Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wood_statue.cpp File Reference

Classes

class  daObjWStatue_HIO_c
 

Functions

static f32 Reflect (cXyz *param_1, cBgS_PolyInfo const &param_2, f32 param_3)
 
static void lifeGetTgCallBack (fopAc_ac_c *i_this, dCcD_GObjInf *param_2, fopAc_ac_c *param_3, dCcD_GObjInf *param_4)
 
static void lifeGetCoCallBack (fopAc_ac_c *i_this, dCcD_GObjInf *param_2, fopAc_ac_c *param_3, dCcD_GObjInf *param_4)
 
static void * s_sh_sub (void *param_1, void *param_2)
 
static int daObjWStatue_Draw (daObjWStatue_c *i_this)
 
static int daObjWStatue_Execute (daObjWStatue_c *i_this)
 
static int daObjWStatue_Delete (daObjWStatue_c *i_this)
 
static int daObjWStatue_Create (fopAc_ac_c *i_this)
 

Variables

daObjWStatue_HIO_c l_HIO
 
static const dCcD_SrcCyl l_cyl_src
 
static char * l_arcName = "O_wood"
 
static char * l_eventName = "GET_WOOD_STATUE"
 
static actor_method_class l_daObjWStatue_Method
 
actor_process_profile_definition g_profile_Obj_WoodStatue
 

Function Documentation

◆ daObjWStatue_Create()

static int daObjWStatue_Create ( fopAc_ac_c * i_this)
static

◆ daObjWStatue_Delete()

static int daObjWStatue_Delete ( daObjWStatue_c * i_this)
static

◆ daObjWStatue_Draw()

static int daObjWStatue_Draw ( daObjWStatue_c * i_this)
static

◆ daObjWStatue_Execute()

static int daObjWStatue_Execute ( daObjWStatue_c * i_this)
static

◆ lifeGetCoCallBack()

static void lifeGetCoCallBack ( fopAc_ac_c * i_this,
dCcD_GObjInf * param_2,
fopAc_ac_c * param_3,
dCcD_GObjInf * param_4 )
static

◆ lifeGetTgCallBack()

static void lifeGetTgCallBack ( fopAc_ac_c * i_this,
dCcD_GObjInf * param_2,
fopAc_ac_c * param_3,
dCcD_GObjInf * param_4 )
static

◆ Reflect()

static f32 Reflect ( cXyz * param_1,
cBgS_PolyInfo const & param_2,
f32 param_3 )
static

◆ s_sh_sub()

static void * s_sh_sub ( void * param_1,
void * param_2 )
static

Variable Documentation

◆ g_profile_Obj_WoodStatue

actor_process_profile_definition g_profile_Obj_WoodStatue
extern
Initial value:
= {
7,
sizeof(daObjWStatue_c),
0,
0,
563,
0x00044100,
}
Wooden Statue.
Definition d_a_obj_wood_statue.h:16
static actor_method_class l_daObjWStatue_Method
Definition d_a_obj_wood_statue.cpp:466
@ PROC_Obj_WoodStatue
Definition d_procname.h:398
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "O_wood"
static

◆ l_cyl_src

const dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x11}, 0x59}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
20.0f,
40.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_daObjWStatue_Method

actor_method_class l_daObjWStatue_Method
static
Initial value:
= {
}
static int daObjWStatue_Create(fopAc_ac_c *i_this)
Definition d_a_obj_wood_statue.cpp:461
static int daObjWStatue_Delete(daObjWStatue_c *i_this)
Definition d_a_obj_wood_statue.cpp:456
static int daObjWStatue_Execute(daObjWStatue_c *i_this)
Definition d_a_obj_wood_statue.cpp:452
static int daObjWStatue_Draw(daObjWStatue_c *i_this)
Definition d_a_obj_wood_statue.cpp:448
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_eventName

char* l_eventName = "GET_WOOD_STATUE"
static

◆ l_HIO