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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ym.cpp File Reference

Functions

static int daE_YM_Draw (daE_YM_c *i_this)
 
static void * s_obj_sub (void *param_0, void *param_1)
 
static void * s_ym_sub (void *param_0, void *param_1)
 
static int daE_YM_Execute (daE_YM_c *i_this)
 
static int daE_YM_IsDelete (daE_YM_c *i_this)
 
static int daE_YM_Delete (daE_YM_c *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_YM_Create (daE_YM_c *i_this)
 

Variables

 UNK_REL_DATA
 
static u16 w_eff_id [] = {0x01B8, 0x01B9, 0x01BA, 0x01BB}
 
static u8 lbl_253_bss_8
 
static daE_YM_HIO_c l_HIO
 
static fopAc_ac_cm_near_obj
 
static f32 m_obj_dist
 
static f32 YM_DIG_POS_Y [] = {-15.0f, -30.0f, -70.0f}
 
static actor_method_class l_daE_YM_Method
 
actor_process_profile_definition g_profile_E_YM
 

Function Documentation

◆ daE_YM_Create()

static int daE_YM_Create ( daE_YM_c * i_this)
static

◆ daE_YM_Delete()

static int daE_YM_Delete ( daE_YM_c * i_this)
static

◆ daE_YM_Draw()

static int daE_YM_Draw ( daE_YM_c * i_this)
static

◆ daE_YM_Execute()

static int daE_YM_Execute ( daE_YM_c * i_this)
static

◆ daE_YM_IsDelete()

static int daE_YM_IsDelete ( daE_YM_c * i_this)
static

◆ s_obj_sub()

static void * s_obj_sub ( void * param_0,
void * param_1 )
static

◆ s_ym_sub()

static void * s_ym_sub ( void * param_0,
void * param_1 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_YM

actor_process_profile_definition g_profile_E_YM
extern
Initial value:
= {
7,
sizeof(daE_YM_c),
0,
0,
194,
0x00040100,
}
Twilight Insect.
Definition d_a_e_ym.h:38
static actor_method_class l_daE_YM_Method
Definition d_a_e_ym.cpp:3578
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
@ PROC_E_YM
Definition d_procname.h:505
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daE_YM_Method

actor_method_class l_daE_YM_Method
static
Initial value:
= {
}
static int daE_YM_Draw(daE_YM_c *i_this)
Definition d_a_e_ym.cpp:166
static int daE_YM_IsDelete(daE_YM_c *i_this)
Definition d_a_e_ym.cpp:3152
static int daE_YM_Execute(daE_YM_c *i_this)
Definition d_a_e_ym.cpp:3147
static int daE_YM_Delete(daE_YM_c *i_this)
Definition d_a_e_ym.cpp:3176
static int daE_YM_Create(daE_YM_c *i_this)
Definition d_a_e_ym.cpp:3573
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_YM_HIO_c l_HIO
static

◆ lbl_253_bss_8

u8 lbl_253_bss_8
static

◆ m_near_obj

fopAc_ac_c* m_near_obj
static

◆ m_obj_dist

f32 m_obj_dist
static

◆ UNK_REL_DATA

UNK_REL_DATA

d_a_e_ym.cpp Enemy - Shadow Insect / 闇虫 (Yami Mushi)

◆ w_eff_id

u16 w_eff_id[] = {0x01B8, 0x01B9, 0x01BA, 0x01BB}
static

◆ YM_DIG_POS_Y

f32 YM_DIG_POS_Y[] = {-15.0f, -30.0f, -70.0f}
static