Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_smk_emt.cpp File Reference

Functions

static int daTagSmkEmt_create (daTagSmkEmt_c *i_this)
 
static int daTagSmkEmt_Delete (daTagSmkEmt_c *i_this)
 
static int daTagSmkEmt_execute (daTagSmkEmt_c *i_this)
 
static int daTagSmkEmt_draw (daTagSmkEmt_c *i_this)
 

Variables

static actor_method_class daTagSmkEmt_METHODS
 
actor_process_profile_definition g_profile_Tag_SmkEmt
 

Function Documentation

◆ daTagSmkEmt_create()

static int daTagSmkEmt_create ( daTagSmkEmt_c * i_this)
static

◆ daTagSmkEmt_Delete()

static int daTagSmkEmt_Delete ( daTagSmkEmt_c * i_this)
static

◆ daTagSmkEmt_draw()

static int daTagSmkEmt_draw ( daTagSmkEmt_c * i_this)
static

◆ daTagSmkEmt_execute()

static int daTagSmkEmt_execute ( daTagSmkEmt_c * i_this)
static

Variable Documentation

◆ daTagSmkEmt_METHODS

actor_method_class daTagSmkEmt_METHODS
static
Initial value:
= {
}
static int daTagSmkEmt_create(daTagSmkEmt_c *i_this)
Definition d_a_tag_smk_emt.cpp:62
static int daTagSmkEmt_Delete(daTagSmkEmt_c *i_this)
Definition d_a_tag_smk_emt.cpp:67
static int daTagSmkEmt_draw(daTagSmkEmt_c *i_this)
Definition d_a_tag_smk_emt.cpp:75
static int daTagSmkEmt_execute(daTagSmkEmt_c *i_this)
Definition d_a_tag_smk_emt.cpp:71
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Tag_SmkEmt

actor_process_profile_definition g_profile_Tag_SmkEmt
Initial value:
= {
7,
sizeof(daTagSmkEmt_c),
0,
0,
}
Definition d_a_tag_smk_emt.h:6
static actor_method_class daTagSmkEmt_METHODS
Definition d_a_tag_smk_emt.cpp:79
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Tag_SmkEmt_e
Definition f_pc_draw_priority.h:759
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Tag_SmkEmt_e
Definition f_pc_name.h:426
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12