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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daObj_Wflag_Draw (obj_wflag_class *i_this) |
| static void | tail_control (fopAc_ac_c *param_1, wf_tail_s *param_2) |
| static void | tail_mtxset (wf_tail_s *i_tail) |
| static int | daObj_Wflag_Execute (obj_wflag_class *i_this) |
| static int | daObj_Wflag_IsDelete (obj_wflag_class *i_this) |
| static int | daObj_Wflag_Delete (obj_wflag_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_actor) |
| static int | daObj_Wflag_Create (fopAc_ac_c *i_this) |
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| static f32 | pd [19] |
| static actor_method_class | l_daObj_Wflag_Method |
| actor_process_profile_definition | g_profile_OBJ_WFLAG |
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