Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_prop.cpp File Reference

Functions

static bool daObjProp_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjProp_create (daObjProp_c *i_this)
 
static int daObjProp_Delete (daObjProp_c *i_this)
 
static int daObjProp_execute (daObjProp_c *i_this)
 
static int daObjProp_draw (daObjProp_c *i_this)
 

Variables

static const char * l_arcName = "L7Prop"
 
static actor_method_class daObjProp_METHODS
 
actor_process_profile_definition g_profile_Obj_Prop
 

Function Documentation

◆ daObjProp_c_createHeap()

static bool daObjProp_c_createHeap ( fopAc_ac_c * i_this)
static

d_a_obj_prop.cpp Object - Propeller

◆ daObjProp_create()

static int daObjProp_create ( daObjProp_c * i_this)
static

◆ daObjProp_Delete()

static int daObjProp_Delete ( daObjProp_c * i_this)
static

◆ daObjProp_draw()

static int daObjProp_draw ( daObjProp_c * i_this)
static

◆ daObjProp_execute()

static int daObjProp_execute ( daObjProp_c * i_this)
static

Variable Documentation

◆ daObjProp_METHODS

actor_method_class daObjProp_METHODS
static
Initial value:
= {
}
static int daObjProp_create(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:79
static int daObjProp_execute(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:88
static int daObjProp_Delete(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:84
static int daObjProp_draw(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:92
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_Prop

Initial value:
= {
7,
sizeof(daObjProp_c),
0,
0,
}
City in the Sky Propeller?
Definition d_a_obj_prop.h:14
static actor_method_class daObjProp_METHODS
Definition d_a_obj_prop.cpp:96
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ENV_e
Definition f_op_actor.h:69
@ fpcDwPi_Obj_Prop_e
Definition f_pc_draw_priority.h:753
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Prop_e
Definition f_pc_name.h:417
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char* l_arcName = "L7Prop"
static