Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_andsw.cpp File Reference

Functions

static int daAndsw_Execute (daAndsw_c *i_this)
 
static int daAndsw_Delete (daAndsw_c *i_this)
 
static int daAndsw_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daAndsw_Method
 
actor_process_profile_definition g_profile_ANDSW
 

Function Documentation

◆ daAndsw_Create()

static int daAndsw_Create ( fopAc_ac_c i_this)
static

◆ daAndsw_Delete()

static int daAndsw_Delete ( daAndsw_c i_this)
static

◆ daAndsw_Execute()

static int daAndsw_Execute ( daAndsw_c i_this)
static

Variable Documentation

◆ g_profile_ANDSW

actor_process_profile_definition g_profile_ANDSW
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daAndsw_c),
0,
0,
302,
0x40000,
}
Definition d_a_andsw.h:14
static actor_method_class l_daAndsw_Method
Definition d_a_andsw.cpp:70
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_ANDSW
Definition d_procname.h:565
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daAndsw_Method

actor_method_class l_daAndsw_Method
static
Initial value:
= {
}
static int daAndsw_Execute(daAndsw_c *i_this)
Definition d_a_andsw.cpp:54
static int daAndsw_Delete(daAndsw_c *i_this)
Definition d_a_andsw.cpp:59
static int daAndsw_Create(fopAc_ac_c *i_this)
Definition d_a_andsw.cpp:64
int(* process_method_func)(void *)
Definition f_pc_method.h:7