Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wflag.cpp File Reference

Functions

static int daObj_Wflag_Draw (obj_wflag_class *i_this)
 
static void tail_control (fopAc_ac_c *i_this, wf_tail_s *i_tail)
 
static void tail_mtxset (wf_tail_s *i_tail)
 
static int daObj_Wflag_Execute (obj_wflag_class *i_this)
 
static int daObj_Wflag_IsDelete (obj_wflag_class *i_this)
 
static int daObj_Wflag_Delete (obj_wflag_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_actor)
 
static int daObj_Wflag_Create (fopAc_ac_c *actor)
 

Variables

static actor_method_class l_daObj_Wflag_Method
 
actor_process_profile_definition g_profile_OBJ_WFLAG
 

Function Documentation

◆ daObj_Wflag_Create()

static int daObj_Wflag_Create ( fopAc_ac_c * actor)
static

◆ daObj_Wflag_Delete()

static int daObj_Wflag_Delete ( obj_wflag_class * i_this)
static

◆ daObj_Wflag_Draw()

static int daObj_Wflag_Draw ( obj_wflag_class * i_this)
static

◆ daObj_Wflag_Execute()

static int daObj_Wflag_Execute ( obj_wflag_class * i_this)
static

◆ daObj_Wflag_IsDelete()

static int daObj_Wflag_IsDelete ( obj_wflag_class * i_this)
static

◆ tail_control()

static void tail_control ( fopAc_ac_c * i_this,
wf_tail_s * i_tail )
static

◆ tail_mtxset()

static void tail_mtxset ( wf_tail_s * i_tail)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_actor)
static

Variable Documentation

◆ g_profile_OBJ_WFLAG

actor_process_profile_definition g_profile_OBJ_WFLAG
Initial value:
= {
7,
sizeof(obj_wflag_class),
0,
0,
}
???
Definition d_a_obj_wflag.h:27
static actor_method_class l_daObj_Wflag_Method
Definition d_a_obj_wflag.cpp:250
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_OBJ_WFLAG_e
Definition f_pc_draw_priority.h:69
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_OBJ_WFLAG_e
Definition f_pc_name.h:291
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_Wflag_Method

actor_method_class l_daObj_Wflag_Method
static
Initial value:
= {
}
static int daObj_Wflag_IsDelete(obj_wflag_class *i_this)
Definition d_a_obj_wflag.cpp:167
static int daObj_Wflag_Draw(obj_wflag_class *i_this)
Definition d_a_obj_wflag.cpp:13
static int daObj_Wflag_Delete(obj_wflag_class *i_this)
Definition d_a_obj_wflag.cpp:171
static int daObj_Wflag_Create(fopAc_ac_c *actor)
Definition d_a_obj_wflag.cpp:226
static int daObj_Wflag_Execute(obj_wflag_class *i_this)
Definition d_a_obj_wflag.cpp:108
int(* process_method_func)(void *)
Definition f_pc_method.h:6