![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Classes | |
| class | daObjWStatue_HIO_c |
Functions | |
| static f32 | Reflect (cXyz *param_1, cBgS_PolyInfo const ¶m_2, f32 param_3) |
| static void | lifeGetTgCallBack (fopAc_ac_c *i_this, dCcD_GObjInf *param_2, fopAc_ac_c *param_3, dCcD_GObjInf *param_4) |
| static void | lifeGetCoCallBack (fopAc_ac_c *i_this, dCcD_GObjInf *param_2, fopAc_ac_c *param_3, dCcD_GObjInf *param_4) |
| static void * | s_sh_sub (void *param_1, void *param_2) |
| static int | daObjWStatue_Draw (daObjWStatue_c *i_this) |
| static int | daObjWStatue_Execute (daObjWStatue_c *i_this) |
| static int | daObjWStatue_Delete (daObjWStatue_c *i_this) |
| static int | daObjWStatue_Create (fopAc_ac_c *i_this) |
Variables | |
| daObjWStatue_HIO_c | l_HIO |
| static const dCcD_SrcCyl | l_cyl_src |
| static char * | l_arcName = "O_wood" |
| static char * | l_eventName = "GET_WOOD_STATUE" |
| static actor_method_class | l_daObjWStatue_Method |
| actor_process_profile_definition | g_profile_Obj_WoodStatue |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
extern |
|
static |
|
static |
|
static |
|
static |
| daObjWStatue_HIO_c l_HIO |