Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_prop.cpp File Reference

Functions

static bool daObjProp_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjProp_create (daObjProp_c *i_this)
 
static int daObjProp_Delete (daObjProp_c *i_this)
 
static int daObjProp_execute (daObjProp_c *i_this)
 
static int daObjProp_draw (daObjProp_c *i_this)
 

Variables

static const charl_arcName = "L7Prop"
 
static const u32 BMD_IDX [] = {3, 4}
 
static const s16 ADD_ANGLE [] = {0x1800, 0xE800}
 
static actor_method_class daObjProp_METHODS
 
actor_process_profile_definition g_profile_Obj_Prop
 

Function Documentation

◆ daObjProp_c_createHeap()

static bool daObjProp_c_createHeap ( fopAc_ac_c i_this)
static

d_a_obj_prop.cpp Object - Propeller

◆ daObjProp_create()

static int daObjProp_create ( daObjProp_c i_this)
static

◆ daObjProp_Delete()

static int daObjProp_Delete ( daObjProp_c i_this)
static

◆ daObjProp_draw()

static int daObjProp_draw ( daObjProp_c i_this)
static

◆ daObjProp_execute()

static int daObjProp_execute ( daObjProp_c i_this)
static

Variable Documentation

◆ ADD_ANGLE

const s16 ADD_ANGLE[] = {0x1800, 0xE800}
static

◆ BMD_IDX

const u32 BMD_IDX[] = {3, 4}
static

◆ daObjProp_METHODS

actor_method_class daObjProp_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjProp_create(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:91
static int daObjProp_execute(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:102
static int daObjProp_Delete(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:97
static int daObjProp_draw(daObjProp_c *i_this)
Definition d_a_obj_prop.cpp:107
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Prop

actor_process_profile_definition g_profile_Obj_Prop
extern
Initial value:
= {
7,
sizeof(daObjProp_c),
0,
0,
737,
0x40000,
}
City in the Sky Propeller?
Definition d_a_obj_prop.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjProp_METHODS
Definition d_a_obj_prop.cpp:112
@ PROC_Obj_Prop
Definition d_procname.h:412
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

const char* l_arcName = "L7Prop"
static