
| static f32 | dummy1 () |
| static f32 | dummy2 () |
| static int | daNpc_Zelda_Create (void *param_0) |
| static int | daNpc_Zelda_Delete (void *param_0) |
| static int | daNpc_Zelda_Execute (void *param_0) |
| static int | daNpc_Zelda_Draw (void *param_0) |
| static int | daNpc_Zelda_IsDelete (void *param_0) |
Variables | |
| static u32 | l_bmdData [2] = { 11, 1 } |
| static daNpcT_evtData_c | l_evtList [2] |
| static char * | l_resNameList [2] |
| static s8 | l_loadResPtrn0 [2] |
| static s8 * | l_loadResPtrnList [2] |
| static daNpcT_faceMotionAnmData_c | l_faceMotionAnmData [3] |
| static daNpcT_motionAnmData_c | l_motionAnmData [2] |
| static daNpcT_MotionSeqMngr_c::sequenceStepData_c | l_faceMotionSequenceData [12] |
| static daNpcT_MotionSeqMngr_c::sequenceStepData_c | l_motionSequenceData [8] |
| static daNpc_Zelda_HIO_c | l_HIO |
| static actor_method_class | daNpc_Zelda_MethodTable |
| actor_process_profile_definition | g_profile_NPC_ZELDA |
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