Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_table.cpp File Reference

Functions

static int createSolidHeap (fopAc_ac_c *i_this)
 
static void rideCallBack1 (dBgW *i_bgW, fopAc_ac_c *i_this, fopAc_ac_c *i_actor)
 
static void rideCallBack2 (dBgW *i_bgW, fopAc_ac_c *i_this, fopAc_ac_c *i_actor)
 
static int daObjMirrorTable_Draw (daObjMirrorTable_c *i_this)
 
static int daObjMirrorTable_Execute (daObjMirrorTable_c *i_this)
 
static int daObjMirrorTable_IsDelete (daObjMirrorTable_c *i_this)
 
static int daObjMirrorTable_Delete (daObjMirrorTable_c *i_this)
 
static cPhs__Step daObjMirrorTable_Create (fopAc_ac_c *i_this)
 

Variables

static char const * l_arcName = "MR-Table"
 
static Vec const l_minPos = {1672.183f, 4613.6299f, -21013.793f}
 
static Vec const l_maxPos = {1926.217f, 4613.6299f, -20866.969f}
 
static actor_method_class l_daObjMirrorTable_Method
 
actor_process_profile_definition g_profile_Obj_MirrorTable
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * i_this)
static

◆ daObjMirrorTable_Create()

static cPhs__Step daObjMirrorTable_Create ( fopAc_ac_c * i_this)
static

◆ daObjMirrorTable_Delete()

static int daObjMirrorTable_Delete ( daObjMirrorTable_c * i_this)
static

◆ daObjMirrorTable_Draw()

static int daObjMirrorTable_Draw ( daObjMirrorTable_c * i_this)
static

◆ daObjMirrorTable_Execute()

static int daObjMirrorTable_Execute ( daObjMirrorTable_c * i_this)
static

◆ daObjMirrorTable_IsDelete()

static int daObjMirrorTable_IsDelete ( daObjMirrorTable_c * i_this)
static

◆ rideCallBack1()

static void rideCallBack1 ( dBgW * i_bgW,
fopAc_ac_c * i_this,
fopAc_ac_c * i_actor )
static

◆ rideCallBack2()

static void rideCallBack2 ( dBgW * i_bgW,
fopAc_ac_c * i_this,
fopAc_ac_c * i_actor )
static

Variable Documentation

◆ g_profile_Obj_MirrorTable

actor_process_profile_definition g_profile_Obj_MirrorTable
extern
Initial value:
= {
3,
0,
0,
0x2A8,
0x44000,
}
Twilight Mirror Table.
Definition d_a_obj_mirror_table.h:15
static actor_method_class l_daObjMirrorTable_Method
Definition d_a_obj_mirror_table.cpp:456
@ PROC_Obj_MirrorTable
Definition d_procname.h:185
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char const* l_arcName = "MR-Table"
static

d_a_obj_mirror_table.cpp Mirror Chamber Pedestal & Mirror

◆ l_daObjMirrorTable_Method

actor_method_class l_daObjMirrorTable_Method
static
Initial value:
= {
}
static int daObjMirrorTable_Draw(daObjMirrorTable_c *i_this)
Definition d_a_obj_mirror_table.cpp:215
static int daObjMirrorTable_Execute(daObjMirrorTable_c *i_this)
Definition d_a_obj_mirror_table.cpp:301
static cPhs__Step daObjMirrorTable_Create(fopAc_ac_c *i_this)
Definition d_a_obj_mirror_table.cpp:379
static int daObjMirrorTable_IsDelete(daObjMirrorTable_c *i_this)
Definition d_a_obj_mirror_table.cpp:357
static int daObjMirrorTable_Delete(daObjMirrorTable_c *i_this)
Definition d_a_obj_mirror_table.cpp:374
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_maxPos

Vec const l_maxPos = {1926.217f, 4613.6299f, -20866.969f}
static

◆ l_minPos

Vec const l_minPos = {1672.183f, 4613.6299f, -21013.793f}
static