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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| static void * | s_near_cow (void *candidate, void *data) |
| static void * | s_angry_cow (void *candidate, void *data) |
| static void * | s_angry_cow2 (void *candidate, void *self) |
| static int | daCow_Execute (void *actor) |
| static int | daCow_Create (void *actor) |
| static int | daCow_Draw (void *actor) |
| static int | daCow_Delete (void *actor) |
| static int | daCow_IsDelete (void *actor) |
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| static u32 | cow_number [10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9} |
| static f32 | m_near_dist |
| static s16 | m_view_angle_wide |
| static s16 | m_view_angle |
| static s16 | m_angry_cow |
| static f32 | m_search_range |
| static actor_method_class | daCow_MethodTable |
| actor_process_profile_definition | g_profile_COW |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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