= {
3,
0,
0,
618,
0x44000,
}
Lakebed Temple Water (Boss)
Definition d_a_obj_lv3WaterB.h:20
static actor_method_class l_daObj_Lv3waterB_Method
Definition d_a_obj_lv3WaterB.cpp:201
@ PROC_OBJ_LV3WATERB
Definition d_procname.h:224
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12