Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_nougu.cpp File Reference

Functions

static int daObj_Nougu_Create (void *i_this)
 
static int daObj_Nougu_Delete (void *i_this)
 
static int daObj_Nougu_Execute (void *i_this)
 
static int daObj_Nougu_Draw (void *i_this)
 
static int daObj_Nougu_IsDelete (void *i_this)
 

Variables

static char * l_resName = "Jagar4"
 
static OBJ_NOUGU_HIO_CLASS l_HIO
 
static actor_method_class daObj_Nougu_MethodTable
 
actor_process_profile_definition g_profile_OBJ_NOUGU
 

Function Documentation

◆ daObj_Nougu_Create()

static int daObj_Nougu_Create ( void * i_this)
static

◆ daObj_Nougu_Delete()

static int daObj_Nougu_Delete ( void * i_this)
static

◆ daObj_Nougu_Draw()

static int daObj_Nougu_Draw ( void * i_this)
static

◆ daObj_Nougu_Execute()

static int daObj_Nougu_Execute ( void * i_this)
static

◆ daObj_Nougu_IsDelete()

static int daObj_Nougu_IsDelete ( void * i_this)
static

Variable Documentation

◆ daObj_Nougu_MethodTable

actor_method_class daObj_Nougu_MethodTable
static
Initial value:
= {
}
static int daObj_Nougu_IsDelete(void *i_this)
Definition d_a_obj_nougu.cpp:226
static int daObj_Nougu_Execute(void *i_this)
Definition d_a_obj_nougu.cpp:218
static int daObj_Nougu_Draw(void *i_this)
Definition d_a_obj_nougu.cpp:222
static int daObj_Nougu_Create(void *i_this)
Definition d_a_obj_nougu.cpp:210
static int daObj_Nougu_Delete(void *i_this)
Definition d_a_obj_nougu.cpp:214
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_OBJ_NOUGU

actor_process_profile_definition g_profile_OBJ_NOUGU
Initial value:
= {
7,
sizeof(daObj_Nougu_c),
0,
0,
}
Farm Tools.
Definition d_a_obj_nougu.h:47
static actor_method_class daObj_Nougu_MethodTable
Definition d_a_obj_nougu.cpp:230
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_OBJ_NOUGU_e
Definition f_pc_draw_priority.h:100
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_OBJ_NOUGU_e
Definition f_pc_name.h:313
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_HIO

OBJ_NOUGU_HIO_CLASS l_HIO
static

◆ l_resName

char* l_resName = "Jagar4"
static