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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daE_YM_Draw (daE_YM_c *i_this) |
static void * | s_obj_sub (void *param_0, void *param_1) |
static void * | s_ym_sub (void *param_0, void *param_1) |
static int | daE_YM_Execute (daE_YM_c *i_this) |
static int | daE_YM_IsDelete (daE_YM_c *i_this) |
static int | daE_YM_Delete (daE_YM_c *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static int | daE_YM_Create (daE_YM_c *i_this) |
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static u16 | w_eff_id [] = {0x01B8, 0x01B9, 0x01BA, 0x01BB} |
static u8 | lbl_253_bss_8 |
static daE_YM_HIO_c | l_HIO |
static fopAc_ac_c * | m_near_obj |
static f32 | m_obj_dist |
static f32 | YM_DIG_POS_Y [] = {-15.0f, -30.0f, -70.0f} |
static actor_method_class | l_daE_YM_Method |
actor_process_profile_definition | g_profile_E_YM |
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UNK_REL_DATA |
d_a_e_ym.cpp Enemy - Shadow Insect / 闇虫 (Yami Mushi)
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