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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static bool | daObjProp_c_createHeap (fopAc_ac_c *i_this) |
static int | daObjProp_create (daObjProp_c *i_this) |
static int | daObjProp_Delete (daObjProp_c *i_this) |
static int | daObjProp_execute (daObjProp_c *i_this) |
static int | daObjProp_draw (daObjProp_c *i_this) |
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static const char * | l_arcName = "L7Prop" |
static const u32 | BMD_IDX [] = {3, 4} |
static const s16 | ADD_ANGLE [] = {0x1800, 0xE800} |
static actor_method_class | daObjProp_METHODS |
actor_process_profile_definition | g_profile_Obj_Prop |
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d_a_obj_prop.cpp Object - Propeller
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