Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smtile.cpp File Reference

Functions

static int daObj_SMTile_Create (void *i_this)
 
static int daObj_SMTile_Delete (void *i_this)
 
static int daObj_SMTile_Execute (void *i_this)
 
static int daObj_SMTile_Draw (void *i_this)
 
static int daObj_SMTile_IsDelete (void *i_this)
 

Variables

static u32 l_bmdData [1][2]
 
static charl_resNameList [2]
 
static SECTION_DATA s8 l_tileMoveData [21][4]
 
static u16 const id [4]
 
static daObj_SMTile_Param_c l_HIO
 
static actor_method_class daObj_SMTile_MethodTable
 
actor_process_profile_definition g_profile_OBJ_SMTILE
 

Function Documentation

◆ daObj_SMTile_Create()

static int daObj_SMTile_Create ( void i_this)
static

◆ daObj_SMTile_Delete()

static int daObj_SMTile_Delete ( void i_this)
static

◆ daObj_SMTile_Draw()

static int daObj_SMTile_Draw ( void i_this)
static

◆ daObj_SMTile_Execute()

static int daObj_SMTile_Execute ( void i_this)
static

◆ daObj_SMTile_IsDelete()

static int daObj_SMTile_IsDelete ( void i_this)
static

Variable Documentation

◆ daObj_SMTile_MethodTable

actor_method_class daObj_SMTile_MethodTable
static
Initial value:
= {
}
static int daObj_SMTile_Delete(void *i_this)
Definition d_a_obj_smtile.cpp:319
static int daObj_SMTile_Draw(void *i_this)
Definition d_a_obj_smtile.cpp:329
static int daObj_SMTile_Create(void *i_this)
Definition d_a_obj_smtile.cpp:314
static int daObj_SMTile_IsDelete(void *i_this)
Definition d_a_obj_smtile.cpp:334
static int daObj_SMTile_Execute(void *i_this)
Definition d_a_obj_smtile.cpp:324
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_SMTILE

actor_process_profile_definition g_profile_OBJ_SMTILE
extern
Initial value:
= {
7,
sizeof(daObj_SMTile_c),
0,
0,
89,
0x00044000,
}
Sacred Meadow Tile.
Definition d_a_obj_smtile.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObj_SMTile_MethodTable
Definition d_a_obj_smtile.cpp:342
@ PROC_OBJ_SMTILE
Definition d_procname.h:313
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ id

u16 const id[4]
static
Initial value:
= {
0xFFFF, 0x86EC, 0x86ED, 0x86EE,
}

◆ l_bmdData

u32 l_bmdData[1][2]
static
Initial value:
= {
4, 1,
}

◆ l_HIO

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"A_SMTile",
}

◆ l_tileMoveData

SECTION_DATA s8 l_tileMoveData[21][4]
static
Initial value:
= {
0x01, 0x03, 0x05, 0x01, 0x01, 0x02, 0x04, 0x01, 0x01, 0x01, 0x03, 0x01, 0x01, 0x02,
0x04, 0x00, 0x00, 0x02, 0x03, 0x01, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x01,
0x00, 0xFF, 0x02, 0x01, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x04, 0x00, 0x00, 0x01, 0x03, 0x00, 0xFF, 0x02, 0x03, 0xFF, 0x02, 0x04, 0x00,
0x00, 0x02, 0x03, 0x02, 0xFF, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0xFF,
0x02, 0x02, 0xFF, 0x03, 0x05, 0x02, 0xFF, 0x02, 0x04, 0x02, 0xFF, 0x01, 0x03, 0x02,
}